/// <summary> /// Deprecated Method for adding a new object to the GlSegmentDefns EntitySet. Consider using the .Add method of the associated ObjectSet<T> property instead. /// </summary> public void AddToGlSegmentDefns(GlSegmentDefn glSegmentDefn) { base.AddObject("GlSegmentDefns", glSegmentDefn); }
/// <summary> /// Create a new GlSegmentDefn object. /// </summary> /// <param name="gl_type">Initial value of the gl_type property.</param> /// <param name="segment_id">Initial value of the segment_id property.</param> /// <param name="error_text">Initial value of the error_text property.</param> /// <param name="label">Initial value of the label property.</param> /// <param name="name">Initial value of the name property.</param> /// <param name="char_limit">Initial value of the char_limit property.</param> /// <param name="width">Initial value of the width property.</param> /// <param name="data_type">Initial value of the data_type property.</param> /// <param name="validation_type">Initial value of the validation_type property.</param> public static GlSegmentDefn CreateGlSegmentDefn(global::System.String gl_type, global::System.Int32 segment_id, global::System.String error_text, global::System.String label, global::System.String name, global::System.Int32 char_limit, global::System.Int32 width, global::System.String data_type, global::System.String validation_type) { GlSegmentDefn glSegmentDefn = new GlSegmentDefn(); glSegmentDefn.gl_type = gl_type; glSegmentDefn.segment_id = segment_id; glSegmentDefn.error_text = error_text; glSegmentDefn.label = label; glSegmentDefn.name = name; glSegmentDefn.char_limit = char_limit; glSegmentDefn.width = width; glSegmentDefn.data_type = data_type; glSegmentDefn.validation_type = validation_type; return glSegmentDefn; }