/// <summary> /// Create a new smu_Level object. /// </summary> /// <param name="levelId">Initial value of the LevelId property.</param> /// <param name="levelMin">Initial value of the LevelMin property.</param> /// <param name="levelMax">Initial value of the LevelMax property.</param> public static smu_Level Createsmu_Level(global::System.Int32 levelId, global::System.Int32 levelMin, global::System.Int32 levelMax) { smu_Level smu_Level = new smu_Level(); smu_Level.LevelId = levelId; smu_Level.LevelMin = levelMin; smu_Level.LevelMax = levelMax; return smu_Level; }
/// <summary> /// Deprecated Method for adding a new object to the smu_Level EntitySet. Consider using the .Add method of the associated ObjectSet<T> property instead. /// </summary> public void AddTosmu_Level(smu_Level smu_Level) { base.AddObject("smu_Level", smu_Level); }