public static async Task TransferRandom(ISession session, CancellationToken cancellationToken)
 {
     if (ActionRandom.Next(1, 10) > 4)
     {
         await TransferDuplicatePokemonTask.Execute(session, cancellationToken);
     }
 }
Beispiel #2
0
        public static async Task Execute(ISession session, FortData currentFortData, CancellationToken cancellationToken)
        {
            cancellationToken.ThrowIfCancellationRequested();

            Logger.Write(session.Translation.GetTranslation(TranslationString.LookingForLurePokemon), LogLevel.Debug);

            var fortId = currentFortData.Id;

            var pokemonId = currentFortData.LureInfo.ActivePokemonId;

            if (session.LogicSettings.UsePokemonToNotCatchFilter &&
                session.LogicSettings.PokemonsNotToCatch.Contains(pokemonId))
            {
                session.EventDispatcher.Send(new NoticeEvent
                {
                    Message = session.Translation.GetTranslation(TranslationString.PokemonSkipped, pokemonId)
                });
            }
            else
            {
                var encounterId = currentFortData.LureInfo.EncounterId;
                var encounter   = await session.Client.Encounter.EncounterLurePokemon(encounterId, fortId);

                if (encounter.Result == DiskEncounterResponse.Types.Result.Success)
                {
                    await CatchPokemonTask.Execute(session, encounter, null, currentFortData, encounterId);
                }
                else if (encounter.Result == DiskEncounterResponse.Types.Result.PokemonInventoryFull)
                {
                    if (session.LogicSettings.TransferDuplicatePokemon)
                    {
                        session.EventDispatcher.Send(new WarnEvent
                        {
                            Message = session.Translation.GetTranslation(TranslationString.InvFullTransferring)
                        });
                        await TransferDuplicatePokemonTask.Execute(session, cancellationToken);
                    }
                    else
                    {
                        session.EventDispatcher.Send(new WarnEvent
                        {
                            Message = session.Translation.GetTranslation(TranslationString.InvFullTransferManually)
                        });
                    }
                }
                else
                {
                    if (encounter.Result.ToString().Contains("NotAvailable"))
                    {
                        return;
                    }
                    session.EventDispatcher.Send(new WarnEvent
                    {
                        Message =
                            session.Translation.GetTranslation(TranslationString.EncounterProblemLurePokemon,
                                                               encounter.Result)
                    });
                }
            }
        }
        //Please do not change GetPokeStops() in this file, it's specifically set
        //to only find stops within 40 meters
        //this is for gpx pathing, we are not going to the pokestops,
        //so do not make it more than 40 because it will never get close to those stops.
        public static async Task Execute(ISession session, CancellationToken cancellationToken)
        {
            cancellationToken.ThrowIfCancellationRequested();

            var pokestopList = await GetPokeStops(session);

            while (pokestopList.Any())
            {
                cancellationToken.ThrowIfCancellationRequested();

                pokestopList =
                    pokestopList.OrderBy(
                        i =>
                        LocationUtils.CalculateDistanceInMeters(session.Client.CurrentLatitude,
                                                                session.Client.CurrentLongitude, i.Latitude, i.Longitude)).ToList();
                var pokeStop = pokestopList[0];
                pokestopList.RemoveAt(0);

                var fortInfo = await session.Client.Fort.GetFort(pokeStop.Id, pokeStop.Latitude, pokeStop.Longitude);

                var fortSearch =
                    await session.Client.Fort.SearchFort(pokeStop.Id, pokeStop.Latitude, pokeStop.Longitude);

                if (fortSearch.ExperienceAwarded > 0)
                {
                    session.EventDispatcher.Send(new FortUsedEvent
                    {
                        Id        = pokeStop.Id,
                        Name      = fortInfo.Name,
                        Exp       = fortSearch.ExperienceAwarded,
                        Gems      = fortSearch.GemsAwarded,
                        Items     = StringUtils.GetSummedFriendlyNameOfItemAwardList(fortSearch.ItemsAwarded),
                        Latitude  = pokeStop.Latitude,
                        Longitude = pokeStop.Longitude
                    });
                }

                await RecycleItemsTask.Execute(session, cancellationToken);

                if (session.LogicSettings.TransferDuplicatePokemon)
                {
                    await TransferDuplicatePokemonTask.Execute(session, cancellationToken);
                }
            }
        }
Beispiel #4
0
        private static async Task DoActionAtPokeStop(ISession session, CancellationToken cancellationToken, FortData pokeStop, FortDetailsResponse fortInfo, bool doNotTrySpin = false)
        {
            if (pokeStop.Type != FortType.Checkpoint)
            {
                return;
            }

            //Catch Lure Pokemon
            if (pokeStop.LureInfo != null)
            {
                // added for cooldowns
                await Task.Delay(Math.Min(session.LogicSettings.DelayBetweenPlayerActions, 3000));

                await CatchLurePokemonsTask.Execute(session, pokeStop, cancellationToken);
            }

            // Spin as long as we haven't reached the user defined limits
            if (!_pokestopLimitReached && !_pokestopTimerReached)
            {
                await FarmPokestop(session, pokeStop, fortInfo, cancellationToken, doNotTrySpin);
            }

            if (++_stopsHit >= _storeRi)     //TODO: OR item/pokemon bag is full //check stopsHit against storeRI random without dividing.
            {
                _storeRi  = _rc.Next(6, 12); //set new storeRI for new random value
                _stopsHit = 0;

                if (session.LogicSettings.UseNearActionRandom)
                {
                    await HumanRandomActionTask.Execute(session, cancellationToken);
                }
                else
                {
                    await RecycleItemsTask.Execute(session, cancellationToken);

                    if (session.LogicSettings.EvolveAllPokemonWithEnoughCandy ||
                        session.LogicSettings.EvolveAllPokemonAboveIv ||
                        session.LogicSettings.UseLuckyEggsWhileEvolving ||
                        session.LogicSettings.KeepPokemonsThatCanEvolve)
                    {
                        await EvolvePokemonTask.Execute(session, cancellationToken);
                    }
                    if (session.LogicSettings.UseLuckyEggConstantly)
                    {
                        await UseLuckyEggConstantlyTask.Execute(session, cancellationToken);
                    }
                    if (session.LogicSettings.UseIncenseConstantly)
                    {
                        await UseIncenseConstantlyTask.Execute(session, cancellationToken);
                    }
                    if (session.LogicSettings.TransferDuplicatePokemon)
                    {
                        await TransferDuplicatePokemonTask.Execute(session, cancellationToken);
                    }
                    if (session.LogicSettings.TransferWeakPokemon)
                    {
                        await TransferWeakPokemonTask.Execute(session, cancellationToken);
                    }
                    if (session.LogicSettings.RenamePokemon)
                    {
                        await RenamePokemonTask.Execute(session, cancellationToken);
                    }
                    if (session.LogicSettings.AutomaticallyLevelUpPokemon)
                    {
                        await LevelUpPokemonTask.Execute(session, cancellationToken);
                    }

                    await GetPokeDexCount.Execute(session, cancellationToken);
                }
            }
        }
Beispiel #5
0
        public static async Task Snipe(ISession session, IEnumerable <PokemonId> pokemonIds, double latitude,
                                       double longitude, CancellationToken cancellationToken)
        {
            if (LocsVisited.Contains(new PokemonLocation(latitude, longitude)))
            {
                return;
            }

            var CurrentLatitude  = session.Client.CurrentLatitude;
            var CurrentLongitude = session.Client.CurrentLongitude;
            var catchedPokemon   = false;

            session.EventDispatcher.Send(new SnipeModeEvent {
                Active = true
            });

            List <MapPokemon> catchablePokemon;

            try
            {
                await session.Client.Player.UpdatePlayerLocation(latitude, longitude, session.Client.CurrentAltitude);

                session.EventDispatcher.Send(new UpdatePositionEvent
                {
                    Longitude = longitude,
                    Latitude  = latitude
                });

                var mapObjects = session.Client.Map.GetMapObjects().Result;
                catchablePokemon =
                    mapObjects.Item1.MapCells.SelectMany(q => q.CatchablePokemons)
                    .Where(q => pokemonIds.Contains(q.PokemonId))
                    .OrderByDescending(pokemon => PokemonInfo.CalculateMaxCpMultiplier(pokemon.PokemonId))
                    .ToList();
            }
            finally
            {
                await session.Client.Player.UpdatePlayerLocation(CurrentLatitude, CurrentLongitude, session.Client.CurrentAltitude);
            }

            if (catchablePokemon.Count == 0)
            {
                // Pokemon not found but we still add to the locations visited, so we don't keep sniping
                // locations with no pokemon.
                if (!LocsVisited.Contains(new PokemonLocation(latitude, longitude)))
                {
                    LocsVisited.Add(new PokemonLocation(latitude, longitude));
                }
            }

            foreach (var pokemon in catchablePokemon)
            {
                EncounterResponse encounter;
                try
                {
                    await session.Client.Player.UpdatePlayerLocation(latitude, longitude, session.Client.CurrentAltitude);

                    encounter = session.Client.Encounter.EncounterPokemon(pokemon.EncounterId, pokemon.SpawnPointId).Result;
                }
                finally
                {
                    await session.Client.Player.UpdatePlayerLocation(CurrentLatitude, CurrentLongitude, session.Client.CurrentAltitude);
                }

                if (encounter.Status == EncounterResponse.Types.Status.EncounterSuccess)
                {
                    if (!LocsVisited.Contains(new PokemonLocation(latitude, longitude)))
                    {
                        LocsVisited.Add(new PokemonLocation(latitude, longitude));
                    }
                    //Also add exact pokemon location to LocsVisited, some times the server one differ a little.
                    if (!LocsVisited.Contains(new PokemonLocation(pokemon.Latitude, pokemon.Longitude)))
                    {
                        LocsVisited.Add(new PokemonLocation(pokemon.Latitude, pokemon.Longitude));
                    }

                    session.EventDispatcher.Send(new UpdatePositionEvent
                    {
                        Latitude  = CurrentLatitude,
                        Longitude = CurrentLongitude
                    });

                    await CatchPokemonTask.Execute(session, cancellationToken, encounter, pokemon);

                    catchedPokemon = true;
                }
                else if (encounter.Status == EncounterResponse.Types.Status.PokemonInventoryFull)
                {
                    if (session.LogicSettings.EvolveAllPokemonAboveIv ||
                        session.LogicSettings.EvolveAllPokemonWithEnoughCandy ||
                        session.LogicSettings.UseLuckyEggsWhileEvolving ||
                        session.LogicSettings.KeepPokemonsThatCanEvolve)
                    {
                        await EvolvePokemonTask.Execute(session, cancellationToken);
                    }

                    if (session.LogicSettings.TransferDuplicatePokemon)
                    {
                        await TransferDuplicatePokemonTask.Execute(session, cancellationToken);
                    }
                    else
                    {
                        session.EventDispatcher.Send(new WarnEvent
                        {
                            Message = session.Translation.GetTranslation(TranslationString.InvFullTransferManually)
                        });
                    }
                }
                else
                {
                    session.EventDispatcher.Send(new WarnEvent
                    {
                        Message =
                            session.Translation.GetTranslation(
                                TranslationString.EncounterProblem, encounter.Status)
                    });
                }

                if (!Equals(catchablePokemon.ElementAtOrDefault(catchablePokemon.Count - 1), pokemon))
                {
                    await Task.Delay(session.LogicSettings.DelayBetweenPokemonCatch, cancellationToken);
                }
            }

            if (!catchedPokemon)
            {
                session.EventDispatcher.Send(new SnipeEvent
                {
                    Message = session.Translation.GetTranslation(TranslationString.NoPokemonToSnipe)
                });
            }

            _lastSnipe = DateTime.Now;

            if (catchedPokemon)
            {
                session.Stats.SnipeCount++;
                session.Stats.LastSnipeTime = _lastSnipe;
            }
            session.EventDispatcher.Send(new SnipeModeEvent {
                Active = false
            });
            await Task.Delay(session.LogicSettings.DelayBetweenPlayerActions, cancellationToken);
        }
Beispiel #6
0
        /// <summary>
        /// Because this function sometime being called inside loop, return true it mean we don't want break look, false it mean not need to call this , break a loop from caller function
        /// </summary>
        /// <param name="session"></param>
        /// <param name="cancellationToken"></param>
        /// <param name="encounter"></param>
        /// <param name="pokemon"></param>
        /// <param name="currentFortData"></param>
        /// <param name="sessionAllowTransfer"></param>
        /// <returns></returns>
        public static async Task <bool> Execute(ISession session,
                                                CancellationToken cancellationToken,
                                                dynamic encounter,
                                                MapPokemon pokemon,
                                                FortData currentFortData,
                                                bool sessionAllowTransfer)
        {
            var manager = TinyIoCContainer.Current.Resolve <MultiAccountManager>();

            manager.ThrowIfSwitchAccountRequested();
            // If the encounter is null nothing will work below, so exit now
            if (encounter == null)
            {
                return(true);
            }

            var totalBalls = (await session.Inventory.GetItems().ConfigureAwait(false)).Where(x => x.ItemId == ItemId.ItemPokeBall || x.ItemId == ItemId.ItemGreatBall || x.ItemId == ItemId.ItemUltraBall).Sum(x => x.Count);

            if (session.SaveBallForByPassCatchFlee && totalBalls < BALL_REQUIRED_TO_BYPASS_CATCHFLEE)
            {
                return(false);
            }

            // Exit if user defined max limits reached
            if (session.Stats.CatchThresholdExceeds(session))
            {
                if (manager.AllowMultipleBot() &&
                    session.LogicSettings.MultipleBotConfig.SwitchOnCatchLimit &&
                    TinyIoCContainer.Current.Resolve <MultiAccountManager>().AllowSwitch())
                {
                    throw new ActiveSwitchByRuleException()
                          {
                              MatchedRule  = SwitchRules.CatchLimitReached,
                              ReachedValue = session.LogicSettings.CatchPokemonLimit
                          };
                }

                return(false);
            }
            using (var block = new BlockableScope(session, BotActions.Catch))
            {
                if (!await block.WaitToRun().ConfigureAwait(false))
                {
                    return(true);
                }

                AmountOfBerries = new Dictionary <ItemId, int>();

                cancellationToken.ThrowIfCancellationRequested();

                float probability = encounter.CaptureProbability?.CaptureProbability_[0];

                PokemonData encounteredPokemon;
                long        unixTimeStamp;
                ulong       _encounterId;
                string      _spawnPointId;

                // Calling from CatchNearbyPokemonTask and SnipePokemonTask
                if (encounter is EncounterResponse &&
                    (encounter?.Status == EncounterResponse.Types.Status.EncounterSuccess))
                {
                    encounteredPokemon = encounter.WildPokemon?.PokemonData;
                    unixTimeStamp      = encounter.WildPokemon?.LastModifiedTimestampMs
                                         + encounter.WildPokemon?.TimeTillHiddenMs;
                    _spawnPointId = encounter.WildPokemon?.SpawnPointId;
                    _encounterId  = encounter.WildPokemon?.EncounterId;
                }
                // Calling from CatchIncensePokemonTask
                else if (encounter is IncenseEncounterResponse &&
                         (encounter?.Result == IncenseEncounterResponse.Types.Result.IncenseEncounterSuccess))
                {
                    encounteredPokemon = encounter?.PokemonData;
                    unixTimeStamp      = pokemon.ExpirationTimestampMs;
                    _spawnPointId      = pokemon.SpawnPointId;
                    _encounterId       = pokemon.EncounterId;
                }
                // Calling from CatchLurePokemon
                else if (encounter is DiskEncounterResponse &&
                         encounter?.Result == DiskEncounterResponse.Types.Result.Success &&
                         !(currentFortData == null))
                {
                    encounteredPokemon = encounter?.PokemonData;
                    unixTimeStamp      = currentFortData.LureInfo.LureExpiresTimestampMs;
                    _spawnPointId      = currentFortData.Id;
                    _encounterId       = currentFortData.LureInfo.EncounterId;
                }
                else
                {
                    return(true); // No success to work with, exit
                }
                // Check for pokeballs before proceeding
                var pokeball = await GetBestBall(session, encounteredPokemon, probability).ConfigureAwait(false);

                if (pokeball == ItemId.ItemUnknown)
                {
                    Logger.Write(session.Translation.GetTranslation(TranslationString.ZeroPokeballInv));
                    return(false);
                }

                // Calculate CP and IV
                var pokemonCp = encounteredPokemon?.Cp;
                var pokemonIv = PokemonInfo.CalculatePokemonPerfection(encounteredPokemon);
                var lv        = PokemonInfo.GetLevel(encounteredPokemon);

                // Calculate distance away
                var latitude = encounter is EncounterResponse || encounter is IncenseEncounterResponse
                    ? pokemon.Latitude
                    : currentFortData.Latitude;
                var longitude = encounter is EncounterResponse || encounter is IncenseEncounterResponse
                    ? pokemon.Longitude
                    : currentFortData.Longitude;

                var distance = LocationUtils.CalculateDistanceInMeters(session.Client.CurrentLatitude,
                                                                       session.Client.CurrentLongitude, latitude, longitude);
                if (session.LogicSettings.ActivateMSniper)
                {
                    var newdata = new MSniperServiceTask.EncounterInfo()
                    {
                        EncounterId  = _encounterId.ToString(),
                        Iv           = Math.Round(pokemonIv, 2),
                        Latitude     = latitude.ToString("G17", CultureInfo.InvariantCulture),
                        Longitude    = longitude.ToString("G17", CultureInfo.InvariantCulture),
                        PokemonId    = (int)(encounteredPokemon?.PokemonId ?? 0),
                        PokemonName  = encounteredPokemon?.PokemonId.ToString(),
                        SpawnPointId = _spawnPointId,
                        Move1        = PokemonInfo.GetPokemonMove1(encounteredPokemon).ToString(),
                        Move2        = PokemonInfo.GetPokemonMove2(encounteredPokemon).ToString(),
                        Expiration   = unixTimeStamp
                    };
                    session.EventDispatcher.Send(newdata);
                }

                DateTime expiredDate =
                    new DateTime(1970, 1, 1, 0, 0, 0).AddMilliseconds(Convert.ToDouble(unixTimeStamp));
                var encounterEV = new EncounteredEvent()
                {
                    Latitude        = latitude,
                    Longitude       = longitude,
                    PokemonId       = encounteredPokemon.PokemonId,
                    IV              = pokemonIv,
                    Level           = (int)lv,
                    Expires         = expiredDate.ToUniversalTime(),
                    ExpireTimestamp = unixTimeStamp,
                    SpawnPointId    = _spawnPointId,
                    EncounterId     = _encounterId.ToString(),
                    Move1           = PokemonInfo.GetPokemonMove1(encounteredPokemon).ToString(),
                    Move2           = PokemonInfo.GetPokemonMove2(encounteredPokemon).ToString(),
                };

                //add catch to avoid snipe duplicate
                string uniqueCacheKey = CatchPokemonTask.GetUsernameGeoLocationCacheKey(session.Settings.Username, encounterEV.PokemonId, encounterEV.Latitude, encounterEV.Longitude);
                session.Cache.Add(uniqueCacheKey, encounterEV, DateTime.Now.AddMinutes(30));

                session.EventDispatcher.Send(encounterEV);

                if (IsNotMetWithCatchCriteria(session, encounteredPokemon, pokemonIv, lv, pokemonCp))
                {
                    session.EventDispatcher.Send(new NoticeEvent
                    {
                        Message = session.Translation.GetTranslation(TranslationString.PokemonSkipped,
                                                                     encounteredPokemon.PokemonId)
                    });
                    session.Cache.Add(CatchPokemonTask.GetEncounterCacheKey(_encounterId), encounteredPokemon, expiredDate);
                    Logger.Write(
                        $"Filter catch not met. {encounteredPokemon.PokemonId.ToString()} IV {pokemonIv} lv {lv} {pokemonCp} move1 {PokemonInfo.GetPokemonMove1(encounteredPokemon)} move 2 {PokemonInfo.GetPokemonMove2(encounteredPokemon)}");
                    return(true);
                }

                CatchPokemonResponse caughtPokemonResponse = null;
                var lastThrow      = CatchPokemonResponse.Types.CatchStatus.CatchSuccess; // Initializing lastThrow
                var attemptCounter = 1;

                // Main CatchPokemon-loop
                do
                {
                    if (session.LogicSettings.UseHumanlikeDelays)
                    {
                        await DelayingUtils.DelayAsync(session.LogicSettings.BeforeCatchDelay, 0, session.CancellationTokenSource.Token).ConfigureAwait(false);
                    }

                    if ((session.LogicSettings.MaxPokeballsPerPokemon > 0 &&
                         attemptCounter > session.LogicSettings.MaxPokeballsPerPokemon))
                    {
                        break;
                    }

                    pokeball = await GetBestBall(session, encounteredPokemon, probability).ConfigureAwait(false);

                    if (pokeball == ItemId.ItemUnknown)
                    {
                        session.EventDispatcher.Send(new NoPokeballEvent
                        {
                            Id = encounter is EncounterResponse ? pokemon.PokemonId : encounter?.PokemonData.PokemonId,
                            Cp = encounteredPokemon.Cp
                        });
                        return(false);
                    }

                    // Determine whether to use berries or not
                    if (lastThrow != CatchPokemonResponse.Types.CatchStatus.CatchMissed)
                    {
                        //AmountOfBerries++;
                        //if (AmountOfBerries <= session.LogicSettings.MaxBerriesToUsePerPokemon)
                        await UseBerry(session,
                                       encounterEV.PokemonId,
                                       _encounterId,
                                       _spawnPointId,
                                       pokemonIv,
                                       pokemonCp ?? 10000, //unknown CP pokemon, want to use berry
                                       encounterEV.Level,
                                       probability,
                                       cancellationToken).ConfigureAwait(false);
                    }

                    bool hitPokemon = true;

                    //default to excellent throw
                    var normalizedRecticleSize = 1.95;

                    //default spin
                    var spinModifier = 1.0;

                    //Humanized throws
                    if (session.LogicSettings.EnableHumanizedThrows)
                    {
                        //thresholds: https://gist.github.com/anonymous/077d6dea82d58b8febde54ae9729b1bf
                        var spinTxt = "Curve";
                        var hitTxt  = "Excellent";
                        if (pokemonCp > session.LogicSettings.ForceExcellentThrowOverCp ||
                            pokemonIv > session.LogicSettings.ForceExcellentThrowOverIv)
                        {
                            normalizedRecticleSize = Random.NextDouble() * (1.95 - 1.7) + 1.7;
                        }
                        else if (pokemonCp >= session.LogicSettings.ForceGreatThrowOverCp ||
                                 pokemonIv >= session.LogicSettings.ForceGreatThrowOverIv)
                        {
                            normalizedRecticleSize = Random.NextDouble() * (1.95 - 1.3) + 1.3;
                            hitTxt = "Great";
                        }
                        else
                        {
                            var regularThrow = 100 - (session.LogicSettings.ExcellentThrowChance +
                                                      session.LogicSettings.GreatThrowChance +
                                                      session.LogicSettings.NiceThrowChance);
                            var rnd = Random.Next(1, 101);

                            if (rnd <= regularThrow)
                            {
                                normalizedRecticleSize = Random.NextDouble() * (1 - 0.1) + 0.1;
                                hitTxt = "Ordinary";
                            }
                            else if (rnd <= regularThrow + session.LogicSettings.NiceThrowChance)
                            {
                                normalizedRecticleSize = Random.NextDouble() * (1.3 - 1) + 1;
                                hitTxt = "Nice";
                            }
                            else if (rnd <=
                                     regularThrow + session.LogicSettings.NiceThrowChance +
                                     session.LogicSettings.GreatThrowChance)
                            {
                                normalizedRecticleSize = Random.NextDouble() * (1.7 - 1.3) + 1.3;
                                hitTxt = "Great";
                            }

                            if (Random.NextDouble() * 100 > session.LogicSettings.CurveThrowChance)
                            {
                                spinModifier = 0.0;
                                spinTxt      = "Straight";
                            }
                        }


                        // Round to 2 decimals
                        normalizedRecticleSize = Math.Round(normalizedRecticleSize, 2);

                        // Missed throw check
                        int missChance = Random.Next(1, 101);
                        if (missChance <= session.LogicSettings.ThrowMissPercentage &&
                            session.LogicSettings.EnableMissedThrows)
                        {
                            hitPokemon = false;
                        }

                        Logger.Write($"(Threw ball) {hitTxt} throw, {spinTxt}-ball, HitPokemon = {hitPokemon}...",
                                     LogLevel.Debug);
                    }

                    if (CatchFleeContinuouslyCount >= 3 && session.LogicSettings.ByPassCatchFlee)
                    {
                        MSniperServiceTask.BlockSnipe();

                        if (totalBalls <= BALL_REQUIRED_TO_BYPASS_CATCHFLEE)
                        {
                            Logger.Write("You don't have enough balls to bypass catchflee");
                            return(false);
                        }
                        List <ItemId> ballToByPass = new List <ItemId>();
                        var           numPokeBalls = await session.Inventory.GetItemAmountByType(ItemId.ItemPokeBall).ConfigureAwait(false);

                        for (int i = 0; i < numPokeBalls - 1; i++)
                        {
                            ballToByPass.Add(ItemId.ItemPokeBall);
                        }
                        var numGreatBalls = await session.Inventory.GetItemAmountByType(ItemId.ItemGreatBall).ConfigureAwait(false);

                        for (int i = 0; i < numGreatBalls - 1; i++)
                        {
                            ballToByPass.Add(ItemId.ItemGreatBall);
                        }
                        var numUltraBalls = await session.Inventory.GetItemAmountByType(ItemId.ItemUltraBall).ConfigureAwait(false);

                        for (int i = 0; i < numUltraBalls - 1; i++)
                        {
                            ballToByPass.Add(ItemId.ItemUltraBall);
                        }
                        bool catchMissed = true;

                        Random r = new Random();
                        for (int i = 0; i < ballToByPass.Count - 1; i++)
                        {
                            if (i > 130 && r.Next(0, 100) <= 30)
                            {
                                catchMissed = false;
                            }
                            else
                            {
                                catchMissed = true;
                            }

                            caughtPokemonResponse =
                                await session.Client.Encounter.CatchPokemon(
                                    encounter is EncounterResponse || encounter is IncenseEncounterResponse
                                    ?pokemon.EncounterId
                                    : _encounterId,
                                    encounter is EncounterResponse || encounter is IncenseEncounterResponse
                                    ?pokemon.SpawnPointId
                                    : currentFortData.Id, ballToByPass[i], 1.0, 1.0, !catchMissed).ConfigureAwait(false);

                            await session.Inventory.UpdateInventoryItem(ballToByPass[i]).ConfigureAwait(false);

                            await Task.Delay(100).ConfigureAwait(false);

                            Logger.Write($"CatchFlee By pass : {ballToByPass[i].ToString()} , Attempt {i}, result {caughtPokemonResponse.Status}");

                            if (caughtPokemonResponse.Status != CatchPokemonResponse.Types.CatchStatus.CatchMissed)
                            {
                                session.SaveBallForByPassCatchFlee = false;
                                CatchFleeContinuouslyCount         = 0;
                                break;
                            }
                        }
                    }
                    else
                    {
                        caughtPokemonResponse =
                            await session.Client.Encounter.CatchPokemon(
                                encounter is EncounterResponse || encounter is IncenseEncounterResponse
                                ?pokemon.EncounterId
                                : _encounterId,
                                encounter is EncounterResponse || encounter is IncenseEncounterResponse
                                ?pokemon.SpawnPointId
                                : currentFortData.Id, pokeball, normalizedRecticleSize, spinModifier, hitPokemon).ConfigureAwait(false);

                        await session.Inventory.UpdateInventoryItem(pokeball).ConfigureAwait(false);
                    }


                    var evt = new PokemonCaptureEvent()
                    {
                        Status        = caughtPokemonResponse.Status,
                        CaptureReason = caughtPokemonResponse.CaptureReason,
                        Latitude      = latitude,
                        Longitude     = longitude
                    };

                    lastThrow = caughtPokemonResponse.Status; // sets lastThrow status


                    if (caughtPokemonResponse.Status == CatchPokemonResponse.Types.CatchStatus.CatchSuccess)
                    {
                        evt.Shiny   = (await session.Inventory.GetPokemons().ConfigureAwait(false)).First(x => x.Id == caughtPokemonResponse.CapturedPokemonId).PokemonDisplay.Shiny ? "Yes" : "No";
                        evt.Form    = (await session.Inventory.GetPokemons().ConfigureAwait(false)).First(x => x.Id == caughtPokemonResponse.CapturedPokemonId).PokemonDisplay.Form.ToString().Replace("Unown", "").Replace("Unset", "Normal");
                        evt.Costume = (await session.Inventory.GetPokemons().ConfigureAwait(false)).First(x => x.Id == caughtPokemonResponse.CapturedPokemonId).PokemonDisplay.Costume.ToString().Replace("Unset", "Regular");
                        evt.Gender  = (await session.Inventory.GetPokemons().ConfigureAwait(false)).First(x => x.Id == caughtPokemonResponse.CapturedPokemonId).PokemonDisplay.Gender.ToString();

                        var totalExp      = 0;
                        var stardust      = caughtPokemonResponse.CaptureAward.Stardust.Sum();
                        var totalStarDust = session.Inventory.UpdateStarDust(stardust);
                        var CaptuerXP     = caughtPokemonResponse.CaptureAward.Xp.Sum();

                        if (encounteredPokemon != null)
                        {
                            encounteredPokemon.Id = caughtPokemonResponse.CapturedPokemonId;
                        }
                        foreach (var xp in caughtPokemonResponse.CaptureAward.Xp)
                        {
                            totalExp += xp;
                        }

                        //This accounts for XP for CatchFlee
                        if (totalExp < 1)
                        {
                            totalExp = 25;
                        }

                        evt.Exp      = totalExp;
                        evt.Stardust = stardust;
                        evt.UniqueId = caughtPokemonResponse.CapturedPokemonId;
                        evt.Candy    = await session.Inventory.GetCandyFamily(pokemon.PokemonId).ConfigureAwait(false);

                        evt.totalStarDust = totalStarDust;

                        if (session.LogicSettings.AutoFavoriteShinyOnCatch)
                        {
                            if (evt.Shiny == "Yes")
                            {
                                await FavoritePokemonTask.Execute(session, encounteredPokemon.Id, true);

                                Logger.Write($"You've caught a Shiny Pokemon ({encounteredPokemon.Nickname}) and it has been Favorited.");
                            }
                        }
                    }

                    if (caughtPokemonResponse.Status == CatchPokemonResponse.Types.CatchStatus.CatchSuccess ||
                        caughtPokemonResponse.Status == CatchPokemonResponse.Types.CatchStatus.CatchFlee)
                    {
                        // Also count catch flee against the catch limit
                        if (session.LogicSettings.UseCatchLimit)
                        {
                            session.Stats.AddPokemonTimestamp(DateTime.Now.Ticks);
                            session.EventDispatcher.Send(new CatchLimitUpdate(session.Stats.GetNumPokemonsInLast24Hours(), session.LogicSettings.CatchPokemonLimit));
                        }
                    }

                    evt.CatchType = encounter is EncounterResponse
                        ? session.Translation.GetTranslation(TranslationString.CatchTypeNormal)
                        : encounter is DiskEncounterResponse
                            ? session.Translation.GetTranslation(TranslationString.CatchTypeLure)
                            : session.Translation.GetTranslation(TranslationString.CatchTypeIncense);

                    evt.CatchTypeText = encounter is EncounterResponse
                        ? "normal"
                        : encounter is DiskEncounterResponse
                            ? "lure"
                            : "incense";
                    evt.Id = encounter is EncounterResponse
                        ? pokemon.PokemonId
                        : encounter?.PokemonData.PokemonId;
                    evt.EncounterId  = _encounterId;
                    evt.Move1        = PokemonInfo.GetPokemonMove1(encounteredPokemon);
                    evt.Move2        = PokemonInfo.GetPokemonMove2(encounteredPokemon);
                    evt.Expires      = pokemon?.ExpirationTimestampMs ?? 0;
                    evt.SpawnPointId = _spawnPointId;
                    evt.Level        = PokemonInfo.GetLevel(encounteredPokemon);
                    evt.Cp           = encounteredPokemon.Cp;
                    evt.MaxCp        = PokemonInfo.CalculateMaxCp(encounteredPokemon.PokemonId);
                    evt.Perfection   = Math.Round(PokemonInfo.CalculatePokemonPerfection(encounteredPokemon), 2);
                    evt.Probability  = Math.Round(probability * 100, 2);
                    evt.Distance     = distance;
                    evt.Pokeball     = pokeball;
                    evt.Attempt      = attemptCounter;

                    //await session.Inventory.RefreshCachedInventory().ConfigureAwait(false);

                    evt.BallAmount = await session.Inventory.GetItemAmountByType(pokeball).ConfigureAwait(false);

                    evt.Rarity = PokemonGradeHelper.GetPokemonGrade(evt.Id).ToString();

                    session.EventDispatcher.Send(evt);

                    attemptCounter++;

                    // If Humanlike delays are used
                    if (session.LogicSettings.UseHumanlikeDelays)
                    {
                        switch (caughtPokemonResponse.Status)
                        {
                        case CatchPokemonResponse.Types.CatchStatus.CatchError:
                            await DelayingUtils.DelayAsync(session.LogicSettings.CatchErrorDelay, 0, session.CancellationTokenSource.Token).ConfigureAwait(false);

                            break;

                        case CatchPokemonResponse.Types.CatchStatus.CatchSuccess:
                            await DelayingUtils.DelayAsync(session.LogicSettings.CatchSuccessDelay, 0, session.CancellationTokenSource.Token).ConfigureAwait(false);

                            break;

                        case CatchPokemonResponse.Types.CatchStatus.CatchEscape:
                            await DelayingUtils.DelayAsync(session.LogicSettings.CatchEscapeDelay, 0, session.CancellationTokenSource.Token).ConfigureAwait(false);

                            break;

                        case CatchPokemonResponse.Types.CatchStatus.CatchFlee:
                            await DelayingUtils.DelayAsync(session.LogicSettings.CatchFleeDelay, 0, session.CancellationTokenSource.Token).ConfigureAwait(false);

                            break;

                        case CatchPokemonResponse.Types.CatchStatus.CatchMissed:
                            await DelayingUtils.DelayAsync(session.LogicSettings.CatchMissedDelay, 0, session.CancellationTokenSource.Token).ConfigureAwait(false);

                            break;

                        default:
                            break;
                        }
                    }
                    else
                    {
                        await DelayingUtils.DelayAsync(session.LogicSettings.DelayBetweenPlayerActions, 0, session.CancellationTokenSource.Token).ConfigureAwait(false);
                    }
                } while (caughtPokemonResponse.Status == CatchPokemonResponse.Types.CatchStatus.CatchMissed ||
                         caughtPokemonResponse.Status == CatchPokemonResponse.Types.CatchStatus.CatchEscape);

                if (caughtPokemonResponse.Status == CatchPokemonResponse.Types.CatchStatus.CatchFlee)
                {
                    CatchFleeContinuouslyCount++;
                    if (CatchFleeContinuouslyCount >= 3 && session.LogicSettings.ByPassCatchFlee)
                    {
                        session.SaveBallForByPassCatchFlee = true;
                        Logger.Write("Seem that bot has been catch flee softban, Bot will start save 100 balls to by pass it.");
                    }
                    if (manager.AllowMultipleBot() && !session.LogicSettings.ByPassCatchFlee)
                    {
                        if (CatchFleeContinuouslyCount > session.LogicSettings.MultipleBotConfig.CatchFleeCount &&
                            TinyIoCContainer.Current.Resolve <MultiAccountManager>().AllowSwitch())
                        {
                            CatchFleeContinuouslyCount         = 0;
                            session.SaveBallForByPassCatchFlee = false;

                            throw new ActiveSwitchByRuleException()
                                  {
                                      MatchedRule  = SwitchRules.CatchFlee,
                                      ReachedValue = session.LogicSettings.MultipleBotConfig.CatchFleeCount
                                  };
                        }
                    }
                }
                else
                {
                    //reset if not catch flee.
                    if (caughtPokemonResponse.Status != CatchPokemonResponse.Types.CatchStatus.CatchMissed)
                    {
                        CatchFleeContinuouslyCount = 0;
                        MSniperServiceTask.UnblockSnipe();
                    }
                }

                session.Actions.RemoveAll(x => x == BotActions.Catch);

                if (MultipleBotConfig.IsMultiBotActive(session.LogicSettings, manager))
                {
                    ExecuteSwitcher(session, encounterEV);
                }

                if (session.LogicSettings.TransferDuplicatePokemonOnCapture &&
                    session.LogicSettings.TransferDuplicatePokemon &&
                    sessionAllowTransfer &&
                    caughtPokemonResponse != null &&
                    caughtPokemonResponse.Status == CatchPokemonResponse.Types.CatchStatus.CatchSuccess)
                {
                    if (session.LogicSettings.UseNearActionRandom)
                    {
                        await HumanRandomActionTask.TransferRandom(session, cancellationToken).ConfigureAwait(false);
                    }
                    else
                    {
                        await TransferDuplicatePokemonTask.Execute(session, cancellationToken).ConfigureAwait(false);
                    }
                }
            }
            return(true);
        }
Beispiel #7
0
        public static async Task <bool> SnipeUnverifiedPokemon(ISession session, MSniperInfo2 sniperInfo, CancellationToken cancellationToken)
        {
            var latitude  = sniperInfo.Latitude;
            var longitude = sniperInfo.Longitude;

            var originalLatitude  = session.Client.CurrentLatitude;
            var originalLongitude = session.Client.CurrentLongitude;

            var catchedPokemon = false;

            session.EventDispatcher.Send(new SnipeModeEvent {
                Active = true
            });

            MapPokemon catchablePokemon;
            int        retry = 3;

            bool useWalk = session.LogicSettings.EnableHumanWalkingSnipe;

            try
            {
                var distance = LocationUtils.CalculateDistanceInMeters(new GeoCoordinate(session.Client.CurrentLatitude, session.Client.CurrentLongitude), new GeoCoordinate(latitude, longitude));

                if (useWalk)
                {
                    Logger.Write($"Walking to snipe target. Distance: {distance}", LogLevel.Info);

                    await session.Navigation.Move(
                        new MapLocation(latitude, longitude, 0),
                        async() =>
                    {
                        cancellationToken.ThrowIfCancellationRequested();
                        await ActionsWhenTravelToSnipeTarget(session, cancellationToken, new MapLocation(latitude, longitude, 0), session.LogicSettings.HumanWalkingSnipeCatchPokemonWhileWalking, session.LogicSettings.HumanWalkingSnipeSpinWhileWalking).ConfigureAwait(false);
                    },
                        session,
                        cancellationToken,
                        session.LogicSettings.HumanWalkingSnipeAllowSpeedUp?session.LogicSettings.HumanWalkingSnipeMaxSpeedUpSpeed : 200
                        ).ConfigureAwait(false);
                }
                else
                {
                    Logger.Write($"Jumping to snipe target. Distance: {distance}", LogLevel.Info);

                    await LocationUtils.UpdatePlayerLocationWithAltitude(session, new GeoCoordinate(latitude, longitude, 10d), 0).ConfigureAwait(false); // Set speed to 0 for random speed.

                    session.EventDispatcher.Send(new UpdatePositionEvent
                    {
                        Latitude  = latitude,
                        Longitude = longitude
                    });
                }

                try
                {
                    do
                    {
                        retry--;

                        var mapObjects = await session.Client.Map.GetMapObjects(true, false).ConfigureAwait(false);

                        catchablePokemon =
                            mapObjects.MapCells.SelectMany(q => q.CatchablePokemons)
                            .Where(q => sniperInfo.PokemonId == (short)q.PokemonId)
                            .OrderByDescending(pokemon => PokemonInfo.CalculateMaxCp(pokemon.PokemonId))
                            .FirstOrDefault();
                    } while (catchablePokemon == null && retry > 0);
                }
                catch (HasherException ex) { throw ex; }
                catch (CaptchaException ex)
                {
                    throw ex;
                }
                catch (Exception e)
                {
                    Logger.Write($"Error: {e.Message}", LogLevel.Error);
                    throw e;
                }

                if (catchablePokemon == null)
                {
                    session.EventDispatcher.Send(new SnipeEvent
                    {
                        Message = session.Translation.GetTranslation(TranslationString.NoPokemonToSnipe),
                    });

                    session.EventDispatcher.Send(new SnipeFailedEvent
                    {
                        Latitude    = latitude,
                        Longitude   = longitude,
                        PokemonId   = (PokemonId)sniperInfo.PokemonId,
                        EncounterId = sniperInfo.EncounterId
                    });

                    return(false);
                }

                if (catchablePokemon != null)
                {
                    EncounterResponse encounter;
                    try
                    {
                        await LocationUtils.UpdatePlayerLocationWithAltitude(session,
                                                                             new GeoCoordinate(catchablePokemon.Latitude, catchablePokemon.Longitude, session.Client.CurrentAltitude), 0).ConfigureAwait(false); // Set speed to 0 for random speed.

                        encounter =
                            await session.Client.Encounter.EncounterPokemon(catchablePokemon.EncounterId, catchablePokemon.SpawnPointId).ConfigureAwait(false);
                    }
                    catch (HasherException ex) { throw ex; }
                    catch (CaptchaException ex)
                    {
                        throw ex;
                    }

                    switch (encounter.Status)
                    {
                    case EncounterResponse.Types.Status.EncounterSuccess:
                        catchedPokemon = await CatchPokemonTask.Execute(session, cancellationToken, encounter, catchablePokemon,
                                                                        currentFortData : null, sessionAllowTransfer : true).ConfigureAwait(false);

                        break;

                    case EncounterResponse.Types.Status.PokemonInventoryFull:
                        if (session.LogicSettings.TransferDuplicatePokemon)
                        {
                            await TransferDuplicatePokemonTask.Execute(session, cancellationToken).ConfigureAwait(false);
                        }
                        else
                        {
                            session.EventDispatcher.Send(new WarnEvent
                            {
                                Message = session.Translation.GetTranslation(TranslationString.InvFullTransferManually)
                            });
                        }
                        return(false);

                    default:
                        session.EventDispatcher.Send(new WarnEvent
                        {
                            Message =
                                session.Translation.GetTranslation(
                                    TranslationString.EncounterProblem, encounter.Status)
                        });
                        break;
                    }

                    await Task.Delay(session.LogicSettings.DelayBetweenPokemonCatch, cancellationToken).ConfigureAwait(false);
                }

                if (catchedPokemon)
                {
                    session.Stats.SnipeCount++;
                }
                session.EventDispatcher.Send(new SnipeModeEvent {
                    Active = false
                });
                return(true);
            }
            finally
            {
                if (useWalk)
                {
                    Logger.Write($"Walking back to original location.", LogLevel.Info);

                    await session.Navigation.Move(
                        new MapLocation(originalLatitude, originalLongitude, 0),
                        async() =>
                    {
                        cancellationToken.ThrowIfCancellationRequested();
                        await ActionsWhenTravelToSnipeTarget(session, cancellationToken, new MapLocation(latitude, longitude, 0), session.LogicSettings.HumanWalkingSnipeCatchPokemonWhileWalking, session.LogicSettings.HumanWalkingSnipeSpinWhileWalking).ConfigureAwait(false);
                    },
                        session,
                        cancellationToken,
                        session.LogicSettings.HumanWalkingSnipeAllowSpeedUp?session.LogicSettings.HumanWalkingSnipeMaxSpeedUpSpeed : 200
                        ).ConfigureAwait(false);
                }
                else
                {
                    Logger.Write($"Jumping back to original location.", LogLevel.Info);

                    await LocationUtils.UpdatePlayerLocationWithAltitude(session, new GeoCoordinate(originalLatitude, originalLongitude), 0).ConfigureAwait(false); // Set speed to 0 for random speed.

                    session.EventDispatcher.Send(new UpdatePositionEvent
                    {
                        Latitude  = originalLatitude,
                        Longitude = originalLongitude
                    });

                    await session.Client.Map.GetMapObjects(true).ConfigureAwait(false);
                }
            }
        }
        public static async Task Execute(ISession session, CancellationToken cancellationToken, PokemonId priority = PokemonId.Missingno)
        {
            cancellationToken.ThrowIfCancellationRequested();
            if (!session.LogicSettings.CatchPokemon)
            {
                return;
            }

            Logger.Write(session.Translation.GetTranslation(TranslationString.LookingForPokemon), LogLevel.Debug);

            var nearbyPokemons = await GetNearbyPokemons(session);

            var pokemons = nearbyPokemons.Where(p => p.PokemonId == priority).ToList();

            pokemons.AddRange(nearbyPokemons.Where(p => p.PokemonId != priority).ToList());

            foreach (var pokemon in pokemons)
            {
                cancellationToken.ThrowIfCancellationRequested();

                var allitems = await session.Inventory.GetItems();

                var pokeBallsCount   = allitems.FirstOrDefault(i => i.ItemId == ItemId.ItemPokeBall)?.Count;
                var greatBallsCount  = allitems.FirstOrDefault(i => i.ItemId == ItemId.ItemGreatBall)?.Count;
                var ultraBallsCount  = allitems.FirstOrDefault(i => i.ItemId == ItemId.ItemUltraBall)?.Count;
                var masterBallsCount = allitems.FirstOrDefault(i => i.ItemId == ItemId.ItemMasterBall)?.Count;

                /*
                 * var pokeBallsCount = await session.Inventory.GetItemAmountByType(ItemId.ItemPokeBall);
                 * var greatBallsCount = await session.Inventory.GetItemAmountByType(ItemId.ItemGreatBall);
                 * var ultraBallsCount = await session.Inventory.GetItemAmountByType(ItemId.ItemUltraBall);
                 * var masterBallsCount = await session.Inventory.GetItemAmountByType(ItemId.ItemMasterBall);
                 */

                if (pokeBallsCount + greatBallsCount + ultraBallsCount + masterBallsCount == 0)
                {
                    Logger.Write(session.Translation.GetTranslation(TranslationString.ZeroPokeballInv));
                    return;
                }

                if ((session.LogicSettings.UsePokemonSniperFilterOnly && !session.LogicSettings.PokemonToSnipe.Pokemon.Contains(pokemon.PokemonId)) ||
                    (session.LogicSettings.UsePokemonToNotCatchFilter && session.LogicSettings.PokemonsNotToCatch.Contains(pokemon.PokemonId)))
                {
                    Logger.Write(session.Translation.GetTranslation(TranslationString.PokemonSkipped, session.Translation.GetPokemonTranslation(pokemon.PokemonId)));
                    continue;
                }

                var distance = LocationUtils.CalculateDistanceInMeters(session.Client.CurrentLatitude,
                                                                       session.Client.CurrentLongitude, pokemon.Latitude, pokemon.Longitude);
                await Task.Delay(distance > 100? 500 : 100, cancellationToken);

                var encounter =
                    await session.Client.Encounter.EncounterPokemon(pokemon.EncounterId, pokemon.SpawnPointId);

                if (encounter.Status == EncounterResponse.Types.Status.EncounterSuccess && session.LogicSettings.CatchPokemon)
                {
                    await CatchPokemonTask.Execute(session, cancellationToken, encounter, pokemon);
                }
                else if (encounter.Status == EncounterResponse.Types.Status.PokemonInventoryFull)
                {
                    if (session.LogicSettings.TransferDuplicatePokemon || session.LogicSettings.TransferWeakPokemon)
                    {
                        session.EventDispatcher.Send(new WarnEvent
                        {
                            Message = session.Translation.GetTranslation(TranslationString.InvFullTransferring)
                        });
                        if (session.LogicSettings.TransferDuplicatePokemon)
                        {
                            await TransferDuplicatePokemonTask.Execute(session, cancellationToken);
                        }
                        if (session.LogicSettings.TransferWeakPokemon)
                        {
                            await TransferWeakPokemonTask.Execute(session, cancellationToken);
                        }
                    }
                    else
                    {
                        session.EventDispatcher.Send(new WarnEvent
                        {
                            Message = session.Translation.GetTranslation(TranslationString.InvFullTransferManually)
                        });
                    }
                }
                else
                {
                    session.EventDispatcher.Send(new WarnEvent
                    {
                        Message =
                            session.Translation.GetTranslation(TranslationString.EncounterProblem, encounter.Status)
                    });
                }

                // If pokemon is not last pokemon in list, create delay between catches, else keep moving.
                if (!Equals(pokemons.ElementAtOrDefault(pokemons.Count() - 1), pokemon))
                {
                    await Task.Delay(session.LogicSettings.DelayBetweenPokemonCatch, cancellationToken);
                }
            }
        }
Beispiel #9
0
        public static async Task Execute(ISession session, FortData currentFortData,
                                         CancellationToken cancellationToken)
        {
            TinyIoC.TinyIoCContainer.Current.Resolve <MultiAccountManager>().ThrowIfSwitchAccountRequested();
            cancellationToken.ThrowIfCancellationRequested();
            if (!session.LogicSettings.CatchPokemon ||
                session.CatchBlockTime > DateTime.Now)
            {
                return;
            }

            if (session.KnownLongitudeBeforeSnipe != 0 && session.KnownLatitudeBeforeSnipe != 0 &&
                LocationUtils.CalculateDistanceInMeters(session.KnownLatitudeBeforeSnipe,
                                                        session.KnownLongitudeBeforeSnipe,
                                                        session.Client.CurrentLatitude,
                                                        session.Client.CurrentLongitude) > 1000)
            {
                Logger.Write($"ERROR - Bot stucked at snipe location({session.Client.CurrentLatitude},{session.Client.CurrentLongitude}). Teleport him back home - if you see this message please PM samuraitruong");

                session.Client.Player.SetCoordinates(session.KnownLatitudeBeforeSnipe, session.KnownLongitudeBeforeSnipe, session.Client.CurrentAltitude);
                return;
            }


            Logger.Write(session.Translation.GetTranslation(TranslationString.LookingForLurePokemon), LogLevel.Debug);

            var fortId = currentFortData.Id;

            var pokemonId = currentFortData.LureInfo.ActivePokemonId;

            if ((session.LogicSettings.UsePokemonSniperFilterOnly &&
                 !session.LogicSettings.PokemonToSnipe.Pokemon.Contains(pokemonId)) ||
                (session.LogicSettings.UsePokemonToNotCatchFilter &&
                 session.LogicSettings.PokemonsNotToCatch.Contains(pokemonId)))
            {
                session.EventDispatcher.Send(new NoticeEvent
                {
                    Message = session.Translation.GetTranslation(TranslationString.PokemonSkipped, pokemonId)
                });
            }
            else
            {
                var encounterId = currentFortData.LureInfo.EncounterId;
                if (session.Cache.Get(currentFortData.LureInfo.EncounterId.ToString()) != null)
                {
                    return; //pokemon been ignore before
                }
                var encounter = await session.Client.Encounter.EncounterLurePokemon(encounterId, fortId);

                if (encounter.Result == DiskEncounterResponse.Types.Result.Success &&
                    session.LogicSettings.CatchPokemon)
                {
                    var pokemon = new MapPokemon
                    {
                        EncounterId           = encounterId,
                        ExpirationTimestampMs = currentFortData.LureInfo.LureExpiresTimestampMs,
                        Latitude     = currentFortData.Latitude,
                        Longitude    = currentFortData.Longitude,
                        PokemonId    = currentFortData.LureInfo.ActivePokemonId,
                        SpawnPointId = currentFortData.Id
                    };

                    // Catch the Pokemon
                    await CatchPokemonTask.Execute(session, cancellationToken, encounter, pokemon,
                                                   currentFortData, sessionAllowTransfer : true);
                }
                else if (encounter.Result == DiskEncounterResponse.Types.Result.PokemonInventoryFull)
                {
                    if (session.LogicSettings.TransferDuplicatePokemon || session.LogicSettings.TransferWeakPokemon)
                    {
                        session.EventDispatcher.Send(new WarnEvent
                        {
                            Message = session.Translation.GetTranslation(TranslationString.InvFullTransferring)
                        });
                        if (session.LogicSettings.TransferDuplicatePokemon)
                        {
                            await TransferDuplicatePokemonTask.Execute(session, cancellationToken);
                        }
                        if (session.LogicSettings.TransferWeakPokemon)
                        {
                            await TransferWeakPokemonTask.Execute(session, cancellationToken);
                        }
                    }
                    else
                    {
                        session.EventDispatcher.Send(new WarnEvent
                        {
                            Message = session.Translation.GetTranslation(TranslationString.InvFullTransferManually)
                        });
                    }
                }
                else
                {
                    if (encounter.Result.ToString().Contains("NotAvailable"))
                    {
                        return;
                    }
                    session.EventDispatcher.Send(new WarnEvent
                    {
                        Message =
                            session.Translation.GetTranslation(TranslationString.EncounterProblemLurePokemon,
                                                               encounter.Result)
                    });
                }
            }
        }
Beispiel #10
0
        public static async Task Execute(ISession session, CancellationToken cancellationToken,
                                         FortData originalPokestop, FortDetailsResponse fortInfo)
        {
            StartAsyncPollingTask(session, cancellationToken);

            pokestopCount++;
            pokestopCount = pokestopCount % 3;

            if (pokestopCount > 0 && !prioritySnipeFlag)
            {
                return;
            }

            InitSession(session);
            if (!_setting.CatchPokemon && !prioritySnipeFlag)
            {
                return;
            }

            cancellationToken.ThrowIfCancellationRequested();

            if (_setting.HumanWalkingSnipeTryCatchEmAll)
            {
                var checkBall = CheckPokeballsToSnipe(_setting.HumanWalkingSnipeCatchEmAllMinBalls, session,
                                                      cancellationToken);
                if (!checkBall && !prioritySnipeFlag)
                {
                    return;
                }
            }

            bool             caughtAnyPokemonInThisWalk = false;
            SnipePokemonInfo pokemon = null;

            do
            {
                cancellationToken.ThrowIfCancellationRequested();
                TinyIoC.TinyIoCContainer.Current.Resolve <MultiAccountManager>().ThrowIfSwitchAccountRequested();
                prioritySnipeFlag = false;
                pokemon           = await GetNextSnipeablePokemon(session.Client.CurrentLatitude, session.Client.CurrentLongitude,
                                                                  !caughtAnyPokemonInThisWalk);

                if (pokemon != null)
                {
                    caughtAnyPokemonInThisWalk = true;
                    CalculateDistanceAndEstTime(pokemon);
                    var remainTimes = (pokemon.ExpiredTime - DateTime.Now).TotalSeconds * 0.95; //just use 90% times

                    //assume that 100m we catch 1 pokemon and it took 10 second for each.
                    var catchPokemonTimeEST =
                        (pokemon.Distance / 100) * 10;
                    string strPokemon      = session.Translation.GetPokemonTranslation(pokemon.PokemonId);
                    var    spinPokestopEST = (pokemon.Distance / 100) * 5;

                    bool catchPokemon = (pokemon.EstimatedTime + catchPokemonTimeEST) < remainTimes &&
                                        pokemon.Setting.CatchPokemonWhileWalking;
                    bool spinPokestop = pokemon.Setting.SpinPokestopWhileWalking &&
                                        (pokemon.EstimatedTime + catchPokemonTimeEST + spinPokestopEST) < remainTimes;
                    lock (threadLocker)
                    {
                        pokemon.IsCatching = true;
                    }
                    session.EventDispatcher.Send(new HumanWalkSnipeEvent()
                    {
                        PokemonId        = pokemon.PokemonId,
                        Latitude         = pokemon.Latitude,
                        Longitude        = pokemon.Longitude,
                        Distance         = pokemon.Distance,
                        Expires          = (pokemon.ExpiredTime - DateTime.Now).TotalSeconds,
                        Estimate         = (int)pokemon.EstimatedTime,
                        Setting          = pokemon.Setting,
                        CatchPokemon     = catchPokemon,
                        Pokemons         = ApplyFilter(rarePokemons.ToList()),
                        SpinPokeStop     = pokemon.Setting.SpinPokestopWhileWalking,
                        WalkSpeedApplied = pokemon.Setting.AllowSpeedUp
                            ? pokemon.Setting.MaxSpeedUpSpeed
                            : _session.LogicSettings.WalkingSpeedInKilometerPerHour,
                        Type   = HumanWalkSnipeEventTypes.StartWalking,
                        Rarity = PokemonGradeHelper.GetPokemonGrade(pokemon.PokemonId).ToString()
                    });
                    var snipeTarget = new SnipeLocation(pokemon.Latitude, pokemon.Longitude,
                                                        LocationUtils.getElevation(session.ElevationService, pokemon.Latitude, pokemon.Longitude));

                    await session.Navigation.Move(
                        snipeTarget,
                        async() =>
                    {
                        cancellationToken.ThrowIfCancellationRequested();
                        await ActionsWhenTravelToSnipeTarget(session, cancellationToken, pokemon, catchPokemon, spinPokestop);
                    },
                        session,
                        cancellationToken,
                        pokemon.Setting.AllowSpeedUp?pokemon.Setting.MaxSpeedUpSpeed : 0
                        );

                    session.EventDispatcher.Send(new HumanWalkSnipeEvent()
                    {
                        Latitude      = pokemon.Latitude,
                        Longitude     = pokemon.Longitude,
                        PauseDuration = pokemon.Setting.DelayTimeAtDestination / 1000,
                        Type          = HumanWalkSnipeEventTypes.DestinationReached,
                        UniqueId      = pokemon.UniqueId
                    });

                    //await Task.Delay(pokemon.Setting.DelayTimeAtDestination, cancellationToken);
                    await CatchNearbyPokemonsTask
                    .Execute(session, cancellationToken, pokemon.PokemonId, pokemon.Setting.AllowTransferWhileWalking);

                    await Task.Delay(1000, cancellationToken);

                    if (!pokemon.IsVisited)
                    {
                        await CatchLurePokemonsTask.Execute(session, cancellationToken);
                    }

                    lock (threadLocker)
                    {
                        pokemon.IsVisited  = true;
                        pokemon.IsCatching = false;
                    }

                    if (session.LogicSettings.TransferDuplicatePokemon)
                    {
                        await TransferDuplicatePokemonTask.Execute(session, cancellationToken);
                    }

                    if (session.LogicSettings.TransferWeakPokemon)
                    {
                        await TransferWeakPokemonTask.Execute(session, cancellationToken);
                    }

                    if (session.LogicSettings.EvolveAllPokemonAboveIv ||
                        session.LogicSettings.EvolveAllPokemonWithEnoughCandy ||
                        session.LogicSettings.UseLuckyEggsWhileEvolving ||
                        session.LogicSettings.KeepPokemonsThatCanEvolve)
                    {
                        await EvolvePokemonTask.Execute(session, cancellationToken);
                    }
                }
            } while (pokemon != null && _setting.HumanWalkingSnipeTryCatchEmAll);

            if (caughtAnyPokemonInThisWalk && (!_setting.HumanWalkingSnipeAlwaysWalkBack || _setting.UseGpxPathing))
            {
                if (session.LogicSettings.UseGpxPathing)
                {
                    await WalkingBackGPXPath(session, cancellationToken, originalPokestop, fortInfo);
                }
                else
                {
                    await UpdateFarmingPokestop(session, cancellationToken);
                }
            }
        }
Beispiel #11
0
        public static async Task Execute(ISession session, CancellationToken cancellationToken)
        {
            cancellationToken.ThrowIfCancellationRequested();

            Logger.Write(session.Translation.GetTranslation(TranslationString.LookingForPokemon), LogLevel.Debug);

            var pokemons = await GetNearbyPokemons(session);

            foreach (var pokemon in pokemons)
            {
                cancellationToken.ThrowIfCancellationRequested();

                var pokeBallsCount = await session.Inventory.GetItemAmountByType(ItemId.ItemPokeBall);

                var greatBallsCount = await session.Inventory.GetItemAmountByType(ItemId.ItemGreatBall);

                var ultraBallsCount = await session.Inventory.GetItemAmountByType(ItemId.ItemUltraBall);

                var masterBallsCount = await session.Inventory.GetItemAmountByType(ItemId.ItemMasterBall);


                if ((pokeBallsCount + greatBallsCount + ultraBallsCount) < GlobalSettings.irCritical_Ball_Lowest)
                {
                    GlobalSettings.blCriticalBall = true;
                }
                if ((pokeBallsCount + greatBallsCount + ultraBallsCount) > GlobalSettings.irCritical_Ball_Upper)
                {
                    GlobalSettings.blCriticalBall = false;
                }

                if (pokeBallsCount + greatBallsCount + ultraBallsCount + masterBallsCount == 0)
                {
                    Logger.Write(session.Translation.GetTranslation(TranslationString.ZeroPokeballInv));
                    return;
                }

                if (session.LogicSettings.UsePokemonToNotCatchFilter &&
                    session.LogicSettings.PokemonsNotToCatch.Contains(pokemon.PokemonId))
                {
                    Logger.Write(session.Translation.GetTranslation(TranslationString.PokemonSkipped, pokemon.PokemonId));
                    continue;
                }

                var distance = LocationUtils.CalculateDistanceInMeters(session.Client.CurrentLatitude,
                                                                       session.Client.CurrentLongitude, pokemon.Latitude, pokemon.Longitude);
                await Task.Delay(distance > 100? 3000 : 500, cancellationToken);

                var encounter =
                    await session.Client.Encounter.EncounterPokemon(pokemon.EncounterId, pokemon.SpawnPointId);

                if (encounter.Status == EncounterResponse.Types.Status.EncounterSuccess)
                {
                    await CatchPokemonTask.Execute(session, cancellationToken, encounter, pokemon);
                }
                else if (encounter.Status == EncounterResponse.Types.Status.PokemonInventoryFull)
                {
                    if (session.LogicSettings.TransferDuplicatePokemon)
                    {
                        session.EventDispatcher.Send(new WarnEvent
                        {
                            Message = session.Translation.GetTranslation(TranslationString.InvFullTransferring)
                        });
                        await TransferDuplicatePokemonTask.Execute(session, cancellationToken);
                    }
                    else
                    {
                        session.EventDispatcher.Send(new WarnEvent
                        {
                            Message = session.Translation.GetTranslation(TranslationString.InvFullTransferManually)
                        });
                    }
                }
                else
                {
                    session.EventDispatcher.Send(new WarnEvent
                    {
                        Message =
                            session.Translation.GetTranslation(TranslationString.EncounterProblem, encounter.Status)
                    });
                }

                // If pokemon is not last pokemon in list, create delay between catches, else keep moving.
                if (!Equals(pokemons.ElementAtOrDefault(pokemons.Count() - 1), pokemon))
                {
                    await Task.Delay(session.LogicSettings.DelayBetweenPokemonCatch, cancellationToken);
                }
            }
        }
Beispiel #12
0
        public static async Task Execute(ISession session, CancellationToken cancellationToken)
        {
            var tracks    = GetGpxTracks(session);
            var curTrkPt  = 0;
            var curTrk    = 0;
            var maxTrk    = tracks.Count - 1;
            var curTrkSeg = 0;
            var eggWalker = new EggWalker(1000, session);

            while (curTrk <= maxTrk)
            {
                cancellationToken.ThrowIfCancellationRequested();

                var track         = tracks.ElementAt(curTrk);
                var trackSegments = track.Segments;
                var maxTrkSeg     = trackSegments.Count - 1;
                while (curTrkSeg <= maxTrkSeg)
                {
                    cancellationToken.ThrowIfCancellationRequested();

                    var trackPoints = track.Segments.ElementAt(0).TrackPoints;
                    var maxTrkPt    = trackPoints.Count - 1;
                    while (curTrkPt <= maxTrkPt)
                    {
                        cancellationToken.ThrowIfCancellationRequested();

                        var nextPoint = trackPoints.ElementAt(curTrkPt);
                        var distance  = LocationUtils.CalculateDistanceInMeters(session.Client.CurrentLatitude,
                                                                                session.Client.CurrentLongitude, Convert.ToDouble(nextPoint.Lat, CultureInfo.InvariantCulture),
                                                                                Convert.ToDouble(nextPoint.Lon, CultureInfo.InvariantCulture));

                        if (distance > 5000)
                        {
                            session.EventDispatcher.Send(new ErrorEvent
                            {
                                Message = session.Translation.GetTranslation(Common.TranslationString.DesiredDestTooFar, nextPoint.Lat, nextPoint.Lon, session.Client.CurrentLatitude, session.Client.CurrentLongitude)
                            });
                            break;
                        }

                        var pokestopList = await GetPokeStops(session);

                        session.EventDispatcher.Send(new PokeStopListEvent {
                            Forts = pokestopList
                        });

                        while (pokestopList.Any())
                        {
                            cancellationToken.ThrowIfCancellationRequested();

                            pokestopList =
                                pokestopList.OrderBy(
                                    i =>
                                    LocationUtils.CalculateDistanceInMeters(session.Client.CurrentLatitude,
                                                                            session.Client.CurrentLongitude, i.Latitude, i.Longitude)).ToList();
                            var pokeStop = pokestopList[0];
                            pokestopList.RemoveAt(0);

                            var fortInfo = await session.Client.Fort.GetFort(pokeStop.Id, pokeStop.Latitude, pokeStop.Longitude);

                            if (pokeStop.LureInfo != null)
                            {
                                await CatchLurePokemonsTask.Execute(session, pokeStop, cancellationToken);
                            }

                            var fortSearch =
                                await session.Client.Fort.SearchFort(pokeStop.Id, pokeStop.Latitude, pokeStop.Longitude);

                            if (fortSearch.ExperienceAwarded > 0)
                            {
                                session.EventDispatcher.Send(new FortUsedEvent
                                {
                                    Id        = pokeStop.Id,
                                    Name      = fortInfo.Name,
                                    Exp       = fortSearch.ExperienceAwarded,
                                    Gems      = fortSearch.GemsAwarded,
                                    Items     = StringUtils.GetSummedFriendlyNameOfItemAwardList(fortSearch.ItemsAwarded),
                                    Latitude  = pokeStop.Latitude,
                                    Longitude = pokeStop.Longitude
                                });
                            }
                            if (fortSearch.ItemsAwarded.Count > 0)
                            {
                                await session.Inventory.RefreshCachedInventory();
                            }

                            await RecycleItemsTask.Execute(session, cancellationToken);

                            if (session.LogicSettings.SnipeAtPokestops)
                            {
                                await SnipePokemonTask.Execute(session, cancellationToken);
                            }

                            if (session.LogicSettings.EvolveAllPokemonWithEnoughCandy ||
                                session.LogicSettings.EvolveAllPokemonAboveIv)
                            {
                                await EvolvePokemonTask.Execute(session, cancellationToken);
                            }

                            if (session.LogicSettings.TransferDuplicatePokemon)
                            {
                                await TransferDuplicatePokemonTask.Execute(session, cancellationToken);
                            }

                            if (session.LogicSettings.RenameAboveIv)
                            {
                                await RenamePokemonTask.Execute(session, cancellationToken);
                            }
                        }

                        await session.Navigation.HumanPathWalking(
                            trackPoints.ElementAt(curTrkPt),
                            session.LogicSettings.WalkingSpeedInKilometerPerHour,
                            async() =>
                        {
                            await CatchNearbyPokemonsTask.Execute(session, cancellationToken);
                            //Catch Incense Pokemon
                            await CatchIncensePokemonsTask.Execute(session, cancellationToken);
                            await UseNearbyPokestopsTask.Execute(session, cancellationToken);
                            return(true);
                        },
                            cancellationToken
                            );

                        await eggWalker.ApplyDistance(distance, cancellationToken);

                        if (curTrkPt >= maxTrkPt)
                        {
                            curTrkPt = 0;
                        }
                        else
                        {
                            curTrkPt++;
                        }
                    } //end trkpts
                    if (curTrkSeg >= maxTrkSeg)
                    {
                        curTrkSeg = 0;
                    }
                    else
                    {
                        curTrkSeg++;
                    }
                } //end trksegs
                if (curTrk >= maxTrkSeg)
                {
                    curTrk = 0;
                }
                else
                {
                    curTrk++;
                }
            } //end tracks
        }
        /// <summary>
        /// Because this function sometime being called inside loop, return true it mean we don't want break look, false it mean not need to call this , break a loop from caller function
        /// </summary>
        /// <param name="session"></param>
        /// <param name="cancellationToken"></param>
        /// <param name="encounter"></param>
        /// <param name="pokemon"></param>
        /// <param name="currentFortData"></param>
        /// <param name="sessionAllowTransfer"></param>
        /// <returns></returns>
        public static async Task <bool> Execute(ISession session,
                                                CancellationToken cancellationToken,
                                                dynamic encounter,
                                                MapPokemon pokemon,
                                                FortData currentFortData,
                                                bool sessionAllowTransfer)
        {
            // If the encounter is null nothing will work below, so exit now
            if (encounter == null)
            {
                return(true);
            }
            // Exit if user defined max limits reached
            if (session.Stats.CatchThresholdExceeds(session))
            {
                if (session.LogicSettings.AllowMultipleBot &&
                    session.LogicSettings.MultipleBotConfig.SwitchOnCatchLimit)
                {
                    throw new ActiveSwitchByRuleException()
                          {
                              MatchedRule  = SwitchRules.CatchLimitReached,
                              ReachedValue = session.LogicSettings.CatchPokemonLimit
                          };
                }

                return(false);
            }
            using (var block = new BlockableScope(session, BotActions.Catch))
            {
                if (!await block.WaitToRun())
                {
                    return(true);
                }

                AmountOfBerries = 0;

                cancellationToken.ThrowIfCancellationRequested();

                float probability = encounter.CaptureProbability?.CaptureProbability_[0];

                PokemonData encounteredPokemon;
                long        unixTimeStamp;
                ulong       _encounterId;
                string      _spawnPointId;

                // Calling from CatchNearbyPokemonTask and SnipePokemonTask
                if (encounter is EncounterResponse &&
                    (encounter?.Status == EncounterResponse.Types.Status.EncounterSuccess))
                {
                    encounteredPokemon = encounter.WildPokemon?.PokemonData;
                    unixTimeStamp      = encounter.WildPokemon?.LastModifiedTimestampMs
                                         + encounter.WildPokemon?.TimeTillHiddenMs;
                    _spawnPointId = encounter.WildPokemon?.SpawnPointId;
                    _encounterId  = encounter.WildPokemon?.EncounterId;
                }
                // Calling from CatchIncensePokemonTask
                else if (encounter is IncenseEncounterResponse &&
                         (encounter?.Result == IncenseEncounterResponse.Types.Result.IncenseEncounterSuccess))
                {
                    encounteredPokemon = encounter?.PokemonData;
                    unixTimeStamp      = pokemon.ExpirationTimestampMs;
                    _spawnPointId      = pokemon.SpawnPointId;
                    _encounterId       = pokemon.EncounterId;
                }
                // Calling from CatchLurePokemon
                else if (encounter is DiskEncounterResponse &&
                         encounter?.Result == DiskEncounterResponse.Types.Result.Success &&
                         !(currentFortData == null))
                {
                    encounteredPokemon = encounter?.PokemonData;
                    unixTimeStamp      = currentFortData.LureInfo.LureExpiresTimestampMs;
                    _spawnPointId      = currentFortData.Id;
                    _encounterId       = currentFortData.LureInfo.EncounterId;
                }
                else
                {
                    return(true); // No success to work with, exit
                }
                // Check for pokeballs before proceeding
                var pokeball = await GetBestBall(session, encounteredPokemon, probability);

                if (pokeball == ItemId.ItemUnknown)
                {
                    Logger.Write(session.Translation.GetTranslation(TranslationString.ZeroPokeballInv));
                    return(false);
                }

                // Calculate CP and IV
                var pokemonCp = encounteredPokemon?.Cp;
                var pokemonIv = PokemonInfo.CalculatePokemonPerfection(encounteredPokemon);
                var lv        = PokemonInfo.GetLevel(encounteredPokemon);

                // Calculate distance away
                var latitude = encounter is EncounterResponse || encounter is IncenseEncounterResponse
                    ? pokemon.Latitude
                    : currentFortData.Latitude;
                var longitude = encounter is EncounterResponse || encounter is IncenseEncounterResponse
                    ? pokemon.Longitude
                    : currentFortData.Longitude;

                var distance = LocationUtils.CalculateDistanceInMeters(session.Client.CurrentLatitude,
                                                                       session.Client.CurrentLongitude, latitude, longitude);
                if (session.LogicSettings.ActivateMSniper)
                {
                    var newdata = new MSniperServiceTask.EncounterInfo();
                    newdata.EncounterId  = _encounterId.ToString();
                    newdata.Iv           = Math.Round(pokemonIv, 2);
                    newdata.Latitude     = latitude.ToString("G17", CultureInfo.InvariantCulture);
                    newdata.Longitude    = longitude.ToString("G17", CultureInfo.InvariantCulture);
                    newdata.PokemonId    = (int)(encounteredPokemon?.PokemonId ?? 0);
                    newdata.PokemonName  = encounteredPokemon?.PokemonId.ToString();
                    newdata.SpawnPointId = _spawnPointId;
                    newdata.Move1        = PokemonInfo.GetPokemonMove1(encounteredPokemon).ToString();
                    newdata.Move2        = PokemonInfo.GetPokemonMove2(encounteredPokemon).ToString();
                    newdata.Expiration   = unixTimeStamp;

                    session.EventDispatcher.Send(newdata);
                }

                DateTime expiredDate =
                    new DateTime(1970, 1, 1, 0, 0, 0).AddMilliseconds(Convert.ToDouble(unixTimeStamp));
                var encounterEV = new EncounteredEvent()
                {
                    Latitude        = latitude,
                    Longitude       = longitude,
                    PokemonId       = encounteredPokemon.PokemonId,
                    IV              = pokemonIv,
                    Level           = (int)lv,
                    Expires         = expiredDate.ToUniversalTime(),
                    ExpireTimestamp = unixTimeStamp,
                    SpawnPointId    = _spawnPointId,
                    EncounterId     = _encounterId.ToString(),
                    Move1           = PokemonInfo.GetPokemonMove1(encounteredPokemon).ToString(),
                    Move2           = PokemonInfo.GetPokemonMove2(encounteredPokemon).ToString(),
                };

                //add catch to avoid snipe duplicate
                string uniqueCacheKey =
                    $"{session.Settings.PtcUsername}{session.Settings.GoogleUsername}{Math.Round(encounterEV.Latitude, 6)}{encounterEV.PokemonId}{Math.Round(encounterEV.Longitude, 6)}";
                session.Cache.Add(uniqueCacheKey, encounterEV, DateTime.Now.AddMinutes(15));

                session.EventDispatcher.Send(encounterEV);

                if (IsNotMetWithCatchCriteria(session, encounteredPokemon, pokemonIv, lv, pokemonCp))
                {
                    session.EventDispatcher.Send(new NoticeEvent
                    {
                        Message = session.Translation.GetTranslation(TranslationString.PokemonSkipped,
                                                                     encounteredPokemon.PokemonId)
                    });
                    session.Cache.Add(_encounterId.ToString(), encounteredPokemon, expiredDate);
                    Logger.Write(
                        $"Filter catch not met. {encounteredPokemon.PokemonId.ToString()} IV {pokemonIv} lv {lv} {pokemonCp} move1 {PokemonInfo.GetPokemonMove1(encounteredPokemon)} move 2 {PokemonInfo.GetPokemonMove2(encounteredPokemon)}");
                    return(true);
                }

                CatchPokemonResponse caughtPokemonResponse = null;
                var lastThrow      = CatchPokemonResponse.Types.CatchStatus.CatchSuccess; // Initializing lastThrow
                var attemptCounter = 1;

                // Main CatchPokemon-loop
                do
                {
                    if ((session.LogicSettings.MaxPokeballsPerPokemon > 0 &&
                         attemptCounter > session.LogicSettings.MaxPokeballsPerPokemon))
                    {
                        break;
                    }

                    pokeball = await GetBestBall(session, encounteredPokemon, probability);

                    if (pokeball == ItemId.ItemUnknown)
                    {
                        session.EventDispatcher.Send(new NoPokeballEvent
                        {
                            Id = encounter is EncounterResponse ? pokemon.PokemonId : encounter?.PokemonData.PokemonId,
                            Cp = encounteredPokemon.Cp
                        });
                        return(false);
                    }

                    // Determine whether to use berries or not
                    if (((session.LogicSettings.UseBerriesOperator.ToLower().Equals("and") &&
                          pokemonIv >= session.LogicSettings.UseBerriesMinIv &&
                          pokemonCp >= session.LogicSettings.UseBerriesMinCp &&
                          probability < session.LogicSettings.UseBerriesBelowCatchProbability) ||
                         (session.LogicSettings.UseBerriesOperator.ToLower().Equals("or") && (
                              pokemonIv >= session.LogicSettings.UseBerriesMinIv ||
                              pokemonCp >= session.LogicSettings.UseBerriesMinCp ||
                              probability < session.LogicSettings.UseBerriesBelowCatchProbability))) &&
                        // if last throw is a miss, no double berry
                        lastThrow != CatchPokemonResponse.Types.CatchStatus.CatchMissed)
                    {
                        AmountOfBerries++;
                        if (AmountOfBerries <= session.LogicSettings.MaxBerriesToUsePerPokemon)
                        {
                            await UseBerry(session, _encounterId, _spawnPointId, cancellationToken);
                        }
                    }

                    bool hitPokemon = true;

                    //default to excellent throw
                    var normalizedRecticleSize = 1.95;

                    //default spin
                    var spinModifier = 1.0;

                    //Humanized throws
                    if (session.LogicSettings.EnableHumanizedThrows)
                    {
                        //thresholds: https://gist.github.com/anonymous/077d6dea82d58b8febde54ae9729b1bf
                        var spinTxt = "Curve";
                        var hitTxt  = "Excellent";
                        if (pokemonCp > session.LogicSettings.ForceExcellentThrowOverCp ||
                            pokemonIv > session.LogicSettings.ForceExcellentThrowOverIv)
                        {
                            normalizedRecticleSize = Random.NextDouble() * (1.95 - 1.7) + 1.7;
                        }
                        else if (pokemonCp >= session.LogicSettings.ForceGreatThrowOverCp ||
                                 pokemonIv >= session.LogicSettings.ForceGreatThrowOverIv)
                        {
                            normalizedRecticleSize = Random.NextDouble() * (1.95 - 1.3) + 1.3;
                            hitTxt = "Great";
                        }
                        else
                        {
                            var regularThrow = 100 - (session.LogicSettings.ExcellentThrowChance +
                                                      session.LogicSettings.GreatThrowChance +
                                                      session.LogicSettings.NiceThrowChance);
                            var rnd = Random.Next(1, 101);

                            if (rnd <= regularThrow)
                            {
                                normalizedRecticleSize = Random.NextDouble() * (1 - 0.1) + 0.1;
                                hitTxt = "Ordinary";
                            }
                            else if (rnd <= regularThrow + session.LogicSettings.NiceThrowChance)
                            {
                                normalizedRecticleSize = Random.NextDouble() * (1.3 - 1) + 1;
                                hitTxt = "Nice";
                            }
                            else if (rnd <=
                                     regularThrow + session.LogicSettings.NiceThrowChance +
                                     session.LogicSettings.GreatThrowChance)
                            {
                                normalizedRecticleSize = Random.NextDouble() * (1.7 - 1.3) + 1.3;
                                hitTxt = "Great";
                            }

                            if (Random.NextDouble() * 100 > session.LogicSettings.CurveThrowChance)
                            {
                                spinModifier = 0.0;
                                spinTxt      = "Straight";
                            }
                        }

                        // Round to 2 decimals
                        normalizedRecticleSize = Math.Round(normalizedRecticleSize, 2);

                        // Missed throw check
                        int missChance = Random.Next(1, 101);
                        if (missChance <= session.LogicSettings.ThrowMissPercentage &&
                            session.LogicSettings.EnableMissedThrows)
                        {
                            hitPokemon = false;
                        }

                        Logger.Write($"(Threw ball) {hitTxt} throw, {spinTxt}-ball, HitPokemon = {hitPokemon}...",
                                     LogLevel.Debug);
                    }

                    caughtPokemonResponse =
                        await session.Client.Encounter.CatchPokemon(
                            encounter is EncounterResponse || encounter is IncenseEncounterResponse
                            ?pokemon.EncounterId
                            : _encounterId,
                            encounter is EncounterResponse || encounter is IncenseEncounterResponse
                            ?pokemon.SpawnPointId
                            : currentFortData.Id, pokeball, normalizedRecticleSize, spinModifier, hitPokemon);


                    await session.Inventory.UpdateInventoryItem(pokeball, -1);

                    var evt = new PokemonCaptureEvent()
                    {
                        Status    = caughtPokemonResponse.Status,
                        Latitude  = latitude,
                        Longitude = longitude
                    };

                    lastThrow = caughtPokemonResponse.Status; // sets lastThrow status


                    if (caughtPokemonResponse.Status == CatchPokemonResponse.Types.CatchStatus.CatchSuccess)
                    {
                        var totalExp       = 0;
                        var totalStartDust = caughtPokemonResponse.CaptureAward.Stardust.Sum();
                        if (encounteredPokemon != null)
                        {
                            encounteredPokemon.Id = caughtPokemonResponse.CapturedPokemonId;
                            await session.Inventory.AddPokemonToCache(encounteredPokemon);
                        }
                        foreach (var xp in caughtPokemonResponse.CaptureAward.Xp)
                        {
                            totalExp += xp;
                        }
                        var stardust = session.Inventory.UpdateStartDust(totalStartDust);

                        evt.Exp      = totalExp;
                        evt.Stardust = stardust;
                        evt.UniqueId = caughtPokemonResponse.CapturedPokemonId;

                        var pokemonSettings = await session.Inventory.GetPokemonSettings();

                        var pokemonFamilies = await session.Inventory.GetPokemonFamilies();

                        var setting =
                            pokemonSettings.FirstOrDefault(q => pokemon != null && q.PokemonId == pokemon.PokemonId);
                        var family =
                            pokemonFamilies.FirstOrDefault(q => setting != null && q.FamilyId == setting.FamilyId);

                        if (family != null)
                        {
                            await session.Inventory.UpdateCandy(family, caughtPokemonResponse.CaptureAward.Candy.Sum());

                            family.Candy_    += caughtPokemonResponse.CaptureAward.Candy.Sum();
                            evt.FamilyCandies = family.Candy_;
                        }
                        else
                        {
                            evt.FamilyCandies = caughtPokemonResponse.CaptureAward.Candy.Sum();
                        }

                        if (session.LogicSettings.UseCatchLimit)
                        {
                            session.Stats.AddPokemonTimestamp(DateTime.Now.Ticks);
                            Logger.Write(
                                $"(CATCH LIMIT) {session.Stats.GetNumPokemonsInLast24Hours()}/{session.LogicSettings.CatchPokemonLimit}",
                                LogLevel.Info, ConsoleColor.Yellow);
                        }
                    }

                    evt.CatchType = encounter is EncounterResponse
                        ? session.Translation.GetTranslation(TranslationString.CatchTypeNormal)
                        : encounter is DiskEncounterResponse
                            ? session.Translation.GetTranslation(TranslationString.CatchTypeLure)
                            : session.Translation.GetTranslation(TranslationString.CatchTypeIncense);

                    evt.CatchTypeText = encounter is EncounterResponse
                        ? "normal"
                        : encounter is DiskEncounterResponse
                            ? "lure"
                            : "incense";
                    evt.Id = encounter is EncounterResponse
                        ? pokemon.PokemonId
                        : encounter?.PokemonData.PokemonId;
                    evt.EncounterId  = _encounterId;
                    evt.Move1        = PokemonInfo.GetPokemonMove1(encounteredPokemon);
                    evt.Move2        = PokemonInfo.GetPokemonMove2(encounteredPokemon);
                    evt.Expires      = pokemon?.ExpirationTimestampMs ?? 0;
                    evt.SpawnPointId = _spawnPointId;
                    evt.Level        = PokemonInfo.GetLevel(encounteredPokemon);
                    evt.Cp           = encounteredPokemon.Cp;
                    evt.MaxCp        = PokemonInfo.CalculateMaxCp(encounteredPokemon);
                    evt.Perfection   = Math.Round(PokemonInfo.CalculatePokemonPerfection(encounteredPokemon));
                    evt.Probability  = Math.Round(probability * 100, 2);
                    evt.Distance     = distance;
                    evt.Pokeball     = pokeball;
                    evt.Attempt      = attemptCounter;

                    //await session.Inventory.RefreshCachedInventory();

                    evt.BallAmount = await session.Inventory.GetItemAmountByType(pokeball);

                    evt.Rarity = PokemonGradeHelper.GetPokemonGrade(evt.Id).ToString();

                    session.EventDispatcher.Send(evt);

                    attemptCounter++;

                    DelayingUtils.Delay(session.LogicSettings.DelayBetweenPlayerActions, 0);
                } while (caughtPokemonResponse.Status == CatchPokemonResponse.Types.CatchStatus.CatchMissed ||
                         caughtPokemonResponse.Status == CatchPokemonResponse.Types.CatchStatus.CatchEscape);

                if (session.LogicSettings.AllowMultipleBot)
                {
                    if (caughtPokemonResponse.Status == CatchPokemonResponse.Types.CatchStatus.CatchFlee)
                    {
                        CatchFleeContinuouslyCount++;
                        if (CatchFleeContinuouslyCount > session.LogicSettings.MultipleBotConfig.CatchFleeCount)
                        {
                            CatchFleeContinuouslyCount = 0;

                            throw new ActiveSwitchByRuleException()
                                  {
                                      MatchedRule  = SwitchRules.CatchFlee,
                                      ReachedValue = session.LogicSettings.MultipleBotConfig.CatchFleeCount
                                  };
                        }
                    }
                    else
                    {
                        //reset if not catch flee.
                        CatchFleeContinuouslyCount = 0;
                        MSniperServiceTask.UnblockSnipe();
                    }
                }

                session.Actions.RemoveAll(x => x == BotActions.Catch);

                if (MultipleBotConfig.IsMultiBotActive(session.LogicSettings))
                {
                    ExecuteSwitcher(session, encounterEV);
                }

                if (session.LogicSettings.TransferDuplicatePokemonOnCapture &&
                    session.LogicSettings.TransferDuplicatePokemon &&
                    sessionAllowTransfer &&
                    caughtPokemonResponse != null &&
                    caughtPokemonResponse.Status == CatchPokemonResponse.Types.CatchStatus.CatchSuccess)
                {
                    if (session.LogicSettings.UseNearActionRandom)
                    {
                        await HumanRandomActionTask.TransferRandom(session, cancellationToken);
                    }
                    else
                    {
                        await TransferDuplicatePokemonTask.Execute(session, cancellationToken);
                    }
                }
            }
            return(true);
        }
        private static async Task FortAction(ISession session, FortData pokeStop, FortDetailsResponse fortInfo, CancellationToken cancellationToken)
        {
            //Catch Lure Pokemon
            if (pokeStop.LureInfo != null)
            {
                // added for cooldowns
                await Task.Delay(Math.Min(session.LogicSettings.DelayBetweenPlayerActions, 3000));

                await CatchLurePokemonsTask.Execute(session, pokeStop, cancellationToken);
            }

            await FarmPokestop(session, pokeStop, fortInfo, cancellationToken);

            if (++stopsHit >= storeRI)     //TODO: OR item/pokemon bag is full //check stopsHit against storeRI random without dividing.
            {
                storeRI  = rc.Next(6, 12); //set new storeRI for new random value
                stopsHit = 0;

                if (session.LogicSettings.UseNearActionRandom)
                {
                    await HumanRandomActionTask.Execute(session, cancellationToken);
                }
                else
                {
                    await RecycleItemsTask.Execute(session, cancellationToken);

                    if (session.LogicSettings.EvolveAllPokemonWithEnoughCandy ||
                        session.LogicSettings.EvolveAllPokemonAboveIv ||
                        session.LogicSettings.UseLuckyEggsWhileEvolving ||
                        session.LogicSettings.KeepPokemonsThatCanEvolve)
                    {
                        await EvolvePokemonTask.Execute(session, cancellationToken);
                    }
                    if (session.LogicSettings.UseLuckyEggConstantly)
                    {
                        await UseLuckyEggConstantlyTask.Execute(session, cancellationToken);
                    }
                    if (session.LogicSettings.UseIncenseConstantly)
                    {
                        await UseIncenseConstantlyTask.Execute(session, cancellationToken);
                    }
                    if (session.LogicSettings.TransferDuplicatePokemon)
                    {
                        await TransferDuplicatePokemonTask.Execute(session, cancellationToken);
                    }
                    if (session.LogicSettings.TransferWeakPokemon)
                    {
                        await TransferWeakPokemonTask.Execute(session, cancellationToken);
                    }
                    if (session.LogicSettings.RenamePokemon)
                    {
                        await RenamePokemonTask.Execute(session, cancellationToken);
                    }
                    if (session.LogicSettings.AutoFavoritePokemon)
                    {
                        await FavoritePokemonTask.Execute(session, cancellationToken);
                    }
                    if (session.LogicSettings.AutomaticallyLevelUpPokemon)
                    {
                        await LevelUpPokemonTask.Execute(session, cancellationToken);
                    }

                    await GetPokeDexCount.Execute(session, cancellationToken);
                }
            }
        }
        public static async Task Execute(ISession session, CancellationToken cancellationToken)
        {
            cancellationToken.ThrowIfCancellationRequested();

            var pokestopList = await GetPokeStops(session);

            while (pokestopList.Any())
            {
                cancellationToken.ThrowIfCancellationRequested();
                await SnipeMSniperTask.CheckMSniperLocation(session, cancellationToken);

                pokestopList =
                    pokestopList.OrderBy(
                        i =>
                        LocationUtils.CalculateDistanceInMeters(session.Client.CurrentLatitude,
                                                                session.Client.CurrentLongitude, i.Latitude, i.Longitude)).ToList();

                // randomize next pokestop between first and second by distance
                var pokestopListNum = 0;
                if (pokestopList.Count > 1)
                {
                    pokestopListNum = rc.Next(0, 2);
                }

                var pokeStop = pokestopList[pokestopListNum];
                pokestopList.RemoveAt(pokestopListNum);

                await FortPokestop(session, cancellationToken, pokeStop);

                if (++stopsHit >= storeRI)     //TODO: OR item/pokemon bag is full //check stopsHit against storeRI random without dividing.
                {
                    storeRI  = rc.Next(6, 12); //set new storeRI for new random value
                    stopsHit = 0;

                    if (session.LogicSettings.UseNearActionRandom)
                    {
                        if (NearRandom.Next(1, 10) > 4)
                        {
                            await RecycleItemsTask.Execute(session, cancellationToken);
                        }
                    }
                    else
                    {
                        await RecycleItemsTask.Execute(session, cancellationToken);
                    }

                    if (session.LogicSettings.EvolveAllPokemonWithEnoughCandy ||
                        session.LogicSettings.EvolveAllPokemonAboveIv ||
                        session.LogicSettings.UseLuckyEggsWhileEvolving ||
                        session.LogicSettings.KeepPokemonsThatCanEvolve)
                    {
                        if (session.LogicSettings.UseNearActionRandom)
                        {
                            if (NearRandom.Next(1, 10) > 4)
                            {
                                await EvolvePokemonTask.Execute(session, cancellationToken);
                            }
                        }
                        else
                        {
                            await EvolvePokemonTask.Execute(session, cancellationToken);
                        }
                    }

                    if (session.LogicSettings.UseLuckyEggConstantly)
                    {
                        if (session.LogicSettings.UseNearActionRandom)
                        {
                            if (NearRandom.Next(1, 10) > 4)
                            {
                                await UseLuckyEggConstantlyTask.Execute(session, cancellationToken);
                            }
                        }
                        else
                        {
                            await UseLuckyEggConstantlyTask.Execute(session, cancellationToken);
                        }
                    }

                    if (session.LogicSettings.UseIncenseConstantly)
                    {
                        if (session.LogicSettings.UseNearActionRandom)
                        {
                            if (NearRandom.Next(1, 10) > 4)
                            {
                                await UseIncenseConstantlyTask.Execute(session, cancellationToken);
                            }
                        }
                        else
                        {
                            await UseIncenseConstantlyTask.Execute(session, cancellationToken);
                        }
                    }

                    if (session.LogicSettings.TransferDuplicatePokemon)
                    {
                        if (session.LogicSettings.UseNearActionRandom)
                        {
                            if (NearRandom.Next(1, 10) > 4)
                            {
                                await TransferDuplicatePokemonTask.Execute(session, cancellationToken);
                            }
                        }
                        else
                        {
                            await TransferDuplicatePokemonTask.Execute(session, cancellationToken);
                        }
                    }

                    if (session.LogicSettings.TransferWeakPokemon)
                    {
                        if (session.LogicSettings.UseNearActionRandom)
                        {
                            if (NearRandom.Next(1, 10) > 4)
                            {
                                await TransferWeakPokemonTask.Execute(session, cancellationToken);
                            }
                        }
                        else
                        {
                            await TransferWeakPokemonTask.Execute(session, cancellationToken);
                        }
                    }

                    if (session.LogicSettings.RenamePokemon)
                    {
                        if (session.LogicSettings.UseNearActionRandom)
                        {
                            if (NearRandom.Next(1, 10) > 4)
                            {
                                await RenamePokemonTask.Execute(session, cancellationToken);
                            }
                        }
                        else
                        {
                            await RenamePokemonTask.Execute(session, cancellationToken);
                        }
                    }

                    if (session.LogicSettings.AutoFavoritePokemon)
                    {
                        if (session.LogicSettings.UseNearActionRandom)
                        {
                            if (NearRandom.Next(1, 10) > 4)
                            {
                                await FavoritePokemonTask.Execute(session, cancellationToken);
                            }
                        }
                        else
                        {
                            await FavoritePokemonTask.Execute(session, cancellationToken);
                        }
                    }

                    if (session.LogicSettings.AutomaticallyLevelUpPokemon)
                    {
                        if (session.LogicSettings.UseNearActionRandom)
                        {
                            if (NearRandom.Next(1, 10) > 4)
                            {
                                await LevelUpPokemonTask.Execute(session, cancellationToken);
                            }
                        }
                        else
                        {
                            await LevelUpPokemonTask.Execute(session, cancellationToken);
                        }
                    }

                    await GetPokeDexCount.Execute(session, cancellationToken);
                }

                if (session.LogicSettings.SnipeAtPokestops || session.LogicSettings.UseSnipeLocationServer)
                {
                    await SnipePokemonTask.Execute(session, cancellationToken);
                }

                //samuraitruong: temoporary not allow human walk snipe until we implement a good logic to use.
                if (session.LogicSettings.EnableHumanWalkingSnipe && !session.LogicSettings.UseGpxPathing)
                {
                    //refactore to move this code inside the task later.
                    await HumanWalkSnipeTask.Execute(session, cancellationToken,
                                                     async (double lat, double lng) =>
                    {
                        //idea of this function is to spin pokestop on way. maybe risky.
                        var reachablePokestops = pokestopList.Where(i =>
                                                                    LocationUtils.CalculateDistanceInMeters(session.Client.CurrentLatitude,
                                                                                                            session.Client.CurrentLongitude, i.Latitude, i.Longitude) < 30.0)
                                                 .ToList();
                        reachablePokestops = reachablePokestops.OrderBy(i => LocationUtils.CalculateDistanceInMeters(session.Client.CurrentLatitude,
                                                                                                                     session.Client.CurrentLongitude, i.Latitude, i.Longitude))
                                             .ToList();
                        foreach (var ps in reachablePokestops)
                        {
                            pokestopList.Remove(ps);
                            await FortPokestop(session, cancellationToken, ps);
                        }
                    },
                                                     async() =>
                    {
                        var nearestStop = pokestopList.OrderBy(i =>
                                                               LocationUtils.CalculateDistanceInMeters(session.Client.CurrentLatitude,
                                                                                                       session.Client.CurrentLongitude, i.Latitude, i.Longitude)).FirstOrDefault();

                        var walkedDistance = LocationUtils.CalculateDistanceInMeters(nearestStop.Latitude, nearestStop.Longitude, session.Client.CurrentLatitude, session.Client.CurrentLongitude);
                        if (walkedDistance > session.LogicSettings.HumanWalkingSnipeWalkbackDistanceLimit)
                        {
                            await Task.Delay(3000);
                            var nearbyPokeStops = await UpdateFortsData(session);
                            var notexists       = nearbyPokeStops.Where(p => !pokestopList.Any(x => x.Id == p.Id)).ToList();
                            pokestopList.AddRange(notexists);
                            session.EventDispatcher.Send(new PokeStopListEvent {
                                Forts = pokestopList
                            });
                            session.EventDispatcher.Send(new HumanWalkSnipeEvent()
                            {
                                Type           = HumanWalkSnipeEventTypes.PokestopUpdated,
                                Pokestops      = notexists,
                                NearestDistane = walkedDistance
                            });
                        }
                    });
                }
            }
        }
        public static async Task Execute(ISession session, CancellationToken cancellationToken)
        {
            cancellationToken.ThrowIfCancellationRequested();

            var randomCommand = Enumerable.Range(1, 8).OrderBy(x => ActionRandom.Next()).Take(8).ToList();

            for (int i = 0; i < 8; i++)
            {
                cancellationToken.ThrowIfCancellationRequested();
                TinyIoC.TinyIoCContainer.Current.Resolve <MultiAccountManager>().ThrowIfSwitchAccountRequested();
                switch (randomCommand[i])
                {
                case 1:
                    // Handling of Eggs and Incubators preferably needs to happen every time.
                    // While monitoring the previous setting of 50% propability we ended up with
                    // over an hour of execution without setting any new Eggs for incubation (entering
                    // UseEggIncubators).
                    if (session.LogicSettings.UseEggIncubators)
                    {
                        if (ActionRandom.Next(1, 10) > 0)
                        {
                            await UseIncubatorsTask.Execute(session, cancellationToken);
                        }
                    }
                    break;

                case 2:
                    if (session.LogicSettings.TransferDuplicatePokemon)
                    {
                        if (ActionRandom.Next(1, 10) > 4)
                        {
                            await TransferDuplicatePokemonTask.Execute(session, cancellationToken);
                        }
                    }
                    if (session.LogicSettings.TransferWeakPokemon)
                    {
                        if (ActionRandom.Next(1, 10) > 4)
                        {
                            await TransferWeakPokemonTask.Execute(session, cancellationToken);
                        }
                    }
                    if (ActionRandom.Next(1, 10) > 4)
                    {
                        if (session.LogicSettings.EvolveAllPokemonAboveIv ||
                            session.LogicSettings.EvolveAllPokemonWithEnoughCandy ||
                            session.LogicSettings.UseLuckyEggsWhileEvolving ||
                            session.LogicSettings.KeepPokemonsThatCanEvolve)
                        {
                            await EvolvePokemonTask.Execute(session, cancellationToken);
                        }
                    }
                    break;

                case 3:
                    if (session.LogicSettings.UseLuckyEggConstantly)
                    {
                        if (ActionRandom.Next(1, 10) > 4)
                        {
                            await UseLuckyEggConstantlyTask.Execute(session, cancellationToken);
                        }
                    }
                    break;

                case 4:
                    if (session.LogicSettings.UseIncenseConstantly)
                    {
                        if (ActionRandom.Next(1, 10) > 4)
                        {
                            await UseIncenseConstantlyTask.Execute(session, cancellationToken);
                        }
                    }
                    break;

                case 5:
                    if (session.LogicSettings.RenamePokemon)
                    {
                        if (ActionRandom.Next(1, 10) > 4)
                        {
                            await RenamePokemonTask.Execute(session, cancellationToken);
                        }
                    }
                    break;

                case 6:
                    if (session.LogicSettings.AutoFavoritePokemon)
                    {
                        if (ActionRandom.Next(1, 10) > 4)
                        {
                            await FavoritePokemonTask.Execute(session, cancellationToken);
                        }
                    }
                    break;

                case 7:
                    if (ActionRandom.Next(1, 10) > 4)
                    {
                        await RecycleItemsTask.Execute(session, cancellationToken);
                    }
                    break;

                case 8:
                    if (session.LogicSettings.AutomaticallyLevelUpPokemon)
                    {
                        if (ActionRandom.Next(1, 10) > 4)
                        {
                            await LevelUpPokemonTask.Execute(session, cancellationToken);
                        }
                    }
                    break;
                }
            }

            GetPokeDexCount.Execute(session, cancellationToken);
        }
        private static async Task Snipe(ISession session, IEnumerable <PokemonId> pokemonIds, double latitude,
                                        double longitude, CancellationToken cancellationToken)
        {
            var CurrentLatitude  = session.Client.CurrentLatitude;
            var CurrentLongitude = session.Client.CurrentLongitude;

            session.EventDispatcher.Send(new SnipeModeEvent {
                Active = true
            });

            await
            session.Client.Player.UpdatePlayerLocation(latitude,
                                                       longitude, session.Client.CurrentAltitude);

            session.EventDispatcher.Send(new UpdatePositionEvent
            {
                Longitude = longitude,
                Latitude  = latitude
            });

            var mapObjects       = session.Client.Map.GetMapObjects().Result;
            var catchablePokemon =
                mapObjects.MapCells.SelectMany(q => q.CatchablePokemons)
                .Where(q => pokemonIds.Contains(q.PokemonId))
                .OrderByDescending(pokemon => PokemonInfo.CalculateMaxCpMultiplier(pokemon.PokemonId))
                .ToList();

            await session.Client.Player.UpdatePlayerLocation(CurrentLatitude, CurrentLongitude,
                                                             session.Client.CurrentAltitude);

            foreach (var pokemon in catchablePokemon)
            {
                cancellationToken.ThrowIfCancellationRequested();

                EncounterResponse encounter;
                try
                {
                    await
                    session.Client.Player.UpdatePlayerLocation(latitude, longitude, session.Client.CurrentAltitude);

                    encounter =
                        session.Client.Encounter.EncounterPokemon(pokemon.EncounterId, pokemon.SpawnPointId).Result;
                }
                finally
                {
                    await
                    session.Client.Player.UpdatePlayerLocation(CurrentLatitude, CurrentLongitude,
                                                               session.Client.CurrentAltitude);
                }

                if (encounter.Status == EncounterResponse.Types.Status.EncounterSuccess)
                {
                    session.EventDispatcher.Send(new UpdatePositionEvent
                    {
                        Latitude  = CurrentLatitude,
                        Longitude = CurrentLongitude
                    });

                    await CatchPokemonTask.Execute(session, cancellationToken, encounter, pokemon);
                }
                else if (encounter.Status == EncounterResponse.Types.Status.PokemonInventoryFull)
                {
                    if (session.LogicSettings.EvolveAllPokemonAboveIv ||
                        session.LogicSettings.EvolveAllPokemonWithEnoughCandy)
                    {
                        await EvolvePokemonTask.Execute(session, cancellationToken);
                    }

                    if (session.LogicSettings.TransferDuplicatePokemon)
                    {
                        await TransferDuplicatePokemonTask.Execute(session, cancellationToken);
                    }
                    else
                    {
                        session.EventDispatcher.Send(new WarnEvent
                        {
                            Message = session.Translation.GetTranslation(TranslationString.InvFullTransferManually)
                        });
                    }
                }
                else
                {
                    session.EventDispatcher.Send(new WarnEvent
                    {
                        Message =
                            session.Translation.GetTranslation(
                                TranslationString.EncounterProblem, encounter.Status)
                    });
                }

                if (
                    !Equals(catchablePokemon.ElementAtOrDefault(catchablePokemon.Count - 1),
                            pokemon))
                {
                    await Task.Delay(session.LogicSettings.DelayBetweenPokemonCatch, cancellationToken);
                }
            }

            session.EventDispatcher.Send(new SnipeModeEvent {
                Active = false
            });
            await Task.Delay(session.LogicSettings.DelayBetweenPlayerActions, cancellationToken);
        }
Beispiel #18
0
        public static async Task Execute(ISession session, CancellationToken cancellationToken,
                                         PokemonId priority = PokemonId.Missingno, bool sessionAllowTransfer = true)
        {
            cancellationToken.ThrowIfCancellationRequested();
            if (!session.LogicSettings.CatchPokemon)
            {
                return;
            }

            if (session.Stats.CatchThresholdExceeds(session))
            {
                if (session.LogicSettings.AllowMultipleBot &&
                    session.LogicSettings.MultipleBotConfig.SwitchOnCatchLimit)
                {
                    throw new ActiveSwitchByRuleException()
                          {
                              MatchedRule  = SwitchRules.CatchLimitReached,
                              ReachedValue = session.LogicSettings.CatchPokemonLimit
                          };
                }

                return;
            }


            Logger.Write(session.Translation.GetTranslation(TranslationString.LookingForPokemon), LogLevel.Debug);

            var nearbyPokemons = await GetNearbyPokemons(session);

            var priorityPokemon         = nearbyPokemons.Where(p => p.PokemonId == priority).FirstOrDefault();
            var pokemons                = nearbyPokemons.Where(p => p.PokemonId != priority).ToList();
            EncounterResponse encounter = null;

            //if that is snipe pokemon and inventories if full, execute transfer to get more room for pokemon
            if (priorityPokemon != null)
            {
                pokemons.Insert(0, priorityPokemon);
                encounter = await session.Client.Encounter
                            .EncounterPokemon(priorityPokemon.EncounterId, priorityPokemon.SpawnPointId);

                if (encounter.Status == EncounterResponse.Types.Status.PokemonInventoryFull)
                {
                    await TransferWeakPokemonTask.Execute(session, cancellationToken);

                    await TransferDuplicatePokemonTask.Execute(session, cancellationToken);
                }
            }

            foreach (var pokemon in pokemons)
            {
                await MSniperServiceTask.Execute(session, cancellationToken);

                cancellationToken.ThrowIfCancellationRequested();
                string pokemonUniqueKey = $"{pokemon.EncounterId}";

                if (session.Cache.GetCacheItem(pokemonUniqueKey) != null)
                {
                    continue; //this pokemon has been skipped because not meet with catch criteria before.
                }

                var allitems = await session.Inventory.GetItems();

                var pokeBallsCount   = allitems.FirstOrDefault(i => i.ItemId == ItemId.ItemPokeBall)?.Count;
                var greatBallsCount  = allitems.FirstOrDefault(i => i.ItemId == ItemId.ItemGreatBall)?.Count;
                var ultraBallsCount  = allitems.FirstOrDefault(i => i.ItemId == ItemId.ItemUltraBall)?.Count;
                var masterBallsCount = allitems.FirstOrDefault(i => i.ItemId == ItemId.ItemMasterBall)?.Count;
                masterBallsCount =
                    masterBallsCount == null
                        ? 0
                        : masterBallsCount; //return null ATM. need this code to logic check work

                if (pokeBallsCount + greatBallsCount + ultraBallsCount + masterBallsCount <
                    session.LogicSettings.PokeballsToKeepForSnipe && session.CatchBlockTime < DateTime.Now)
                {
                    session.CatchBlockTime = DateTime.Now.AddMinutes(session.LogicSettings.OutOfBallCatchBlockTime);
                    Logger.Write(session.Translation.GetTranslation(TranslationString.CatchPokemonDisable,
                                                                    session.LogicSettings.OutOfBallCatchBlockTime, session.LogicSettings.PokeballsToKeepForSnipe));
                    return;
                }

                if (session.CatchBlockTime > DateTime.Now)
                {
                    return;
                }

                if ((session.LogicSettings.UsePokemonSniperFilterOnly &&
                     !session.LogicSettings.PokemonToSnipe.Pokemon.Contains(pokemon.PokemonId)) ||
                    (session.LogicSettings.UsePokemonToNotCatchFilter &&
                     session.LogicSettings.PokemonsNotToCatch.Contains(pokemon.PokemonId)))
                {
                    Logger.Write(session.Translation.GetTranslation(TranslationString.PokemonSkipped,
                                                                    session.Translation.GetPokemonTranslation(pokemon.PokemonId)));
                    continue;
                }

                var distance = LocationUtils.CalculateDistanceInMeters(session.Client.CurrentLatitude,
                                                                       session.Client.CurrentLongitude, pokemon.Latitude, pokemon.Longitude);
                await Task.Delay(distance > 100? 500 : 100, cancellationToken);

                //to avoid duplicated encounter when snipe priority pokemon

                if (encounter == null || encounter.Status != EncounterResponse.Types.Status.EncounterSuccess)
                {
                    encounter =
                        await session.Client.Encounter.EncounterPokemon(pokemon.EncounterId, pokemon.SpawnPointId);
                }

                if (encounter.Status == EncounterResponse.Types.Status.EncounterSuccess &&
                    session.LogicSettings.CatchPokemon)
                {
                    // Catch the Pokemon
                    await CatchPokemonTask.Execute(session, cancellationToken, encounter, pokemon,
                                                   currentFortData : null, sessionAllowTransfer : sessionAllowTransfer);
                }
                else if (encounter.Status == EncounterResponse.Types.Status.PokemonInventoryFull)
                {
                    if (session.LogicSettings.TransferDuplicatePokemon || session.LogicSettings.TransferWeakPokemon)
                    {
                        session.EventDispatcher.Send(new WarnEvent
                        {
                            Message = session.Translation.GetTranslation(TranslationString.InvFullTransferring)
                        });
                        if (session.LogicSettings.TransferDuplicatePokemon)
                        {
                            await TransferDuplicatePokemonTask.Execute(session, cancellationToken);
                        }
                        if (session.LogicSettings.TransferWeakPokemon)
                        {
                            await TransferWeakPokemonTask.Execute(session, cancellationToken);
                        }
                    }
                    else
                    {
                        session.EventDispatcher.Send(new WarnEvent
                        {
                            Message = session.Translation.GetTranslation(TranslationString.InvFullTransferManually)
                        });
                    }
                }
                else
                {
                    session.EventDispatcher.Send(new WarnEvent
                    {
                        Message =
                            session.Translation.GetTranslation(TranslationString.EncounterProblem, encounter.Status)
                    });
                }
                encounter = null;
                // If pokemon is not last pokemon in list, create delay between catches, else keep moving.
                if (!Equals(pokemons.ElementAtOrDefault(pokemons.Count() - 1), pokemon))
                {
                    await Task.Delay(session.LogicSettings.DelayBetweenPokemonCatch, cancellationToken);
                }
            }
        }
Beispiel #19
0
        public static async Task Execute(ISession session, FortData currentFortData, CancellationToken cancellationToken)
        {
            cancellationToken.ThrowIfCancellationRequested();
            if (!session.LogicSettings.CatchPokemon ||
                session.CatchBlockTime > DateTime.Now)
            {
                return;
            }

            Logger.Write(session.Translation.GetTranslation(TranslationString.LookingForLurePokemon), LogLevel.Debug);

            var fortId = currentFortData.Id;

            var pokemonId = currentFortData.LureInfo.ActivePokemonId;

            if ((session.LogicSettings.UsePokemonSniperFilterOnly && !session.LogicSettings.PokemonToSnipe.Pokemon.Contains(pokemonId)) ||
                (session.LogicSettings.UsePokemonToNotCatchFilter && session.LogicSettings.PokemonsNotToCatch.Contains(pokemonId)))
            {
                session.EventDispatcher.Send(new NoticeEvent
                {
                    Message = session.Translation.GetTranslation(TranslationString.PokemonSkipped, pokemonId)
                });
            }
            else
            {
                var encounterId = currentFortData.LureInfo.EncounterId;
                if (session.Cache.Get(currentFortData.LureInfo.EncounterId.ToString()) != null)
                {
                    return;                                                                             //pokemon been ignore before
                }
                var encounter = await session.Client.Encounter.EncounterLurePokemon(encounterId, fortId);

                if (encounter.Result == DiskEncounterResponse.Types.Result.Success && session.LogicSettings.CatchPokemon)
                {
                    var pokemon = new MapPokemon
                    {
                        EncounterId           = encounterId,
                        ExpirationTimestampMs = currentFortData.LureInfo.LureExpiresTimestampMs,
                        Latitude     = currentFortData.Latitude,
                        Longitude    = currentFortData.Longitude,
                        PokemonId    = currentFortData.LureInfo.ActivePokemonId,
                        SpawnPointId = currentFortData.Id
                    };

                    // Catch the Pokemon
                    await CatchPokemonTask.Execute(session, cancellationToken, encounter, pokemon,
                                                   currentFortData, sessionAllowTransfer : true);
                }
                else if (encounter.Result == DiskEncounterResponse.Types.Result.PokemonInventoryFull)
                {
                    if (session.LogicSettings.TransferDuplicatePokemon || session.LogicSettings.TransferWeakPokemon)
                    {
                        session.EventDispatcher.Send(new WarnEvent
                        {
                            Message = session.Translation.GetTranslation(TranslationString.InvFullTransferring)
                        });
                        if (session.LogicSettings.TransferDuplicatePokemon)
                        {
                            await TransferDuplicatePokemonTask.Execute(session, cancellationToken);
                        }
                        if (session.LogicSettings.TransferWeakPokemon)
                        {
                            await TransferWeakPokemonTask.Execute(session, cancellationToken);
                        }
                    }
                    else
                    {
                        session.EventDispatcher.Send(new WarnEvent
                        {
                            Message = session.Translation.GetTranslation(TranslationString.InvFullTransferManually)
                        });
                    }
                }
                else
                {
                    if (encounter.Result.ToString().Contains("NotAvailable"))
                    {
                        return;
                    }
                    session.EventDispatcher.Send(new WarnEvent
                    {
                        Message =
                            session.Translation.GetTranslation(TranslationString.EncounterProblemLurePokemon,
                                                               encounter.Result)
                    });
                }
            }
        }
Beispiel #20
0
        public static async Task Execute(ISession session, CancellationToken cancellationToken)
        {
            var tracks    = GetGpxTracks(session);
            var eggWalker = new EggWalker(1000, session);

            for (var curTrk = 0; curTrk < tracks.Count; curTrk++)
            {
                cancellationToken.ThrowIfCancellationRequested();

                var track         = tracks.ElementAt(curTrk);
                var trackSegments = track.Segments;

                if (curTrkSeg >= trackSegments.Count)
                {
                    curTrkSeg = 0;
                }
                for (; curTrkSeg < trackSegments.Count; curTrkSeg++)
                {
                    cancellationToken.ThrowIfCancellationRequested();

                    var trackPoints = track.Segments.ElementAt(curTrkSeg).TrackPoints;

                    if (curTrkPt >= trackPoints.Count)
                    {
                        curTrkPt = 0;
                    }
                    for (; curTrkPt < trackPoints.Count; curTrkPt++)
                    {
                        cancellationToken.ThrowIfCancellationRequested();

                        var nextPoint = trackPoints.ElementAt(curTrkPt);
                        var distance  = LocationUtils.CalculateDistanceInMeters(session.Client.CurrentLatitude,
                                                                                session.Client.CurrentLongitude,
                                                                                Convert.ToDouble(nextPoint.Lat, CultureInfo.InvariantCulture),
                                                                                Convert.ToDouble(nextPoint.Lon, CultureInfo.InvariantCulture));

                        if (distance > 5000)
                        {
                            session.EventDispatcher.Send(new ErrorEvent
                            {
                                Message =
                                    session.Translation.GetTranslation(TranslationString.DesiredDestTooFar,
                                                                       nextPoint.Lat, nextPoint.Lon, session.Client.CurrentLatitude,
                                                                       session.Client.CurrentLongitude)
                            });
                            break;
                        }

                        var pokestopList = await GetPokeStops(session);

                        while (pokestopList.Any())
                        // warning: this is never entered due to ps cooldowns from UseNearbyPokestopsTask
                        {
                            cancellationToken.ThrowIfCancellationRequested();

                            pokestopList =
                                pokestopList.OrderBy(
                                    i =>
                                    LocationUtils.CalculateDistanceInMeters(session.Client.CurrentLatitude,
                                                                            session.Client.CurrentLongitude, i.Latitude, i.Longitude)).ToList();
                            var pokeStop = pokestopList[0];
                            pokestopList.RemoveAt(0);

                            var fortInfo =
                                await session.Client.Fort.GetFort(pokeStop.Id, pokeStop.Latitude, pokeStop.Longitude);

                            if (pokeStop.LureInfo != null)
                            {
                                await CatchLurePokemonsTask.Execute(session, pokeStop, cancellationToken);
                            }

                            var fortSearch =
                                await session.Client.Fort.SearchFort(pokeStop.Id, pokeStop.Latitude, pokeStop.Longitude);

                            if (fortSearch.ExperienceAwarded > 0)
                            {
                                session.EventDispatcher.Send(new FortUsedEvent
                                {
                                    Id        = pokeStop.Id,
                                    Name      = fortInfo.Name,
                                    Exp       = fortSearch.ExperienceAwarded,
                                    Gems      = fortSearch.GemsAwarded,
                                    Items     = StringUtils.GetSummedFriendlyNameOfItemAwardList(fortSearch.ItemsAwarded),
                                    Latitude  = pokeStop.Latitude,
                                    Longitude = pokeStop.Longitude
                                });
                            }
                            else
                            {
                                await RecycleItemsTask.Execute(session, cancellationToken);
                            }

                            if (fortSearch.ItemsAwarded.Count > 0)
                            {
                                await session.Inventory.RefreshCachedInventory();
                            }
                        }

                        if (DateTime.Now > _lastTasksCall)
                        {
                            _lastTasksCall =
                                DateTime.Now.AddMilliseconds(Math.Min(session.LogicSettings.DelayBetweenPlayerActions,
                                                                      3000));

                            await RecycleItemsTask.Execute(session, cancellationToken);

                            if (session.LogicSettings.EvolveAllPokemonWithEnoughCandy ||
                                session.LogicSettings.EvolveAllPokemonAboveIv ||
                                session.LogicSettings.UseLuckyEggsWhileEvolving ||
                                session.LogicSettings.KeepPokemonsThatCanEvolve)
                            {
                                await EvolvePokemonTask.Execute(session, cancellationToken);
                            }
                            await GetPokeDexCount.Execute(session, cancellationToken);

                            if (session.LogicSettings.AutomaticallyLevelUpPokemon)
                            {
                                await LevelUpPokemonTask.Execute(session, cancellationToken);
                            }
                            if (session.LogicSettings.UseLuckyEggConstantly)
                            {
                                await UseLuckyEggConstantlyTask.Execute(session, cancellationToken);
                            }
                            if (session.LogicSettings.UseIncenseConstantly)
                            {
                                await UseIncenseConstantlyTask.Execute(session, cancellationToken);
                            }
                            if (session.LogicSettings.TransferDuplicatePokemon)
                            {
                                await TransferDuplicatePokemonTask.Execute(session, cancellationToken);
                            }
                            if (session.LogicSettings.TransferWeakPokemon)
                            {
                                await TransferWeakPokemonTask.Execute(session, cancellationToken);
                            }
                            if (session.LogicSettings.RenamePokemon)
                            {
                                await RenamePokemonTask.Execute(session, cancellationToken);
                            }

                            if (session.LogicSettings.AutoFavoritePokemon)
                            {
                                await FavoritePokemonTask.Execute(session, cancellationToken);
                            }

                            if (session.LogicSettings.SnipeAtPokestops || session.LogicSettings.UseSnipeLocationServer)
                            {
                                await SnipePokemonTask.Execute(session, cancellationToken);
                            }
                        }

                        var geo = new GeoCoordinate(Convert.ToDouble(trackPoints.ElementAt(curTrkPt).Lat, CultureInfo.InvariantCulture),
                                                    Convert.ToDouble(trackPoints.ElementAt(curTrkPt).Lon, CultureInfo.InvariantCulture));

                        await session.Navigation.Move(geo,
                                                      async() =>
                        {
                            await CatchNearbyPokemonsTask.Execute(session, cancellationToken);
                            //Catch Incense Pokemon
                            await CatchIncensePokemonsTask.Execute(session, cancellationToken);
                            await UseNearbyPokestopsTask.Execute(session, cancellationToken);
                            return(true);
                        },
                                                      session,
                                                      cancellationToken);

                        await eggWalker.ApplyDistance(distance, cancellationToken);
                    } //end trkpts
                }     //end trksegs
            }         //end tracks
        }
Beispiel #21
0
        public static async Task Execute(ISession session, CancellationToken cancellationToken)
        {
            cancellationToken.ThrowIfCancellationRequested();

            var distanceFromStart = LocationUtils.CalculateDistanceInMeters(
                session.Settings.DefaultLatitude, session.Settings.DefaultLongitude,
                session.Client.CurrentLatitude, session.Client.CurrentLongitude);

            // Edge case for when the client somehow ends up outside the defined radius
            if (session.LogicSettings.MaxTravelDistanceInMeters != 0 &&
                distanceFromStart > session.LogicSettings.MaxTravelDistanceInMeters)
            {
                Logger.Write(
                    session.Translation.GetTranslation(TranslationString.FarmPokestopsOutsideRadius, distanceFromStart),
                    LogLevel.Warning);

                await session.Navigation.Move(
                    new GeoCoordinate(session.Settings.DefaultLatitude, session.Settings.DefaultLongitude, LocationUtils.getElevation(session.Settings.DefaultLatitude, session.Settings.DefaultLongitude)),
                    session.LogicSettings.WalkingSpeedInKilometerPerHour, null, cancellationToken, session.LogicSettings.DisableHumanWalking);
            }

            var pokestopList = await GetPokeStops(session);

            var stopsHit = 0;
            var rc       = new Random(); //initialize pokestop random cleanup counter first time

            storeRI = rc.Next(8, 15);
            var eggWalker = new EggWalker(1000, session);

            if (pokestopList.Count <= 0)
            {
                session.EventDispatcher.Send(new WarnEvent
                {
                    Message = session.Translation.GetTranslation(TranslationString.FarmPokestopsNoUsableFound)
                });
            }

            session.EventDispatcher.Send(new PokeStopListEvent {
                Forts = pokestopList
            });

            while (pokestopList.Any())
            {
                cancellationToken.ThrowIfCancellationRequested();

                //resort
                pokestopList =
                    pokestopList.OrderBy(
                        i =>
                        LocationUtils.CalculateDistanceInMeters(session.Client.CurrentLatitude,
                                                                session.Client.CurrentLongitude, i.Latitude, i.Longitude)).ToList();
                var pokeStop = pokestopList[0];
                pokestopList.RemoveAt(0);

                var distance = LocationUtils.CalculateDistanceInMeters(session.Client.CurrentLatitude,
                                                                       session.Client.CurrentLongitude, pokeStop.Latitude, pokeStop.Longitude);
                var fortInfo = await session.Client.Fort.GetFort(pokeStop.Id, pokeStop.Latitude, pokeStop.Longitude);

                session.EventDispatcher.Send(new FortTargetEvent {
                    Name = fortInfo.Name, Distance = distance
                });

                await session.Navigation.Move(new GeoCoordinate(pokeStop.Latitude, pokeStop.Longitude, LocationUtils.getElevation(pokeStop.Latitude, pokeStop.Longitude)),
                                              session.LogicSettings.WalkingSpeedInKilometerPerHour,
                                              async() =>
                {
                    // Catch normal map Pokemon
                    await CatchNearbyPokemonsTask.Execute(session, cancellationToken);
                    //Catch Incense Pokemon
                    await CatchIncensePokemonsTask.Execute(session, cancellationToken);
                    return(true);
                }, cancellationToken, session.LogicSettings.DisableHumanWalking);

                //Catch Lure Pokemon
                if (pokeStop.LureInfo != null)
                {
                    await CatchLurePokemonsTask.Execute(session, pokeStop, cancellationToken);
                }

                FortSearchResponse fortSearch;
                var       timesZeroXPawarded = 0;
                var       fortTry            = 0;  //Current check
                const int retryNumber        = 50; //How many times it needs to check to clear softban
                const int zeroCheck          = 5;  //How many times it checks fort before it thinks it's softban
                do
                {
                    cancellationToken.ThrowIfCancellationRequested();

                    fortSearch =
                        await session.Client.Fort.SearchFort(pokeStop.Id, pokeStop.Latitude, pokeStop.Longitude);

                    if (fortSearch.ExperienceAwarded > 0 && timesZeroXPawarded > 0)
                    {
                        timesZeroXPawarded = 0;
                    }
                    if (fortSearch.ExperienceAwarded == 0)
                    {
                        timesZeroXPawarded++;

                        if (timesZeroXPawarded > zeroCheck)
                        {
                            if ((int)fortSearch.CooldownCompleteTimestampMs != 0)
                            {
                                break;
                                // Check if successfully looted, if so program can continue as this was "false alarm".
                            }

                            fortTry += 1;

                            session.EventDispatcher.Send(new FortFailedEvent
                            {
                                Name = fortInfo.Name,
                                Try  = fortTry,
                                Max  = retryNumber - zeroCheck
                            });

                            DelayingUtils.Delay(session.LogicSettings.DelayBetweenPlayerActions, 0);
                        }
                    }
                    else
                    {
                        session.EventDispatcher.Send(new FortUsedEvent
                        {
                            Id            = pokeStop.Id,
                            Name          = fortInfo.Name,
                            Exp           = fortSearch.ExperienceAwarded,
                            Gems          = fortSearch.GemsAwarded,
                            Items         = StringUtils.GetSummedFriendlyNameOfItemAwardList(fortSearch.ItemsAwarded),
                            Latitude      = pokeStop.Latitude,
                            Longitude     = pokeStop.Longitude,
                            InventoryFull = fortSearch.Result == FortSearchResponse.Types.Result.InventoryFull
                        });

                        if (fortSearch.Result == FortSearchResponse.Types.Result.InventoryFull)
                        {
                            storeRI = 1;
                        }

                        break; //Continue with program as loot was succesfull.
                    }
                } while (fortTry < retryNumber - zeroCheck);
                //Stop trying if softban is cleaned earlier or if 40 times fort looting failed.

                await eggWalker.ApplyDistance(distance, cancellationToken);

                if (++stopsHit >= storeRI)     //TODO: OR item/pokemon bag is full //check stopsHit against storeRI random without dividing.
                {
                    storeRI  = rc.Next(6, 12); //set new storeRI for new random value
                    stopsHit = 0;

                    await RecycleItemsTask.Execute(session, cancellationToken);

                    if (fortSearch.ItemsAwarded.Count > 0)
                    {
                        await session.Inventory.RefreshCachedInventory();
                    }

                    if (session.LogicSettings.EvolveAllPokemonWithEnoughCandy ||
                        session.LogicSettings.EvolveAllPokemonAboveIv ||
                        session.LogicSettings.UseLuckyEggsWhileEvolving ||
                        session.LogicSettings.KeepPokemonsThatCanEvolve)
                    {
                        await EvolvePokemonTask.Execute(session, cancellationToken);
                    }

                    if (session.LogicSettings.UseLuckyEggConstantly)
                    {
                        await UseLuckyEggConstantlyTask.Execute(session, cancellationToken);
                    }

                    if (session.LogicSettings.UseIncenseConstantly)
                    {
                        await UseIncenseConstantlyTask.Execute(session, cancellationToken);
                    }

                    if (session.LogicSettings.TransferDuplicatePokemon)
                    {
                        await TransferDuplicatePokemonTask.Execute(session, cancellationToken);
                    }

                    if (session.LogicSettings.TransferWeakPokemon)
                    {
                        await TransferWeakPokemonTask.Execute(session, cancellationToken);
                    }

                    if (session.LogicSettings.RenamePokemon)
                    {
                        await RenamePokemonTask.Execute(session, cancellationToken);
                    }

                    if (session.LogicSettings.AutoFavoritePokemon)
                    {
                        await FavoritePokemonTask.Execute(session, cancellationToken);
                    }

                    if (session.LogicSettings.AutomaticallyLevelUpPokemon)
                    {
                        await LevelUpPokemonTask.Execute(session, cancellationToken);
                    }

                    await GetPokeDexCount.Execute(session, cancellationToken);
                }

                if (session.LogicSettings.SnipeAtPokestops || session.LogicSettings.UseSnipeLocationServer)
                {
                    await SnipePokemonTask.Execute(session, cancellationToken);
                }
            }
        }
Beispiel #22
0
        public static async Task <bool> CatchFromService(ISession session,
                                                         CancellationToken cancellationToken, MSniperInfo2 encounterId)
        {
            cancellationToken.ThrowIfCancellationRequested();

            double lat = session.Client.CurrentLatitude;
            double lon = session.Client.CurrentLongitude;

            bool captchaShowed = false;
            EncounterResponse encounter;

            try
            {
                // Speed set to 0 for random speed.
                await LocationUtils.UpdatePlayerLocationWithAltitude(
                    session,
                    new GeoCoordinate(encounterId.Latitude, encounterId.Longitude, session.Client.CurrentAltitude),
                    0
                    );

                await Task.Delay(1000, cancellationToken);

                encounter = await session.Client.Encounter.EncounterPokemon(encounterId.EncounterId, encounterId.SpawnPointId);

#if DEBUG
                if (encounter != null && encounter.Status != EncounterResponse.Types.Status.EncounterSuccess)
                {
                    Debug.WriteLine($"{encounter}");

                    Logger.Write($"{encounter}");
                }
#endif
            }
            catch (CaptchaException ex)
            {
                captchaShowed = true;
                throw ex;
            }
            catch (Exception)
            {
                return(false);
            }
            finally
            {
                if (!captchaShowed)
                {
                    //TODO - What if udpate location failed
                    // Speed set to 0 for random speed.
                    var response = await LocationUtils.UpdatePlayerLocationWithAltitude(
                        session,
                        new GeoCoordinate(lat, lon, session.Client.CurrentAltitude),
                        0
                        );
                }
                else
                {
                    session.Client.Player.SetCoordinates(lat, lon, session.Client.CurrentAltitude); //only reset d
                }
            }

            if (encounter.Status == EncounterResponse.Types.Status.PokemonInventoryFull)
            {
                Logger.Write("Pokemon bag full, snipe cancel");
                await TransferDuplicatePokemonTask.Execute(session, cancellationToken);

                return(false);
            }
            PokemonData encounteredPokemon;

            // Catch if it's a WildPokemon (MSniping not allowed for Incense pokemons)
            if (encounter?.Status == EncounterResponse.Types.Status.EncounterSuccess)
            {
                encounteredPokemon = encounter.WildPokemon?.PokemonData;
            }
            else
            {
                Logger.Write($"Pokemon despawned or wrong link format!", LogLevel.Service, ConsoleColor.Gray);
                return(false);
                //return await CatchWithSnipe(session, encounterId, cancellationToken);// No success to work with
            }

            var pokemon = new MapPokemon
            {
                EncounterId  = encounterId.EncounterId,
                Latitude     = encounterId.Latitude,
                Longitude    = encounterId.Longitude,
                PokemonId    = encounteredPokemon.PokemonId,
                SpawnPointId = encounterId.SpawnPointId
            };

            return(await CatchPokemonTask.Execute(
                       session, cancellationToken, encounter, pokemon, currentFortData : null, sessionAllowTransfer : true
                       ));
        }
        public static async Task Execute(ISession session, CancellationToken cancellationToken)
        {
            cancellationToken.ThrowIfCancellationRequested();

            Logger.Write(session.Translation.GetTranslation(TranslationString.LookingForIncensePokemon), LogLevel.Debug);

            var incensePokemon = await session.Client.Map.GetIncensePokemons();

            if (incensePokemon.Result == GetIncensePokemonResponse.Types.Result.IncenseEncounterAvailable)
            {
                var pokemon = new MapPokemon
                {
                    EncounterId           = incensePokemon.EncounterId,
                    ExpirationTimestampMs = incensePokemon.DisappearTimestampMs,
                    Latitude     = incensePokemon.Latitude,
                    Longitude    = incensePokemon.Longitude,
                    PokemonId    = incensePokemon.PokemonId,
                    SpawnPointId = incensePokemon.EncounterLocation
                };

                if (session.LogicSettings.UsePokemonToNotCatchFilter &&
                    session.LogicSettings.PokemonsNotToCatch.Contains(pokemon.PokemonId))
                {
                    Logger.Write(session.Translation.GetTranslation(TranslationString.PokemonIgnoreFilter,
                                                                    pokemon.PokemonId));
                }
                else
                {
                    var distance = LocationUtils.CalculateDistanceInMeters(session.Client.CurrentLatitude,
                                                                           session.Client.CurrentLongitude, pokemon.Latitude, pokemon.Longitude);
                    await Task.Delay(distance > 100? 3000 : 500, cancellationToken);

                    var encounter =
                        await
                        session.Client.Encounter.EncounterIncensePokemon((long)pokemon.EncounterId,
                                                                         pokemon.SpawnPointId);

                    if (encounter.Result == IncenseEncounterResponse.Types.Result.IncenseEncounterSuccess)
                    {
                        await CatchPokemonTask.Execute(session, cancellationToken, encounter, pokemon);
                    }
                    else if (encounter.Result == IncenseEncounterResponse.Types.Result.PokemonInventoryFull)
                    {
                        if (session.LogicSettings.TransferDuplicatePokemon)
                        {
                            session.EventDispatcher.Send(new WarnEvent
                            {
                                Message = session.Translation.GetTranslation(TranslationString.InvFullTransferring)
                            });
                            await TransferDuplicatePokemonTask.Execute(session, cancellationToken);
                        }
                        else
                        {
                            session.EventDispatcher.Send(new WarnEvent
                            {
                                Message = session.Translation.GetTranslation(TranslationString.InvFullTransferManually)
                            });
                        }
                    }
                    else
                    {
                        session.EventDispatcher.Send(new WarnEvent
                        {
                            Message =
                                session.Translation.GetTranslation(TranslationString.EncounterProblem, encounter.Result)
                        });
                    }
                }
            }
        }
        public static async Task Execute(ISession session, CancellationToken cancellationToken,
                                         PokemonId priority = PokemonId.Missingno, bool sessionAllowTransfer = true)
        {
            var manager = TinyIoCContainer.Current.Resolve <MultiAccountManager>();

            manager.ThrowIfSwitchAccountRequested();
            cancellationToken.ThrowIfCancellationRequested();

            if (!session.LogicSettings.CatchPokemon)
            {
                return;
            }

            var totalBalls = (await session.Inventory.GetItems().ConfigureAwait(false)).Where(x => x.ItemId == ItemId.ItemPokeBall || x.ItemId == ItemId.ItemGreatBall || x.ItemId == ItemId.ItemUltraBall).Sum(x => x.Count);

            if (session.SaveBallForByPassCatchFlee && totalBalls < 130)
            {
                return;
            }

            if (session.Stats.CatchThresholdExceeds(session))
            {
                if (manager.AllowMultipleBot() &&
                    session.LogicSettings.MultipleBotConfig.SwitchOnCatchLimit &&
                    manager.AllowSwitch()
                    )
                {
                    throw new ActiveSwitchByRuleException()
                          {
                              MatchedRule  = SwitchRules.CatchLimitReached,
                              ReachedValue = session.LogicSettings.CatchPokemonLimit
                          };
                }

                return;
            }

            Logger.Write(session.Translation.GetTranslation(TranslationString.LookingForPokemon), LogLevel.Debug);

            var nearbyPokemons = await GetNearbyPokemons(session).ConfigureAwait(false);

            Logger.Write($"There are {nearbyPokemons.Count()} pokemon nearby.", LogLevel.Debug);

            if (nearbyPokemons == null)
            {
                return;
            }

            var priorityPokemon = nearbyPokemons.Where(p => p.PokemonId == priority).FirstOrDefault();
            var pokemons        = nearbyPokemons.Where(p => p.PokemonId != priority).ToList();

            //add pokemons to map
            OnPokemonEncounterEvent(pokemons.ToList());

            EncounterResponse encounter = null;

            //if that is snipe pokemon and inventories if full, execute transfer to get more room for pokemon
            if (priorityPokemon != null)
            {
                pokemons.Insert(0, priorityPokemon);
                await LocationUtils.UpdatePlayerLocationWithAltitude(session,
                                                                     new GeoCoordinate(priorityPokemon.Latitude, priorityPokemon.Longitude, session.Client.CurrentAltitude), 0).ConfigureAwait(false); // Set speed to 0 for random speed.

                encounter = await session.Client.Encounter
                            .EncounterPokemon(priorityPokemon.EncounterId, priorityPokemon.SpawnPointId).ConfigureAwait(false);

                if (encounter.Status == EncounterResponse.Types.Status.PokemonInventoryFull)
                {
                    if (session.LogicSettings.TransferDuplicatePokemon)
                    {
                        await TransferDuplicatePokemonTask.Execute(session, cancellationToken).ConfigureAwait(false);
                    }

                    if (session.LogicSettings.TransferWeakPokemon)
                    {
                        await TransferWeakPokemonTask.Execute(session, cancellationToken).ConfigureAwait(false);
                    }

                    if (session.LogicSettings.EvolveAllPokemonAboveIv ||
                        session.LogicSettings.EvolveAllPokemonWithEnoughCandy ||
                        session.LogicSettings.UseLuckyEggsWhileEvolving ||
                        session.LogicSettings.KeepPokemonsThatCanEvolve)
                    {
                        await EvolvePokemonTask.Execute(session, cancellationToken).ConfigureAwait(false);
                    }
                }
            }

            var allitems = await session.Inventory.GetItems().ConfigureAwait(false);

            var pokeBallsCount   = allitems.FirstOrDefault(i => i.ItemId == ItemId.ItemPokeBall)?.Count;
            var greatBallsCount  = allitems.FirstOrDefault(i => i.ItemId == ItemId.ItemGreatBall)?.Count;
            var ultraBallsCount  = allitems.FirstOrDefault(i => i.ItemId == ItemId.ItemUltraBall)?.Count;
            var masterBallsCount = allitems.FirstOrDefault(i => i.ItemId == ItemId.ItemMasterBall)?.Count;

            masterBallsCount = masterBallsCount ?? 0; //return null ATM. need this code to logic check work
            var PokeBalls = pokeBallsCount + greatBallsCount + ultraBallsCount + masterBallsCount;

            if (0 < pokemons.Count && PokeBalls >= session.LogicSettings.PokeballsToKeepForSnipe) // Don't display if not enough Pokeballs - TheWizrad1328
            {
                Logger.Write($"Catching {pokemons.Count} Pokemon Nearby...", LogLevel.Info);
            }

            foreach (var pokemon in pokemons)
            {
                await MSniperServiceTask.Execute(session, cancellationToken).ConfigureAwait(false);

                /*
                 * if (LocationUtils.CalculateDistanceInMeters(pokemon.Latitude, pokemon.Longitude, session.Client.CurrentLatitude, session.Client.CurrentLongitude) > session.Client.GlobalSettings.MapSettings.EncounterRangeMeters)
                 * {
                 *  Logger.Debug($"THIS POKEMON IS TOO FAR, {pokemon.Latitude}, {pokemon.Longitude}");
                 *  continue;
                 * }
                 */

                cancellationToken.ThrowIfCancellationRequested();
                TinyIoC.TinyIoCContainer.Current.Resolve <MultiAccountManager>().ThrowIfSwitchAccountRequested();

                if (session.Cache.GetCacheItem(CatchPokemonTask.GetEncounterCacheKey(pokemon.EncounterId)) != null)
                {
                    continue; //this pokemon has been skipped because not meet with catch criteria before.
                }

                if (PokeBalls < session.LogicSettings.PokeballsToKeepForSnipe && session.CatchBlockTime < DateTime.Now)
                {
                    session.CatchBlockTime = DateTime.Now.AddMinutes(session.LogicSettings.OutOfBallCatchBlockTime);
                    Logger.Write(session.Translation.GetTranslation(TranslationString.CatchPokemonDisable,
                                                                    session.LogicSettings.OutOfBallCatchBlockTime, session.LogicSettings.PokeballsToKeepForSnipe));
                    return;
                }

                if (session.CatchBlockTime > DateTime.Now)
                {
                    return;
                }

                if ((session.LogicSettings.UsePokemonToCatchLocallyListOnly &&
                     !session.LogicSettings.PokemonToCatchLocally.Pokemon.Contains(pokemon.PokemonId)) ||
                    (session.LogicSettings.UsePokemonToNotCatchFilter &&
                     session.LogicSettings.PokemonsNotToCatch.Contains(pokemon.PokemonId)))
                {
                    Logger.Write(session.Translation.GetTranslation(TranslationString.PokemonSkipped,
                                                                    session.Translation.GetPokemonTranslation(pokemon.PokemonId)));
                    continue;
                }

                /*
                 * var distance = LocationUtils.CalculateDistanceInMeters(session.Client.CurrentLatitude,
                 *  session.Client.CurrentLongitude, pokemon.Latitude, pokemon.Longitude);
                 * await Task.Delay(distance > 100 ? 500 : 100, cancellationToken).ConfigureAwait(false);
                 */

                //to avoid duplicated encounter when snipe priority pokemon

                if (encounter == null || encounter.Status != EncounterResponse.Types.Status.EncounterSuccess)
                {
                    await LocationUtils.UpdatePlayerLocationWithAltitude(session,
                                                                         new GeoCoordinate(pokemon.Latitude, pokemon.Longitude, session.Client.CurrentAltitude), 0).ConfigureAwait(false); // Set speed to 0 for random speed.

                    encounter =
                        await session.Client.Encounter.EncounterPokemon(pokemon.EncounterId, pokemon.SpawnPointId).ConfigureAwait(false);
                }

                if (encounter.Status == EncounterResponse.Types.Status.EncounterSuccess &&
                    session.LogicSettings.CatchPokemon)
                {
                    // Catch the Pokemon
                    await CatchPokemonTask.Execute(session, cancellationToken, encounter, pokemon,
                                                   currentFortData : null, sessionAllowTransfer : sessionAllowTransfer).ConfigureAwait(false);
                }
                else if (encounter.Status == EncounterResponse.Types.Status.PokemonInventoryFull)
                {
                    if (session.LogicSettings.TransferDuplicatePokemon || session.LogicSettings.TransferWeakPokemon)
                    {
                        session.EventDispatcher.Send(new WarnEvent
                        {
                            Message = session.Translation.GetTranslation(TranslationString.InvFullTransferring)
                        });
                        if (session.LogicSettings.TransferDuplicatePokemon)
                        {
                            await TransferDuplicatePokemonTask.Execute(session, cancellationToken).ConfigureAwait(false);
                        }
                        if (session.LogicSettings.TransferWeakPokemon)
                        {
                            await TransferWeakPokemonTask.Execute(session, cancellationToken).ConfigureAwait(false);
                        }
                        if (session.LogicSettings.EvolveAllPokemonAboveIv ||
                            session.LogicSettings.EvolveAllPokemonWithEnoughCandy ||
                            session.LogicSettings.UseLuckyEggsWhileEvolving ||
                            session.LogicSettings.KeepPokemonsThatCanEvolve)
                        {
                            await EvolvePokemonTask.Execute(session, cancellationToken).ConfigureAwait(false);
                        }
                    }
                    else
                    {
                        session.EventDispatcher.Send(new WarnEvent
                        {
                            Message = session.Translation.GetTranslation(TranslationString.InvFullTransferManually)
                        });
                    }
                }
                else
                {
                    session.EventDispatcher.Send(new WarnEvent
                    {
                        Message =
                            session.Translation.GetTranslation(TranslationString.EncounterProblem, encounter.Status)
                    });
                }
                encounter = null;
                // If pokemon is not last pokemon in list, create delay between catches, else keep moving.
                if (!Equals(pokemons.ElementAtOrDefault(pokemons.Count() - 1), pokemon))
                {
                    await Task.Delay(session.LogicSettings.DelayBetweenPokemonCatch, cancellationToken).ConfigureAwait(false);
                }
            }
        }
Beispiel #25
0
        public static async Task <bool> Snipe(ISession session, IEnumerable <PokemonId> pokemonIds, double latitude,
                                              double longitude, CancellationToken cancellationToken)
        {
            //if (LocsVisited.Contains(new PokemonLocation(latitude, longitude)))
            //    return;

            var currentLatitude  = session.Client.CurrentLatitude;
            var currentLongitude = session.Client.CurrentLongitude;
            var catchedPokemon   = false;

            session.EventDispatcher.Send(new SnipeModeEvent {
                Active = true
            });

            List <MapPokemon> catchablePokemon;
            int retry = 3;

            bool isCaptchaShow = false;

            try
            {
                do
                {
                    retry--;
                    LocationUtils.UpdatePlayerLocationWithAltitude(session, new GeoCoordinate(latitude, longitude, 10d), 0); // Set speed to 0 for random speed.
                    latitude  += 0.00000001;
                    longitude += 0.00000001;

                    session.EventDispatcher.Send(new UpdatePositionEvent
                    {
                        Longitude = longitude,
                        Latitude  = latitude
                    });
                    var mapObjects = await session.Client.Map.GetMapObjects(true);

                    catchablePokemon =
                        mapObjects.MapCells.SelectMany(q => q.CatchablePokemons)
                        .Where(q => pokemonIds.Contains(q.PokemonId))
                        .OrderByDescending(pokemon => PokemonInfo.CalculateMaxCp(pokemon.PokemonId))
                        .ToList();
                } while (catchablePokemon.Count == 0 && retry > 0);
            }
            catch (HasherException ex) { throw ex; }
            catch (CaptchaException ex)
            {
                throw ex;
            }
            catch (Exception e)
            {
                Logger.Write($"Error: {e.Message}", LogLevel.Error);
                throw e;
            }
            finally
            {
                //if(!isCaptchaShow)
                LocationUtils.UpdatePlayerLocationWithAltitude(session,
                                                               new GeoCoordinate(currentLatitude, currentLongitude, session.Client.CurrentAltitude), 0); // Set speed to 0 for random speed.
            }

            if (catchablePokemon.Count == 0)
            {
                // Pokemon not found but we still add to the locations visited, so we don't keep sniping
                // locations with no pokemon.
                if (!LocsVisited.Contains(new PokemonLocation(latitude, longitude)))
                {
                    LocsVisited.Add(new PokemonLocation(latitude, longitude));
                }

                session.EventDispatcher.Send(new SnipeEvent
                {
                    Message = session.Translation.GetTranslation(TranslationString.NoPokemonToSnipe),
                });

                session.EventDispatcher.Send(new SnipeFailedEvent
                {
                    Latitude  = latitude,
                    Longitude = longitude,
                    PokemonId = pokemonIds.FirstOrDefault()
                });

                return(false);
            }

            isCaptchaShow = false;
            foreach (var pokemon in catchablePokemon)
            {
                EncounterResponse encounter;
                try
                {
                    LocationUtils.UpdatePlayerLocationWithAltitude(session,
                                                                   new GeoCoordinate(latitude, longitude, session.Client.CurrentAltitude), 0); // Set speed to 0 for random speed.

                    encounter =
                        session.Client.Encounter.EncounterPokemon(pokemon.EncounterId, pokemon.SpawnPointId).Result;
                }
                catch (HasherException ex) { throw ex; }
                catch (CaptchaException ex)
                {
                    isCaptchaShow = true;
                    throw ex;
                }
                finally
                {
                    if (!isCaptchaShow)
                    {
                        LocationUtils.UpdatePlayerLocationWithAltitude(session,
                                                                       // Set speed to 0 for random speed.
                                                                       new GeoCoordinate(currentLatitude, currentLongitude, session.Client.CurrentAltitude), 0);
                    }
                }

                switch (encounter.Status)
                {
                case EncounterResponse.Types.Status.EncounterSuccess:
                    if (!LocsVisited.Contains(new PokemonLocation(latitude, longitude)))
                    {
                        LocsVisited.Add(new PokemonLocation(latitude, longitude));
                    }

                    //Also add exact pokemon location to LocsVisited, some times the server one differ a little.
                    if (!LocsVisited.Contains(new PokemonLocation(pokemon.Latitude, pokemon.Longitude)))
                    {
                        LocsVisited.Add(new PokemonLocation(pokemon.Latitude, pokemon.Longitude));
                    }
                    session.EventDispatcher.Send(new UpdatePositionEvent
                    {
                        Latitude  = currentLatitude,
                        Longitude = currentLongitude
                    });
                    catchedPokemon = await CatchPokemonTask.Execute(session, cancellationToken, encounter, pokemon,
                                                                    currentFortData : null, sessionAllowTransfer : true);

                    break;

                case EncounterResponse.Types.Status.PokemonInventoryFull:
                    if (session.LogicSettings.TransferDuplicatePokemon)
                    {
                        await TransferDuplicatePokemonTask.Execute(session, cancellationToken);
                    }
                    else
                    {
                        session.EventDispatcher.Send(new WarnEvent
                        {
                            Message = session.Translation.GetTranslation(TranslationString.InvFullTransferManually)
                        });
                    }
                    return(false);

                default:
                    session.EventDispatcher.Send(new WarnEvent
                    {
                        Message =
                            session.Translation.GetTranslation(
                                TranslationString.EncounterProblem, encounter.Status)
                    });
                    break;
                }

                if (!Equals(catchablePokemon.ElementAtOrDefault(catchablePokemon.Count - 1), pokemon))
                {
                    await Task.Delay(session.LogicSettings.DelayBetweenPokemonCatch, cancellationToken);
                }
            }

            _lastSnipe = DateTime.Now;

            if (catchedPokemon)
            {
                session.Stats.SnipeCount++;
                session.Stats.LastSnipeTime = _lastSnipe;
            }
            session.EventDispatcher.Send(new SnipeModeEvent {
                Active = false
            });
            return(true);
            //await Task.Delay(session.LogicSettings.DelayBetweenPlayerActions, cancellationToken);
        }
        public static async Task Execute(ISession session, CancellationToken cancellationToken)
        {
            TinyIoC.TinyIoCContainer.Current.Resolve <MultiAccountManager>().ThrowIfSwitchAccountRequested();
            cancellationToken.ThrowIfCancellationRequested();
            if (!session.LogicSettings.CatchPokemon || session.CatchBlockTime > DateTime.Now)
            {
                return;
            }

            Logger.Write(
                session.Translation.GetTranslation(TranslationString.LookingForIncensePokemon),
                LogLevel.Debug
                );

            var incensePokemon = await session.Client.Map.GetIncensePokemons().ConfigureAwait(false);

            if (incensePokemon.Result == GetIncensePokemonResponse.Types.Result.IncenseEncounterAvailable)
            {
                var pokemon = new MapPokemon
                {
                    EncounterId           = incensePokemon.EncounterId,
                    ExpirationTimestampMs = incensePokemon.DisappearTimestampMs,
                    Latitude     = incensePokemon.Latitude,
                    Longitude    = incensePokemon.Longitude,
                    PokemonId    = incensePokemon.PokemonId,
                    SpawnPointId = incensePokemon.EncounterLocation
                };

                //add delegate function
                OnPokemonEncounterEvent(new List <MapPokemon> {
                    pokemon
                });

                if (session.Cache.Get(CatchPokemonTask.GetEncounterCacheKey(incensePokemon.EncounterId)) != null)
                {
                    return; //pokemon been ignore before
                }
                if ((session.LogicSettings.UsePokemonToCatchLocallyListOnly && !session.LogicSettings.PokemonToCatchLocally.Pokemon.Contains(pokemon.PokemonId)) ||
                    (session.LogicSettings.UsePokemonToNotCatchFilter && session.LogicSettings.PokemonsNotToCatch.Contains(pokemon.PokemonId)))
                {
                    Logger.Write(session.Translation.GetTranslation(TranslationString.PokemonIgnoreFilter,
                                                                    session.Translation.GetPokemonTranslation(pokemon.PokemonId)));
                }
                else
                {
                    var distance = LocationUtils.CalculateDistanceInMeters(session.Client.CurrentLatitude,
                                                                           session.Client.CurrentLongitude, pokemon.Latitude, pokemon.Longitude);
                    await Task.Delay(distance > 100? 500 : 100, cancellationToken).ConfigureAwait(false);

                    var encounter =
                        await
                        session.Client.Encounter.EncounterIncensePokemon((ulong)pokemon.EncounterId,
                                                                         pokemon.SpawnPointId).ConfigureAwait(false);

                    if (encounter.Result == IncenseEncounterResponse.Types.Result.IncenseEncounterSuccess &&
                        session.LogicSettings.CatchPokemon)
                    {
                        //await CatchPokemonTask.Execute(session, cancellationToken, encounter, pokemon).ConfigureAwait(false);
                        await CatchPokemonTask.Execute(session, cancellationToken, encounter, pokemon,
                                                       currentFortData : null, sessionAllowTransfer : true).ConfigureAwait(false);
                    }
                    else if (encounter.Result == IncenseEncounterResponse.Types.Result.PokemonInventoryFull)
                    {
                        if (session.LogicSettings.TransferDuplicatePokemon || session.LogicSettings.TransferWeakPokemon)
                        {
                            session.EventDispatcher.Send(new WarnEvent
                            {
                                Message = session.Translation.GetTranslation(TranslationString.InvFullTransferring)
                            });
                            if (session.LogicSettings.TransferDuplicatePokemon)
                            {
                                await TransferDuplicatePokemonTask.Execute(session, cancellationToken).ConfigureAwait(false);
                            }
                            if (session.LogicSettings.TransferWeakPokemon)
                            {
                                await TransferWeakPokemonTask.Execute(session, cancellationToken).ConfigureAwait(false);
                            }
                            if (EvolvePokemonTask.IsActivated(session))
                            {
                                await EvolvePokemonTask.Execute(session, cancellationToken).ConfigureAwait(false);
                            }
                        }
                        else
                        {
                            session.EventDispatcher.Send(new WarnEvent
                            {
                                Message = session.Translation.GetTranslation(TranslationString.InvFullTransferManually)
                            });
                        }
                    }
                    else
                    {
                        session.EventDispatcher.Send(new WarnEvent
                        {
                            Message =
                                session.Translation.GetTranslation(TranslationString.EncounterProblem, encounter.Result)
                        });
                    }
                }
            }
        }
        public static async Task <bool> CatchFromService(ISession session,
                                                         CancellationToken cancellationToken, MSniperInfo2 encounterId)
        {
            cancellationToken.ThrowIfCancellationRequested();
            double originalLat = session.Client.CurrentLatitude;
            double originalLng = session.Client.CurrentLongitude;

            EncounterResponse encounter;

            try
            {
                // Speed set to 0 for random speed.
                LocationUtils.UpdatePlayerLocationWithAltitude(
                    session,
                    new GeoCoordinate(encounterId.Latitude, encounterId.Longitude, session.Client.CurrentAltitude),
                    0
                    );


                await session.Client.Misc.RandomAPICall();

                encounter = await session.Client.Encounter.EncounterPokemon(encounterId.EncounterId, encounterId.SpawnPointId);

                if (encounter != null && encounter.Status != EncounterResponse.Types.Status.EncounterSuccess)
                {
                    Logger.Debug($"{encounter}");
                }
                //pokemon has expired, send event to remove it.
                if (encounter != null && (encounter.Status == EncounterResponse.Types.Status.EncounterClosed ||
                                          encounter.Status == EncounterResponse.Types.Status.EncounterNotFound))
                {
                    session.EventDispatcher.Send(new SnipePokemonUpdateEvent(encounterId.EncounterId.ToString(), false, null));
                }
            }
            catch (CaptchaException ex)
            {
                throw ex;
            }
            catch (Exception)
            {
                return(false);
            }
            finally
            {
                session.Client.Player.SetCoordinates(originalLat, originalLng, session.Client.CurrentAltitude); //only reset d
            }

            if (encounter.Status == EncounterResponse.Types.Status.PokemonInventoryFull)
            {
                Logger.Write("Pokemon bag full, snipe cancel");
                await TransferDuplicatePokemonTask.Execute(session, cancellationToken);

                return(false);
            }

            if (encounter.Status == EncounterResponse.Types.Status.EncounterClosed)
            {
                Logger.Write("This pokemon has been expired");
                return(true);
            }
            PokemonData encounteredPokemon;

            // Catch if it's a WildPokemon (MSniping not allowed for Incense pokemons)
            if (encounter?.Status == EncounterResponse.Types.Status.EncounterSuccess)
            {
                encounteredPokemon = encounter.WildPokemon?.PokemonData;
            }
            else
            {
                Logger.Write($"Pokemon despawned or wrong link format!", LogLevel.Service, ConsoleColor.Gray);
                return(false);
                //return await CatchWithSnipe(session, encounterId, cancellationToken);// No success to work with
            }

            var pokemon = new MapPokemon
            {
                EncounterId  = encounterId.EncounterId,
                Latitude     = encounterId.Latitude,
                Longitude    = encounterId.Longitude,
                PokemonId    = encounteredPokemon.PokemonId,
                SpawnPointId = encounterId.SpawnPointId
            };

            return(await CatchPokemonTask.Execute(
                       session, cancellationToken, encounter, pokemon, currentFortData : null, sessionAllowTransfer : true
                       ));
        }
Beispiel #28
0
        private static async Task DoActionAtPokeStop(ISession session, CancellationToken cancellationToken, FortData pokeStop, FortDetailsResponse fortInfo, bool doNotTrySpin = false)
        {
            //Catch Lure Pokemon
            if (pokeStop.LureInfo != null)
            {
                // added for cooldowns
                await Task.Delay(Math.Min(session.LogicSettings.DelayBetweenPlayerActions, 3000)).ConfigureAwait(false);

                await CatchLurePokemonsTask.Execute(session, pokeStop, cancellationToken).ConfigureAwait(false);
            }

            // Spin as long as we haven't reached the user defined limits
            if (!_pokestopLimitReached && !_pokestopTimerReached)
            {
                await FarmPokestop(session, pokeStop, fortInfo, cancellationToken, doNotTrySpin).ConfigureAwait(false);
            }
            else
            {
                // We hit the pokestop limit but not the pokemon limit. So we want to set the cooldown on the pokestop so that
                // we keep moving and don't walk back and forth between 2 pokestops.
                pokeStop.CooldownCompleteTimestampMs = DateTime.UtcNow.ToUnixTime() + 5 * 60 * 1000; // 5 minutes to cooldown for pokestop.
            }

            if (++_stopsHit >= _storeRi)     //TODO: OR item/pokemon bag is full //check stopsHit against storeRI random without dividing.
            {
                _storeRi  = _rc.Next(6, 12); //set new storeRI for new random value
                _stopsHit = 0;

                if (session.LogicSettings.UseNearActionRandom)
                {
                    await HumanRandomActionTask.Execute(session, cancellationToken).ConfigureAwait(false);
                }
                else
                {
                    await RecycleItemsTask.Execute(session, cancellationToken).ConfigureAwait(false);

                    if (session.LogicSettings.UseLuckyEggConstantly)
                    {
                        await UseLuckyEggConstantlyTask.Execute(session, cancellationToken).ConfigureAwait(false);
                    }
                    if (session.LogicSettings.UseIncenseConstantly)
                    {
                        await UseIncenseConstantlyTask.Execute(session, cancellationToken).ConfigureAwait(false);
                    }
                    if (session.LogicSettings.TransferDuplicatePokemon)
                    {
                        await TransferDuplicatePokemonTask.Execute(session, cancellationToken).ConfigureAwait(false);
                    }
                    if (session.LogicSettings.TransferWeakPokemon)
                    {
                        await TransferWeakPokemonTask.Execute(session, cancellationToken).ConfigureAwait(false);
                    }
                    if (session.LogicSettings.EvolveAllPokemonAboveIv ||
                        session.LogicSettings.EvolveAllPokemonWithEnoughCandy ||
                        session.LogicSettings.UseLuckyEggsWhileEvolving ||
                        session.LogicSettings.KeepPokemonsThatCanEvolve)
                    {
                        await EvolvePokemonTask.Execute(session, cancellationToken).ConfigureAwait(false);
                    }
                    if (session.LogicSettings.AutomaticallyLevelUpPokemon)
                    {
                        await LevelUpPokemonTask.Execute(session, cancellationToken).ConfigureAwait(false);
                    }
                    if (session.LogicSettings.RenamePokemon)
                    {
                        await RenamePokemonTask.Execute(session, cancellationToken).ConfigureAwait(false);
                    }

                    await GetPokeDexCount.Execute(session, cancellationToken).ConfigureAwait(false);
                }
            }
        }
        public static async Task Execute(ISession session, CancellationToken cancellationToken, dynamic encounter, MapPokemon pokemon,
                                         FortData currentFortData = null, ulong encounterId = 0, bool sessionAllowTransfer = true)
        {
            AmountOfBerries = 0;

            cancellationToken.ThrowIfCancellationRequested();

            // If the encounter is null nothing will work below, so exit now
            if (encounter == null)
            {
                return;
            }

            if (CatchThresholdExceeds(session))
            {
                return;
            }

            float probability = encounter.CaptureProbability?.CaptureProbability_[0];

            // Check for pokeballs before proceeding
            var pokeball = await GetBestBall(session, encounter, probability);

            if (pokeball == ItemId.ItemUnknown)
            {
                return;
            }

            //Calculate CP and IV
            var pokemonCp = (encounter is EncounterResponse
                               ? encounter.WildPokemon?.PokemonData?.Cp
                               : encounter.PokemonData?.Cp);
            var pokemonIv = PokemonInfo.CalculatePokemonPerfection(encounter is EncounterResponse
                    ? encounter.WildPokemon?.PokemonData
                    : encounter?.PokemonData);

            // Calculate distance away
            var distance = LocationUtils.CalculateDistanceInMeters(session.Client.CurrentLatitude,
                                                                   session.Client.CurrentLongitude,
                                                                   encounter is EncounterResponse || encounter is IncenseEncounterResponse
                    ? pokemon.Latitude
                    : currentFortData.Latitude,
                                                                   encounter is EncounterResponse || encounter is IncenseEncounterResponse
                    ? pokemon.Longitude
                    : currentFortData.Longitude);

            CatchPokemonResponse caughtPokemonResponse;
            var lastThrow      = CatchPokemonResponse.Types.CatchStatus.CatchSuccess; // Initializing lastThrow
            var attemptCounter = 1;

            do
            {
                if ((session.LogicSettings.MaxPokeballsPerPokemon > 0 &&
                     attemptCounter > session.LogicSettings.MaxPokeballsPerPokemon))
                {
                    break;
                }

                pokeball = await GetBestBall(session, encounter, probability);

                if (pokeball == ItemId.ItemUnknown)
                {
                    session.EventDispatcher.Send(new NoPokeballEvent
                    {
                        Id = encounter is EncounterResponse ? pokemon.PokemonId : encounter?.PokemonData.PokemonId,
                        Cp =
                            (encounter is EncounterResponse
                                ? encounter.WildPokemon?.PokemonData?.Cp
                                : encounter?.PokemonData?.Cp) ?? 0
                    });
                    return;
                }

                // Determine whether to use berries or not
                if (((session.LogicSettings.UseBerriesOperator.ToLower().Equals("and") &&
                      pokemonIv >= session.LogicSettings.UseBerriesMinIv &&
                      pokemonCp >= session.LogicSettings.UseBerriesMinCp &&
                      probability < session.LogicSettings.UseBerriesBelowCatchProbability) ||
                     (session.LogicSettings.UseBerriesOperator.ToLower().Equals("or") && (
                          pokemonIv >= session.LogicSettings.UseBerriesMinIv ||
                          pokemonCp >= session.LogicSettings.UseBerriesMinCp ||
                          probability < session.LogicSettings.UseBerriesBelowCatchProbability))) &&
                    lastThrow != CatchPokemonResponse.Types.CatchStatus.CatchMissed) // if last throw is a miss, no double berry
                {
                    AmountOfBerries++;
                    if (AmountOfBerries <= session.LogicSettings.MaxBerriesToUsePerPokemon)
                    {
                        await UseBerry(session,
                                       encounter is EncounterResponse || encounter is IncenseEncounterResponse
                                       ?pokemon.EncounterId
                                       : encounterId,
                                       encounter is EncounterResponse || encounter is IncenseEncounterResponse
                                       ?pokemon.SpawnPointId
                                       : currentFortData?.Id);
                    }
                }

                bool hitPokemon = true;

                //default to excellent throw
                var normalizedRecticleSize = 1.95;
                //default spin
                var spinModifier = 1.0;

                //Humanized throws
                if (session.LogicSettings.EnableHumanizedThrows)
                {
                    //thresholds: https://gist.github.com/anonymous/077d6dea82d58b8febde54ae9729b1bf
                    var spinTxt = "Curve";
                    var hitTxt  = "Excellent";
                    if (pokemonCp > session.LogicSettings.ForceExcellentThrowOverCp ||
                        pokemonIv > session.LogicSettings.ForceExcellentThrowOverIv)
                    {
                        normalizedRecticleSize = Random.NextDouble() * (1.95 - 1.7) + 1.7;
                    }
                    else if (pokemonCp >= session.LogicSettings.ForceGreatThrowOverCp ||
                             pokemonIv >= session.LogicSettings.ForceGreatThrowOverIv)
                    {
                        normalizedRecticleSize = Random.NextDouble() * (1.95 - 1.3) + 1.3;
                        hitTxt = "Great";
                    }
                    else
                    {
                        var regularThrow = 100 - (session.LogicSettings.ExcellentThrowChance +
                                                  session.LogicSettings.GreatThrowChance +
                                                  session.LogicSettings.NiceThrowChance);
                        var rnd = Random.Next(1, 101);

                        if (rnd <= regularThrow)
                        {
                            normalizedRecticleSize = Random.NextDouble() * (1 - 0.1) + 0.1;
                            hitTxt = "Ordinary";
                        }
                        else if (rnd <= regularThrow + session.LogicSettings.NiceThrowChance)
                        {
                            normalizedRecticleSize = Random.NextDouble() * (1.3 - 1) + 1;
                            hitTxt = "Nice";
                        }
                        else if (rnd <=
                                 regularThrow + session.LogicSettings.NiceThrowChance +
                                 session.LogicSettings.GreatThrowChance)
                        {
                            normalizedRecticleSize = Random.NextDouble() * (1.7 - 1.3) + 1.3;
                            hitTxt = "Great";
                        }

                        if (Random.NextDouble() * 100 > session.LogicSettings.CurveThrowChance)
                        {
                            spinModifier = 0.0;
                            spinTxt      = "Straight";
                        }
                    }

                    //round to 2 decimals
                    normalizedRecticleSize = Math.Round(normalizedRecticleSize, 2);

                    // Missed throw check
                    int missChance = Random.Next(1, 101);
                    if (missChance <= session.LogicSettings.ThrowMissPercentage && session.LogicSettings.EnableMissedThrows)
                    {
                        hitPokemon = false;
                    }

                    Logger.Write($"(Threw ball) {hitTxt} throw, {spinTxt}-ball, HitPokemon = {hitPokemon}...", LogLevel.Debug);
                }

                caughtPokemonResponse =
                    await session.Client.Encounter.CatchPokemon(
                        encounter is EncounterResponse || encounter is IncenseEncounterResponse
                        ?pokemon.EncounterId
                        : encounterId,
                        encounter is EncounterResponse || encounter is IncenseEncounterResponse
                        ?pokemon.SpawnPointId
                        : currentFortData.Id, pokeball, normalizedRecticleSize, spinModifier, hitPokemon);

                var lat = encounter is EncounterResponse || encounter is IncenseEncounterResponse
                             ? pokemon.Latitude : currentFortData.Latitude;
                var lng = encounter is EncounterResponse || encounter is IncenseEncounterResponse
                            ? pokemon.Longitude : currentFortData.Longitude;
                var evt = new PokemonCaptureEvent()
                {
                    Status    = caughtPokemonResponse.Status,
                    Latitude  = lat,
                    Longitude = lng
                };

                lastThrow = caughtPokemonResponse.Status; // sets lastThrow status

                if (caughtPokemonResponse.Status == CatchPokemonResponse.Types.CatchStatus.CatchSuccess)
                {
                    var totalExp = 0;

                    foreach (var xp in caughtPokemonResponse.CaptureAward.Xp)
                    {
                        totalExp += xp;
                    }
                    var profile = await session.Client.Player.GetPlayer();

                    evt.Exp      = totalExp;
                    evt.Stardust = profile.PlayerData.Currencies.ToArray()[1].Amount;
                    evt.UniqueId = caughtPokemonResponse.CapturedPokemonId;

                    var pokemonSettings = await session.Inventory.GetPokemonSettings();

                    var pokemonFamilies = await session.Inventory.GetPokemonFamilies();

                    var setting =
                        pokemonSettings.FirstOrDefault(q => pokemon != null && q.PokemonId == pokemon.PokemonId);
                    var family = pokemonFamilies.FirstOrDefault(q => setting != null && q.FamilyId == setting.FamilyId);

                    if (family != null)
                    {
                        family.Candy_    += caughtPokemonResponse.CaptureAward.Candy.Sum();
                        evt.FamilyCandies = family.Candy_;
                    }
                    else
                    {
                        evt.FamilyCandies = caughtPokemonResponse.CaptureAward.Candy.Sum();
                    }

                    if (session.LogicSettings.UseCatchLimit)
                    {
                        session.Stats.PokemonTimestamps.Add(DateTime.Now.Ticks);
                        UpdateTimeStampsPokemon?.Invoke();
                        Logger.Write($"(CATCH LIMIT) {session.Stats.PokemonTimestamps.Count}/{session.LogicSettings.CatchPokemonLimit}",
                                     LogLevel.Info, ConsoleColor.Yellow);
                    }
                }

                evt.CatchType = encounter is EncounterResponse
                    ? session.Translation.GetTranslation(TranslationString.CatchTypeNormal)
                    : encounter is DiskEncounterResponse
                        ? session.Translation.GetTranslation(TranslationString.CatchTypeLure)
                        : session.Translation.GetTranslation(TranslationString.CatchTypeIncense);

                evt.CatchTypeText = encounter is EncounterResponse
                    ? "normal"
                    : encounter is DiskEncounterResponse
                        ? "lure"
                        : "incense";
                evt.Id = encounter is EncounterResponse
                    ? pokemon.PokemonId : encounter?.PokemonData.PokemonId;
                evt.EncounterId = encounter is EncounterResponse || encounter is IncenseEncounterResponse
                    ? pokemon.EncounterId
                    : encounterId;
                evt.Move1 = PokemonInfo.GetPokemonMove1(encounter is EncounterResponse
                    ? encounter.WildPokemon?.PokemonData
                    : encounter?.PokemonData);
                evt.Move2 = PokemonInfo.GetPokemonMove2(encounter is EncounterResponse
                    ? encounter.WildPokemon?.PokemonData
                    : encounter?.PokemonData);
                evt.Expires      = pokemon?.ExpirationTimestampMs ?? 0;
                evt.SpawnPointId = encounter is EncounterResponse || encounter is IncenseEncounterResponse
                    ? pokemon.SpawnPointId
                    : currentFortData?.Id;
                evt.Level =
                    PokemonInfo.GetLevel(encounter is EncounterResponse
                        ? encounter.WildPokemon?.PokemonData
                        : encounter?.PokemonData);
                evt.Cp = encounter is EncounterResponse
                    ? encounter.WildPokemon?.PokemonData?.Cp
                    : encounter?.PokemonData?.Cp ?? 0;
                evt.MaxCp =
                    PokemonInfo.CalculateMaxCp(encounter is EncounterResponse
                        ? encounter.WildPokemon?.PokemonData
                        : encounter?.PokemonData);
                evt.Perfection =
                    Math.Round(
                        PokemonInfo.CalculatePokemonPerfection(encounter is EncounterResponse
                            ? encounter.WildPokemon?.PokemonData
                            : encounter?.PokemonData));
                evt.Probability =
                    Math.Round(probability * 100, 2);
                evt.Distance = distance;
                evt.Pokeball = pokeball;
                evt.Attempt  = attemptCounter;
                await session.Inventory.RefreshCachedInventory();

                evt.BallAmount = await session.Inventory.GetItemAmountByType(pokeball);

                evt.Rarity = PokemonGradeHelper.GetPokemonGrade(evt.Id).ToString();
                session.EventDispatcher.Send(evt);

                attemptCounter++;

                DelayingUtils.Delay(session.LogicSettings.DelayBetweenPlayerActions, 0);

                if (session.LogicSettings.TransferDuplicatePokemonOnCapture && session.LogicSettings.TransferDuplicatePokemon &&
                    sessionAllowTransfer && caughtPokemonResponse.Status == CatchPokemonResponse.Types.CatchStatus.CatchSuccess)
                {
                    if (session.LogicSettings.UseNearActionRandom)
                    {
                        await HumanRandomActionTask.TransferRandom(session, cancellationToken);
                    }
                    else
                    {
                        await TransferDuplicatePokemonTask.Execute(session, cancellationToken);
                    }
                }
            } while (caughtPokemonResponse.Status == CatchPokemonResponse.Types.CatchStatus.CatchMissed ||
                     caughtPokemonResponse.Status == CatchPokemonResponse.Types.CatchStatus.CatchEscape);
        }
        public static async Task Execute(ISession session, CancellationToken cancellationToken)
        {
            cancellationToken.ThrowIfCancellationRequested();

            var randomCommand = Enumerable.Range(1, 9).OrderBy(x => ActionRandom.Next()).Take(9).ToList();

            for (int i = 0; i < 9; i++)
            {
                cancellationToken.ThrowIfCancellationRequested();

                switch (randomCommand[i])
                {
                case 1:
                    if (session.LogicSettings.EvolveAllPokemonAboveIv || session.LogicSettings.EvolveAllPokemonWithEnoughCandy ||
                        session.LogicSettings.UseLuckyEggsWhileEvolving || session.LogicSettings.KeepPokemonsThatCanEvolve)
                    {
                        if (ActionRandom.Next(1, 10) > 4)
                        {
                            await EvolvePokemonTask.Execute(session, cancellationToken);
                        }
                    }
                    break;

                case 2:
                    if (session.LogicSettings.UseEggIncubators)
                    {
                        if (ActionRandom.Next(1, 10) > 4)
                        {
                            await UseIncubatorsTask.Execute(session, cancellationToken);
                        }
                    }
                    break;

                case 3:
                    if (session.LogicSettings.TransferDuplicatePokemon)
                    {
                        if (ActionRandom.Next(1, 10) > 4)
                        {
                            await TransferDuplicatePokemonTask.Execute(session, cancellationToken);
                        }
                    }
                    break;

                case 4:
                    if (session.LogicSettings.UseLuckyEggConstantly)
                    {
                        if (ActionRandom.Next(1, 10) > 4)
                        {
                            await UseLuckyEggConstantlyTask.Execute(session, cancellationToken);
                        }
                    }
                    break;

                case 5:
                    if (session.LogicSettings.UseIncenseConstantly)
                    {
                        if (ActionRandom.Next(1, 10) > 4)
                        {
                            await UseIncenseConstantlyTask.Execute(session, cancellationToken);
                        }
                    }
                    break;

                case 6:
                    if (session.LogicSettings.RenamePokemon)
                    {
                        if (ActionRandom.Next(1, 10) > 4)
                        {
                            await RenamePokemonTask.Execute(session, cancellationToken);
                        }
                    }
                    break;

                case 7:
                    if (session.LogicSettings.AutoFavoritePokemon)
                    {
                        if (ActionRandom.Next(1, 10) > 4)
                        {
                            await FavoritePokemonTask.Execute(session, cancellationToken);
                        }
                    }
                    break;

                case 8:
                    if (ActionRandom.Next(1, 10) > 4)
                    {
                        await RecycleItemsTask.Execute(session, cancellationToken);
                    }
                    break;

                case 9:
                    if (session.LogicSettings.AutomaticallyLevelUpPokemon)
                    {
                        if (ActionRandom.Next(1, 10) > 4)
                        {
                            await LevelUpPokemonTask.Execute(session, cancellationToken);
                        }
                    }
                    break;
                }
            }

            await GetPokeDexCount.Execute(session, cancellationToken);
        }