Beispiel #1
0
        public static bool TryToChangeState(Beans player)
        {
            // 移動可能な畑を目指す
            var farms = Field.FieldManager.AllFarms()
                        .Where(x => player.IsReachable(x.transform.position))
                        .ToArray();

            if (farms.Any())
            {
                var targetCell = farms[UnityEngine.Random.Range(0, farms.Length)];
                StateToCell.ChangeState(player, targetCell);
                return(true);
            }

            return(false);
        }
        public static bool TryToChangeState(Beans player)
        {
            // 到達可能なWaterBallを目指す
            var waters = GameObject.FindGameObjectsWithTag("Item")
                         .Where(x => x.GetComponent <WaterBall>().Parent == null)
                         .Where(x => player.IsReachable(x.transform.position))
                         .ToArray();

            if (waters.Any())
            {
                var target = waters[UnityEngine.Random.Range(0, waters.Length)];
                StateToWaterBall.ChangeState(player, target);
                return(true);
            }

            return(false);
        }