public void HandleEvent( EvolveCountEvent evt, ISession session )
 {
     Logger.Write( $"[Evolves] Potential Evolves: {evt.Evolves}" +
         ( session.LogicSettings.UseLuckyEggsWhileEvolving ?
             $" | {session.LogicSettings.UseLuckyEggsMinPokemonAmount} required for mass evolving"
             : "" ), LogLevel.Update, ConsoleColor.White );
 }
Beispiel #2
0
 public void HandleEvent( EvolveCountEvent evt, ISession session )
 {
     Logger.Write( "[Evolves] Potential Evolves: " + evt.Evolves, LogLevel.Update, ConsoleColor.White );
 }
 private static void HandleEvent(EvolveCountEvent evolveCountEvent, ISession session )
 {
     Logger.Write(session.Translation.GetTranslation(TranslationString.PkmPotentialEvolveCount, evolveCountEvent.Evolves), LogLevel.Update, ConsoleColor.White);
 }
 private static void HandleEvent(EvolveCountEvent evolveCountEvent, ISession session )
 {
     Logger.Write(session.Translation.GetTranslation(TranslationString.PkmPotentialEvolveCount, evolveCountEvent.Evolves) +
         ( session.LogicSettings.UseLuckyEggsWhileEvolving ?
             $" | {session.LogicSettings.UseLuckyEggsMinPokemonAmount} required for mass evolving"
             : "" ), LogLevel.Update, ConsoleColor.White );
 }