/// <summary>
 /// Deprecated Method for adding a new object to the GlSegmentDefns EntitySet. Consider using the .Add method of the associated ObjectSet&lt;T&gt; property instead.
 /// </summary>
 public void AddToGlSegmentDefns(GlSegmentDefn glSegmentDefn)
 {
     base.AddObject("GlSegmentDefns", glSegmentDefn);
 }
 /// <summary>
 /// Create a new GlSegmentDefn object.
 /// </summary>
 /// <param name="gl_type">Initial value of the gl_type property.</param>
 /// <param name="segment_id">Initial value of the segment_id property.</param>
 /// <param name="error_text">Initial value of the error_text property.</param>
 /// <param name="label">Initial value of the label property.</param>
 /// <param name="name">Initial value of the name property.</param>
 /// <param name="char_limit">Initial value of the char_limit property.</param>
 /// <param name="width">Initial value of the width property.</param>
 /// <param name="data_type">Initial value of the data_type property.</param>
 /// <param name="validation_type">Initial value of the validation_type property.</param>
 public static GlSegmentDefn CreateGlSegmentDefn(global::System.String gl_type, global::System.Int32 segment_id, global::System.String error_text, global::System.String label, global::System.String name, global::System.Int32 char_limit, global::System.Int32 width, global::System.String data_type, global::System.String validation_type)
 {
     GlSegmentDefn glSegmentDefn = new GlSegmentDefn();
     glSegmentDefn.gl_type = gl_type;
     glSegmentDefn.segment_id = segment_id;
     glSegmentDefn.error_text = error_text;
     glSegmentDefn.label = label;
     glSegmentDefn.name = name;
     glSegmentDefn.char_limit = char_limit;
     glSegmentDefn.width = width;
     glSegmentDefn.data_type = data_type;
     glSegmentDefn.validation_type = validation_type;
     return glSegmentDefn;
 }