Beispiel #1
0
 /// <summary>
 /// Create a new smu_Level object.
 /// </summary>
 /// <param name="levelId">Initial value of the LevelId property.</param>
 /// <param name="levelMin">Initial value of the LevelMin property.</param>
 /// <param name="levelMax">Initial value of the LevelMax property.</param>
 public static smu_Level Createsmu_Level(global::System.Int32 levelId, global::System.Int32 levelMin, global::System.Int32 levelMax)
 {
     smu_Level smu_Level = new smu_Level();
     smu_Level.LevelId = levelId;
     smu_Level.LevelMin = levelMin;
     smu_Level.LevelMax = levelMax;
     return smu_Level;
 }
Beispiel #2
0
 /// <summary>
 /// Deprecated Method for adding a new object to the smu_Level EntitySet. Consider using the .Add method of the associated ObjectSet&lt;T&gt; property instead.
 /// </summary>
 public void AddTosmu_Level(smu_Level smu_Level)
 {
     base.AddObject("smu_Level", smu_Level);
 }