Beispiel #1
0
        public void OptionsClosed()
        {
            UpdateReadyOrHost();

            if (OnlineGameClient != null)
            {
                ReadyButton.Disable();

                OnlineGameClient.Host.Send(new AskChangeMapScriptClient(Room.MapName, Room.MapType, Room.MapPath, Room.MinNumberOfPlayer, Room.MaxNumberOfPlayer));
            }
        }
Beispiel #2
0
        public void UpdateReadyOrHost()
        {
            AssignButtons();

            if (IsHost)
            {
                bool IsEveryoneReady = true;

                foreach (BattleMapPlayer ActivePlayer in Room.ListRoomPlayer)
                {
                    if (ActivePlayer.OnlinePlayerType != BattleMapPlayer.PlayerTypeHost && ActivePlayer.OnlinePlayerType != BattleMapPlayer.PlayerTypeReady)
                    {
                        IsEveryoneReady = false;
                    }
                }

                if (IsEveryoneReady && Room.MapPath != null)
                {
                    StartButton.Enable();
                }
                else
                {
                    StartButton.Disable();
                }
            }
            else
            {
                ReadyButton.Enable();
            }
        }
Beispiel #3
0
        public override void Load()
        {
            #region Ressources

            sndBGM = new FMODSound(FMODSystem, "Content/Triple Thunder/Menus/Music/Wait Room.mp3");
            sndBGM.SetLoop(true);
            sndBGM.PlayAsBGM();

            sndButtonOver  = new FMODSound(FMODSystem, "Content/Triple Thunder/Menus/SFX/Button Over.wav");
            sndButtonClick = new FMODSound(FMODSystem, "Content/Triple Thunder/Menus/SFX/Button Click.wav");

            fntText   = Content.Load <SpriteFont>("Fonts/Arial10");
            ChatInput = new TextInput(fntText, sprPixel, sprPixel, new Vector2(68, 518), new Vector2(470, 20), SendMessage);

            fntTest      = Content.Load <Texture2D>("Triple Thunder/HUD/Menus/Numbers White");
            sprHostText  = Content.Load <Texture2D>("Triple Thunder/Menus/Wait Room/Player Host Text");
            sprReadyText = Content.Load <Texture2D>("Triple Thunder/Menus/Wait Room/Player Ready Text");

            int LeftSideWidth       = (int)(Constants.Width * 0.7);
            int RoomNameHeight      = (int)(Constants.Height * 0.05);
            int PlayerZoneY         = RoomNameHeight;
            int PlayerZoneHeight    = (int)(Constants.Height * 0.65);
            int ChatZoneY           = PlayerZoneY + PlayerZoneHeight;
            int ChatZoneHeight      = Constants.Height - ChatZoneY;
            int RightSideWidth      = Constants.Width - LeftSideWidth;
            int MapDetailTextY      = (int)(Constants.Height * 0.3);
            int MapDetailTextHeight = (int)(Constants.Height * 0.3);
            int RoomOptionWidth     = (int)((RightSideWidth - 15) * 0.5);
            int RoomOptionHeight    = (int)(Constants.Height * 0.08);
            RoomSettingButton    = new BoxButton(new Rectangle(LeftSideWidth + 5, MapDetailTextY + 5, RoomOptionWidth, RoomOptionHeight), fntText, "Room Settings", OnButtonOver, OpenRoomSettingsScreen);
            PlayerSettingsButton = new BoxButton(new Rectangle(LeftSideWidth + 5 + RoomOptionWidth + 5, MapDetailTextY + 5, RoomOptionWidth, RoomOptionHeight), fntText, "Player Settings", OnButtonOver, PlayerSettingsScreen);

            ReadyButton       = new BoxButton(new Rectangle(LeftSideWidth + 5, Constants.Height - RoomOptionHeight - 5, RoomOptionWidth, RoomOptionHeight), fntText, "Ready", OnButtonOver, Ready);
            StartButton       = new BoxButton(new Rectangle(LeftSideWidth + 5, Constants.Height - RoomOptionHeight - 5, RoomOptionWidth, RoomOptionHeight), fntText, "Start", OnButtonOver, StartGame);
            BackToLobbyButton = new BoxButton(new Rectangle(LeftSideWidth + 5 + RoomOptionWidth + 5, Constants.Height - RoomOptionHeight - 5, RoomOptionWidth, RoomOptionHeight), fntText, "Leave", OnButtonOver, ReturnToLobby);

            sprTabChat = new AnimatedSprite(Content, "Triple Thunder/Menus/Channel/Tab Chat", new Vector2(0, 0), 0, 1, 4);

            #endregion

            StartButton.Disable();

            UpdateReadyOrHost();

            ListMapTeam     = new List <Color>();
            ListAllTeamInfo = new List <TeamInfo>();
            ListAllTeamInfo.Add(new TeamInfo("Blue Team", Color.Blue));
            ListAllTeamInfo.Add(new TeamInfo("Red Team", Color.Red));
            ListAllTeamInfo.Add(new TeamInfo("Green Team", Color.Green));
            ListAllTeamInfo.Add(new TeamInfo("Yellow Team", Color.Yellow));

            sprMapImage = Content.Load <Texture2D>("Triple Thunder/Menus/Wait Room/Map Icons/Random");
        }
Beispiel #4
0
        public void CreateRoom()
        {
            sndButtonClick.Play();
            OKButton.Disable();

            if (OnlineGameClient != null && OnlineGameClient.IsConnected)
            {
                Dictionary <string, OnlineScript> DicCreateRoomScript = new Dictionary <string, OnlineScript>();

                DicCreateRoomScript.Add(SendRoomIDScriptClient.ScriptName, new SendRoomIDScriptClient(OnlineGameClient, OnlineCommunicationClient, this,
                                                                                                      RoomNameInput.Text, RoomType, RoomSubtype, MinNumberOfPlayer, MaxNumberOfPlayer));

                OnlineGameClient.Host.AddOrReplaceScripts(DicCreateRoomScript);

                OnlineGameClient.CreateRoom(RoomNameInput.Text, RoomType, RoomSubtype, MinNumberOfPlayer, MaxNumberOfPlayer);
            }
            else
            {
                PushScreen(new GamePreparationScreen(null, null, new PVPRoomInformations("No ID needed", RoomNameInput.Text, RoomType, RoomSubtype, MinNumberOfPlayer, MaxNumberOfPlayer)));
                RemoveScreen(this);
            }
        }
Beispiel #5
0
        public override void Load()
        {
            fntText        = Content.Load <SpriteFont>("Fonts/Arial10");
            sndButtonOver  = new FMODSound(FMODSystem, "Content/Triple Thunder/Menus/SFX/Button Over.wav");
            sndButtonClick = new FMODSound(FMODSystem, "Content/Triple Thunder/Menus/SFX/Button Click.wav");

            ArrayOptionTab    = new GameScreen[5];
            ArrayOptionTab[0] = new GameOptionsGametypeScreen(Room, this);
            ArrayOptionTab[1] = SelectMapScreen = new GameOptionsSelectMapScreen(Room, this, Owner);
            ArrayOptionTab[2] = SelectGameRuleScreen = new GameOptionsGameRulesScreen(Room);
            ArrayOptionTab[3] = new GameOptionsMutatorsScreen(Room, this);
            ArrayOptionTab[4] = new GameOptionsBotConfigScreen(Room);

            for (int T = 0; T < ArrayOptionTab.Length; ++T)
            {
                ArrayOptionTab[T].Load();
            }

            ActiveTab = ArrayOptionTab[0];
            int HeaderHeight     = (int)(Constants.Height * 0.05);
            int TabSectionY      = HeaderHeight;
            int TabSectionHeight = (int)(Constants.Height * 0.06);
            int TabY             = TabSectionY + (int)(Constants.Height * 0.005);
            int TabWidth         = (int)(Constants.Height * 0.15);
            int TabHeight        = (int)(Constants.Height * 0.05);
            int TabOffset        = (int)(Constants.Height * 0.05);

            int X = 10 + 0 * (TabWidth + TabOffset);

            GametypeButton = new BoxButton(new Rectangle(X, TabY, TabWidth, TabHeight), fntText, ArrayOptionTab[0].ToString(), OnButtonOver, OnGametypePressed);
            X = 10 + 1 * (TabWidth + TabOffset);
            SelectMapButton = new BoxButton(new Rectangle(X, TabY, TabWidth, TabHeight), fntText, ArrayOptionTab[1].ToString(), OnButtonOver, OnSelectMapPressed);
            X = 10 + 2 * (TabWidth + TabOffset);
            GameRulesButton = new BoxButton(new Rectangle(X, TabY, TabWidth, TabHeight), fntText, ArrayOptionTab[2].ToString(), OnButtonOver, OnGameRulePressed);
            X = 10 + 3 * (TabWidth + TabOffset);
            MutatorsButton = new BoxButton(new Rectangle(X, TabY, TabWidth, TabHeight), fntText, ArrayOptionTab[3].ToString(), OnButtonOver, OnMutatorPressed);
            X = 10 + 4 * (TabWidth + TabOffset);
            BotsConfigButton = new BoxButton(new Rectangle(X, TabY, TabWidth, TabHeight), fntText, ArrayOptionTab[4].ToString(), OnButtonOver, OnBotsConfigPressed);

            int CloseButtonX      = (int)(Constants.Width * 0.86);
            int CloseButtonY      = (int)(Constants.Height * 0.92);
            int CloseButtonWidth  = (int)(Constants.Width * 0.12);
            int CloseButtonHeight = (int)(Constants.Height * 0.06);

            CloseButton = new BoxButton(new Rectangle(CloseButtonX, CloseButtonY, CloseButtonWidth, CloseButtonHeight), fntText, "Close", OnButtonOver, OnClosePressed);

            GametypeButton.CanBeChecked   = true;
            SelectMapButton.CanBeChecked  = true;
            GameRulesButton.CanBeChecked  = true;
            MutatorsButton.CanBeChecked   = true;
            BotsConfigButton.CanBeChecked = true;

            GametypeButton.Select();
            SelectMapButton.Disable();
            GameRulesButton.Disable();
            MutatorsButton.Disable();
            BotsConfigButton.Disable();

            ArrayUIElement = new IUIElement[]
            {
                GametypeButton, SelectMapButton, GameRulesButton, MutatorsButton, BotsConfigButton,
                CloseButton,
            };
        }