Beispiel #1
0
        protected sealed override void OnLoad(object sender, FeatureBaseEventArgs eventArgs)
        {
            Menu = new Menu(Name, Name);

            Menu.AddItem(new MenuItem("WKillable", "Use Only If Killable By Combo").SetValue(false));

            Menu.AddItem(new MenuItem("Enabled", "Enabled").SetValue(true));

            logic = new LogicAll();
        }
Beispiel #2
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        //protected override void OnLoad(object sender, FeatureBaseEventArgs eventArgs)
        //{
        //    logic = new LogicAll();
        //    drawDamage = new HeroHealthBarIndicator();
        //    base.OnLoad(sender, eventArgs);
        //}

        protected sealed override void OnLoad(object sender, FeatureBaseEventArgs eventArgs)
        {
            Menu = new Menu(Name, Name);

            Menu.AddItem(new MenuItem(Name + "Enabled", "Enabled").SetValue(true));

            logic = new LogicAll();
            drawDamage = new HeroHealthBarIndicator();
            base.OnLoad(sender, eventArgs);
        }
Beispiel #3
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        protected sealed override void OnLoad(object sender, FeatureBaseEventArgs eventArgs)
        {
            Menu.AddItem(
                new MenuItem("Enemies", "Don't R Into >= x Enemies").SetValue(new Slider(2, 0, 5)));

            Menu.AddItem(new MenuItem("Turret", "Don't R Into Turret").SetValue(true));

            Menu.AddItem(new MenuItem("Killable", "Only If Killable").SetValue(true));

            rLogic = new PaleCascadeLogic();
            logic = new LogicAll();
        }
Beispiel #4
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        protected sealed override void OnLoad(object sender, FeatureBaseEventArgs eventArgs)
        {
            Menu.AddItem(new MenuItem(Name + "EInterrupt", "Interrupt").SetValue(true));

            Menu.AddItem(new MenuItem(Name + "EGapcloser", "Anti-Gapcloser").SetValue(true));

            Menu.AddItem(new MenuItem(Name + "EKillable", "Use Only If Killable By Combo").SetValue(true));

            Menu.AddItem(new MenuItem(Name + "ERange", "E Range").SetValue(new Slider(300, 350)));

            Menu.AddItem(
                new MenuItem(Name + "MinTargets", "Min Targets In Range").SetValue(new Slider(2, 0, 5)));

            Menu.AddItem(new MenuItem(Name + "EMana", "Mana %").SetValue(new Slider(45, 0, 100)));

            logic = new LogicAll();
        }
Beispiel #5
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        protected sealed override void OnLoad(object sender, FeatureBaseEventArgs eventArgs)
        {
            Menu.AddItem(
                new MenuItem("Keybind", "Keybind").SetValue(new KeyBind('Z', KeyBindType.Press)));

            Menu.AddItem(new MenuItem("Range", "Range ").SetValue(new Slider(825, 0, 825)));

            Menu.AddItem(new MenuItem("UseW", "Use W").SetValue(true));

            Menu.AddItem(new MenuItem("UseE", "Use E").SetValue(true));

            Menu.AddItem(new MenuItem("ERange", "E Range").SetValue(new Slider(330, 0, 350)));

            Menu.AddItem(new MenuItem("EKillable", "Only E If Killable").SetValue(true));

            logic = new LogicAll();
            qLogic = new CrescentStrikeLogic();
        }
Beispiel #6
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        /// <summary>
        ///     Called when [load].
        /// </summary>
        /// <param name="sender">The sender.</param>
        /// <param name="eventArgs">The <see cref="Base.FeatureBaseEventArgs" /> instance containing the event data.</param>
        protected sealed override void OnLoad(object sender, FeatureBaseEventArgs eventArgs)
        {
            if (Variables.Spells != null)
            {
                Variables.Spells[SpellSlot.Q].SetSkillshot(0.25f, 185, 1600, false, SkillshotType.SkillshotCone);
            }

            Menu.AddItem(new MenuItem("QRange", "Q Range ").SetValue(new Slider(820, 0, 825)));

            Menu.AddItem(new MenuItem("QMana", "Mana %").SetValue(new Slider(10, 0, 100)));

            qLogic = new CrescentStrikeLogic();
            logic = new LogicAll();
            Prediction.Initialize(Menu);
        }