private void OnClientReceiveMessage(WakeUpMessage message)
 {
     if (isServer)
     {
         return;
     }
     _serverTime      = message.ServerTime;
     _serverLoopCount = message.LoopCount;
     WakeUpOrSleep();
 }
        private void SendServerTime()
        {
            var message = new WakeUpMessage
            {
                ServerTime = Time.timeSinceLevelLoad,
                LoopCount  = _localLoopCount
            };

            _wakeUpHandler.SendToAll(message);
        }