static void Main(string[] args)
        {
            Box    Box1   = new Box(); // Declare Box1 of type Box
            Box    Box2   = new Box(); // Declare Box2 of type Box
            Box    Box3   = new Box(); // Declare Box3 of type Box
            double volume = 0.0;       // Store the volume of a box here

            // box 1 specification
            Box1.setLength(6.0);
            Box1.setBreadth(7.0);
            Box1.setHeight(5.0);

            // box 2 specification
            Box2.setLength(12.0);
            Box2.setBreadth(13.0);
            Box2.setHeight(10.0);

            // volume of box 1
            volume = Box1.getVolume();
            Console.WriteLine("Volume of Box1 : {0}", volume);

            // volume of box 2
            volume = Box2.getVolume();
            Console.WriteLine("Volume of Box2 : {0}", volume);

            // Add two object as follows:
            Box3 = Box1 + Box2;

            // volume of box 3
            volume = Box3.getVolume();
            Console.WriteLine("Volume of Box3 : {0}", volume);
            Console.ReadKey();
        }
Beispiel #2
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        static void Main(string[] args)
        {
            Box    Box1   = new Box();
            Box    Box2   = new Box();
            Box    Box3   = new Box();
            double volume = 0.0;

            Box1.setLength(6.0);
            Box1.setBreadth(7.0);
            Box1.setHeight(5.0);

            Box2.setLength(12.0);
            Box2.setBreadth(13.0);
            Box2.setHeight(10.0);

            volume = Box1.getVolume();
            Console.WriteLine("Volume of Box1 : {0}", volume);

            volume = Box2.getVolume();
            Console.WriteLine("Volume of Box2 : {0}", volume);

            Box3   = Box1 + Box2;
            volume = Box3.getVolume();
            Console.WriteLine("Volume of Box3 : {0}", volume);
            Console.ReadKey();
        }
Beispiel #3
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        static void Main(string[] args)
        {
            Box    Box1   = new Box();    // 声明 Box1,类型为 Box
            Box    Box2   = new Box();    // 声明 Box2,类型为 Box
            Box    Box3   = new Box();    // 声明 Box3,类型为 Box
            double volume = 0.0;          // 体积

            // Box1 详述
            Box1.setLength(3.0);
            Box1.setBreadth(4.0);
            Box1.setHeight(5.0);

            // Box2 详述
            Box2.setLength(2.0);
            Box2.setBreadth(3.0);
            Box2.setHeight(4.0);

            // Box1 的体积
            volume = Box1.getVolume();
            Console.WriteLine("Box1 的体积: {0}", volume);

            // Box2 的体积
            volume = Box2.getVolume();
            Console.WriteLine("Box2 的体积: {0}", volume);

            // 把两个对象相加
            Box3 = Box1 + Box2;

            // Box3 的体积
            volume = Box3.getVolume();
            Console.WriteLine("Box3 的体积: {0}", volume);
            Console.WriteLine("{0}*{1}*{2}={3}", 5, 7, 9, 315);
            Console.ReadKey();
        }
Beispiel #4
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        static void Main(string[] args)
        {
            Box Box1 = new Box();         // 声明 Box1,类型为 Box
             Box Box2 = new Box();         // 声明 Box2,类型为 Box
             Box Box3 = new Box();         // 声明 Box3,类型为 Box
             double volume = 0.0;          // 体积

             // Box1 详述
             Box1.setLength(6.0);
             Box1.setBreadth(7.0);
             Box1.setHeight(5.0);

             // Box2 详述
             Box2.setLength(12.0);
             Box2.setBreadth(13.0);
             Box2.setHeight(10.0);

             // Box1 的体积
             volume = Box1.getVolume();
             Console.WriteLine("Box1 的体积: {0}", volume);

             // Box2 的体积
             volume = Box2.getVolume();
             Console.WriteLine("Box2 的体积: {0}", volume);

             // 把两个对象相加
             Box3 = Box1 + Box2;

             // Box3 的体积
             volume = Box3.getVolume();
             Console.WriteLine("Box3 的体积: {0}", volume);
             Console.ReadKey();
        }
Beispiel #5
0
        static void Main(string[] args)
        {
            Box Box1 = new Box();   // Declare Box1 of type Box
            Box Box2 = new Box();   // Declare Box2 of type Box
            Box Box3 = new Box();   // Declare Box3 of type Box
            Box Box4 = new Box();
            double volume = 0.0;    // Store the volume of a box here

            // box 1 specification
            Box1.setLength(6.0);
            Box1.setBreadth(7.0);
            Box1.setHeight(5.0);

            // box 2 specification
            Box2.setLength(12.0);
            Box2.setBreadth(13.0);
            Box2.setHeight(10.0);

            //displaying the Boxes using the overloaded ToString():
            Console.WriteLine("Box 1: {0}", Box1.ToString());
            Console.WriteLine("Box 2: {0}", Box2.ToString());

            // volume of box 1
            volume = Box1.getVolume();
            Console.WriteLine("Volume of Box1 : {0}", volume);

            // volume of box 2
            volume = Box2.getVolume();
            Console.WriteLine("Volume of Box2 : {0}", volume);

            // Add two object as follows:
            Box3 = Box1 + Box2;
            Console.WriteLine("Box 3: {0}", Box3.ToString());

            // volume of box 3
            volume = Box3.getVolume();
            Console.WriteLine("Volume of Box3 : {0}", volume);

            //comparing the boxes
            if (Box1 > Box2)
                Console.WriteLine("Box1 is greater than Box2");
            else
                Console.WriteLine("Box1 is  greater than Box2");

            if (Box1 < Box2)
                Console.WriteLine("Box1 is less than Box2");
            else
                Console.WriteLine("Box1 is not less than Box2");

            if (Box1 >= Box2)
                Console.WriteLine("Box1 is greater or equal to Box2");
            else
                Console.WriteLine("Box1 is not greater or equal to Box2");

            if (Box1 <= Box2)
                Console.WriteLine("Box1 is less or equal to Box2");
            else
                Console.WriteLine("Box1 is not less or equal to Box2");

            if (Box1 != Box2)
                Console.WriteLine("Box1 is not equal to Box2");
            else
                Console.WriteLine("Box1 is not greater or equal to Box2");
            Box4 = Box3;

            if (Box3 == Box4)
                Console.WriteLine("Box3 is equal to Box4");
            else
                Console.WriteLine("Box3 is not equal to Box4");

            Console.ReadKey();
        }
Beispiel #6
0
            static void Main(string[] args)
            {
                Box    Box1   = new Box(); // Declare Box1 of type Box
                Box    Box2   = new Box(); // Declare Box2 of type Box
                Box    Box3   = new Box(); // Declare Box3 of type Box
                Box    Box4   = new Box();
                double volume = 0.0;       // Store the volume of a box here

                // box 1 specification
                Box1.setLength(6.0);
                Box1.setBreadth(7.0);
                Box1.setHeight(5.0);

                // box 2 specification
                Box2.setLength(12.0);
                Box2.setBreadth(13.0);
                Box2.setHeight(10.0);

                // displaying the Boxes using the overloaded ToString():
                Console.WriteLine("Box 1: {0}", Box1.ToString());
                Console.WriteLine("Box 2: {0}", Box2.ToString());

                // volume of box 1
                volume = Box1.getVolume();
                Console.WriteLine("Volume of Box1 : {0}", volume);

                // volume of box 2
                volume = Box2.getVolume();
                Console.WriteLine("Volume of Box2 : {0}", volume);

                // Add two object as follows:
                Box3 = Box1 + Box2;
                Console.WriteLine("Box 3: {0}", Box3.ToString());

                // volume of box 3
                volume = Box3.getVolume();
                Console.WriteLine("Volume of Box3 : {0}", volume);

                //comparing the boxes
                if (Box1 > Box2)
                {
                    Console.WriteLine("Box1 is greater than Box2");
                }
                else
                {
                    Console.WriteLine("Box1 is not greater than Box2");
                }

                if (Box1 < Box2)
                {
                    Console.WriteLine("Box1 is less than Box2");
                }
                else
                {
                    Console.WriteLine("Box1 is not less than Box2");
                }

                if (Box1 >= Box2)
                {
                    Console.WriteLine("Box1 is greater or equal to Box2");
                }
                else
                {
                    Console.WriteLine("Box1 is not greater or equal to Box2");
                }

                if (Box1 <= Box2)
                {
                    Console.WriteLine("Box1 is less or equal to Box2");
                }
                else
                {
                    Console.WriteLine("Box1 is not less or equal to Box2");
                }

                if (Box1 != Box2)
                {
                    Console.WriteLine("Box1 is not equal to Box2");
                }
                else
                {
                    Console.WriteLine("Box1 is not greater or equal to Box2");
                }
                Box4 = Box3;

                if (Box3 == Box4)
                {
                    Console.WriteLine("Box3 is equal to Box4");
                }
                else
                {
                    Console.WriteLine("Box3 is not equal to Box4");
                }

                Console.ReadKey();
            }