void Start ()
		{
			player = GameObject.FindWithTag ("Player").transform;
			pHealth = player.GetComponent<PlayerHealth> ();
			pAttack = player.GetComponent<PlayerAttack> ();
			eHealth = GetComponent<EnemyHealth> ();
			Rigidbody = GetComponent<Rigidbody> ();
		}
		public void Setup ()
		{
			PMove = Instance.GetComponent<PlayerMovement> ();
			PAttack = Instance.GetComponent<PlayerAttack> ();
			EMove = Instance.GetComponent<EnemyMovement> ();
			EAttack = Instance.GetComponent<EnemyAttack> ();
			CanvasGameObject = Instance.GetComponentInChildren<Canvas> ().gameObject;
		
			ColoredPlayerText = "<color=#" + ColorUtility.ToHtmlStringRGB (PlayerColor) + ">TANK " + "</color>";

			MeshRenderer[] renderers = Instance.GetComponentsInChildren<MeshRenderer> ();

			for (int i = 0; i < renderers.Length; i++)
			{
				renderers[i].material.color = PlayerColor;
			}
		}