public SpriteCache() { Rings = new List<CanvasInformation>(); TileChunks = new List<CanvasInformation>(); Tilepieces = new JsDictionary<string, CanvasInformation>(); Tiles = new List<ImageElement>(); SonicSprites = new JsDictionary<string, ImageElement>(); HeightMaps = new List<CanvasInformation>(); HeightMapChunks = new JsDictionary<string, CanvasInformation>(); Indexes = new SpriteCacheIndexes(); }