public bool Intersects(Circle c) { return(Detection.Intersects(c, this)); }
public bool Intersects(Line l) { return(Detection.Intersects(this, l)); }
//public float DistanceSqr(Circle c, bool segment) //{ // return Helper.DistanceSqr(c, this, segment); //} #endregion #region Intersection public bool Intersects(Point p) { return(Detection.Intersects(p, this)); }