Beispiel #1
0
        /// <summary>
        /// Logs an error into the logs file and console
        /// </summary>
        /// <param name="log">Object/Text to log</param>
        /// <param name="ex">Exception to log</param>
        /// <param name="exInConsole">Should the exception show in the console</param>
        /// <param name="inConsole">Should the text be printed into the console</param>
        public static void LogError(object log, Exception ex, bool exInConsole = false, bool inConsole = true)
        {
            StackTrace stack = new StackTrace(false);
            string     asm   = "";

            try
            {
                asm = stack.FrameCount > 0 ? stack.GetFrame(1).GetMethod().DeclaringType.Assembly.GetName().Name : "Not Found";

                if (stack.FrameCount > 1 && (asm == "PointBlank" || asm == "Assembly-CSharp" || asm == "UnityEngine"))
                {
                    asm = stack.GetFrame(2).GetMethod().DeclaringType.Assembly.GetName().Name;
                }
                if (asm == "Assembly-CSharp" || asm == "UnityEngine")
                {
                    asm = "Game";
                }
            }
            catch (Exception)
            {
                asm = "Mono";
            }

            log = "[ERROR] " + asm + " >> " + log;
            File.AppendAllText(LogPath, log.ToString() + System.Environment.NewLine);
            File.AppendAllText(LogPath, ex.ToString() + System.Environment.NewLine);
            if (inConsole)
            {
                PointBlankConsole.WriteLine(log, ConsoleColor.Red);
            }
            if (exInConsole)
            {
                PointBlankConsole.WriteLine(ex, ConsoleColor.Red);
            }
        }
Beispiel #2
0
        /// <summary>
        /// Logs an empty line.
        /// </summary>
        /// <param name="inConsole">Should the text be printed into the console</param>
        public static void Log(bool inConsole = true)
        {
            StackTrace stack = new StackTrace(false);

            File.AppendAllText(LogPath, System.Environment.NewLine);
            if (inConsole)
            {
                PointBlankConsole.WriteLine(System.Environment.NewLine);
            }
        }
        /// <summary>
        /// Logs text into the logs file and console
        /// </summary>
        /// <param name="log">Object/Text to log</param>
        /// <param name="inConsole">Should the text be printed into the console</param>
        public static void Log(object log, bool inConsole = true)
        {
            StackTrace stack = new StackTrace(false);
            string     asm   = "";

            asm = stack.FrameCount > 0 ? stack.GetFrame(1).GetMethod().DeclaringType.Assembly.GetName().Name : "Not Found";

            if (stack.FrameCount > 1 && (asm == "PointBlank" || asm == "Assembly-CSharp" || asm == "UnityEngine"))
            {
                asm = stack.GetFrame(2).GetMethod().DeclaringType.Assembly.GetName().Name;
            }
            if (asm == "Assembly-CSharp" || asm == "UnityEngine")
            {
                asm = "Game";
            }

            log = "[LOG] " + asm + " >> " + log;
            File.AppendAllText(LogPath, log.ToString() + Environment.NewLine);
            if (inConsole)
            {
                PointBlankConsole.WriteLine(log);
            }
        }