public void Execute(IBindingEnvironment environment) { AgentClass dynclass = new AgentClass(this.name); int k = 0; if (this.memberExpressions != null) { foreach (IExpression expression in this.memberExpressions) { string name = this.memberNames[k++]; object value = null; if (expression != null) { value = expression.Evaluate(environment); } if (value is ICallable && !(value is AgentFunction)) { value = new AgentFunction((ICallable)value); } dynclass.SetMember(name, value); } } Machine.Current.Environment.SetValue(this.name, dynclass); }
/// <summary> /// 添加资源到迅雷 /// </summary> /// <param name="src"></param> public static void AddTaskToThunder(MovieInfo info) { AgentClass agent = new AgentClass(); agent.AddTask(info.Link, info.Title); agent.CommitTasks(); }
public void Fire() { AgentClass agent; try { agent = new AgentClass(); } catch (Exception e) { ErrorDialog.Report(Strings.Call_Thunder_Error_Agent + "\n" + e.Message + "\n" + e.StackTrace); return; } try { Type type = typeof(AgentClass); var method = type.GetMethod("AddTask12"); //only on x86 method.Invoke(agent, new object[] { Url, FileName, "", PostData.ToString(), Refer, "", -1, 0, -1, Cookie, "", "", 0u, "rightup" }); } catch (Exception) { try { agent.AddTask5(bstrUrl: Url, bstrFileName: FileName, bstrCookie: Cookie, bstrReferUrl: Refer, bstrComments: PostData.ToString(), eCallType: _tag_Enum_CallType.ECT_Agent5); } catch (Exception) { try { agent.AddTask(bstrUrl: Url, bstrFileName: FileName, bstrReferUrl: Refer, bstrComments: PostData.ToString()); } catch (Exception e) { ErrorDialog.Report(Strings.Call_Thunder_Error_Agent + "\n" + e.Message + "\n" + e.StackTrace); return; } } } try { agent.CommitTasks4(1, 1); } catch (Exception e) { ErrorDialog.Report(Strings.Call_Thunder_Error_Agent + (Environment.Is64BitProcess?Strings.Recommand_32bit:"") + e.Message + "\n" + e.StackTrace); return; } }
/// <summary> /// 将静态变量出栈 /// </summary> public void LoadStaticValue() { if (StaticValueStack == null || StaticValueStack.Count == 0) { Console.WriteLine("StartNet->LoadStaticValue()"); return; } AgentClass.GetStaticValue(StaticValueStack); ClassPublicValue.GetStaticValue(StaticValueStack); Adam.GetStackValue(StaticValueStack); }
public bool Valid() { try { AgentClass agent = new AgentClass(); } catch (Exception) { return(false); } return(true); }
/// <summary> /// 将静态变量进栈 /// </summary> public void SetStaticValue() { if (StaticValueStack == null) { StaticValueStack = new Stack <object>(); } else { StaticValueStack.Clear(); } StaticValueStack = Adam.SetStaticValue(StaticValueStack); StaticValueStack = ClassPublicValue.SetStaticValue(StaticValueStack); StaticValueStack = AgentClass.SetStaticValue(StaticValueStack); }
public void Fire() { AgentClass agent; try { agent = new AgentClass(); } catch (Exception e) { MessageBox.Show(Strings.Call_Thunder_Error_Agent + "\n" + e.Message + "\n" + e.StackTrace); return; } try { agent.AddTask3(bstrUrl: Url, bstrFileName: FileName); } catch (Exception) { try { agent.AddTask(bstrUrl: Url, bstrFileName: FileName); } catch (Exception e) { MessageBox.Show(Strings.Call_Thunder_Error_Agent + "\n" + e.Message + "\n" + e.StackTrace); return; } } try { agent.CommitTasks4(1, 0); } catch (Exception) { try { agent.CommitTasks(); } catch (Exception e) { MessageBox.Show(Strings.Call_Thunder_Error_Agent + "\n" + e.Message + "\n" + e.StackTrace); return; } } }
private void btnDownload_Click(object sender, EventArgs e) { HttpWebRequest request = (HttpWebRequest)WebRequest.Create(_url); HttpWebResponse response = null; Stream receiveStream = null; try { #if DEBUG FileStream fs = new FileStream(@"./test.xml", FileMode.Open); receiveStream = fs; #else request.MaximumAutomaticRedirections = 4; request.MaximumResponseHeadersLength = 4; request.Credentials = CredentialCache.DefaultCredentials; response = (HttpWebResponse)request.GetResponse(); receiveStream = response.GetResponseStream(); #endif XmlDocument xml = new XmlDocument(); XmlNodeList xmllist = null; xml.Load(receiveStream); xmllist = xml.SelectNodes("//channel/item"); AgentClass ac = new AgentClass(); foreach (XmlNode node in xmllist) { string url = node.SelectSingleNode("link").InnerText; string[] temp = url.Split('/'); string fileName = temp[temp.Length - 1].Replace("m4v", "mp4"); if (File.Exists(_savePath + fileName)) continue; ac.AddTask(url, fileName, @"F:\ENGLISH\StudentNews\", string.Empty, string.Empty, 0, 0, 0); } ac.CommitTasks(); } finally { if (response != null) response.Close(); if (receiveStream != null) receiveStream.Close(); } }
public void IGCUnpackInto(MyTuple <MyTuple <Vector3D, Vector3D, double>, MyTuple <string, long, float, int>, MyTuple <int, string, int, int, Vector3I>, MyTuple <long, int> > unpacked) { CurrentPosition = unpacked.Item1.Item1; CurrentVelocity = unpacked.Item1.Item2; CurrentCanonicalTime = TimeSpan.FromMilliseconds(unpacked.Item1.Item3); DisplayName = unpacked.Item2.Item1; ID = unpacked.Item2.Item2; Radius = unpacked.Item2.Item3; Rank = unpacked.Item2.Item4; AcceptedTaskTypes = (TaskType)unpacked.Item3.Item1; CommandChannelTag = unpacked.Item3.Item2; AgentClass = (AgentClass)unpacked.Item3.Item3; AgentStatus = (AgentStatus)unpacked.Item3.Item4; HydroPowerInv = unpacked.Item3.Item5; HomeID = unpacked.Item4.Item1; HangarTags = (HangarTags)unpacked.Item4.Item2; }
// Randozime Agent Creation Method public static int[] pickAgent(AgentClass agent_class) { int[] result; Random rand = new Random(); int agent_variation = 1; int citizen_education = 1; int citizen_trait = 1; int citizen_gender = 1; int vehicle_type = 1; //If Kid if (agent_class == AgentClass.Kid) { citizen_gender = rand.Next(0, citizen_genders) + 1; agent_variation = rand.Next(0, kid_variations) + 1; citizen_trait = rand.Next(0, citizen_traits) + 1; // Default Education citizen_education = (int)KidEducation.Uneducated; } //If Adult else if (agent_class == AgentClass.Adult) { citizen_gender = rand.Next(0, citizen_genders) + 1; agent_variation = rand.Next(0, adult_variations) + 1; citizen_trait = rand.Next(0, citizen_traits) + 1; // Default Education citizen_education = (int)AdultEducation.Uneducated; } //If Elder else if (agent_class == AgentClass.Elder) { citizen_gender = rand.Next(0, citizen_genders) + 1; agent_variation = rand.Next(0, elder_variations) + 1; citizen_trait = rand.Next(0, citizen_traits) + 1; // Default Education citizen_education = (int)ElderEducation.Uneducated; } //If Car else if (agent_class == AgentClass.Car) { vehicle_type = rand.Next(0, car_types) + 1; agent_variation = rand.Next(0, car_variations) + 1; } //If Airplane else if (agent_class == AgentClass.Airplane) { vehicle_type = rand.Next(0, airplane_types) + 1; agent_variation = rand.Next(0, airplane_variations) + 1; } //If Boat else if (agent_class == AgentClass.Boat) { vehicle_type = rand.Next(0, boat_types) + 1; agent_variation = rand.Next(0, boat_variations) + 1; } // if vehicle if (agent_class == AgentClass.Car || agent_class == AgentClass.Airplane || agent_class == AgentClass.Boat) { result = new int[2]; result[0] = vehicle_type; result[1] = agent_variation; } else { result = new int[4]; result[0] = citizen_gender; result[1] = agent_variation; result[2] = citizen_trait; result[3] = citizen_education; } return(result); }
public static Agent CreateAgent(AgentClass type_of_agent) { int[] agent_data = AgentHelper.pickAgent(type_of_agent); // If Kid if (type_of_agent == AgentClass.Kid) { // Instantiate prefab prefab = Resources.Load(AgentUtils.getCitizenPath(type_of_agent)) as GameObject; agent_obj = GameObject.Instantiate(prefab) as GameObject; // Add component to new agent new_agent = Kid.CreateComponent(agent_obj, (CitizenGender)agent_data[0], (KidVariation)agent_data[1], (CitizenTraits)agent_data[2], (KidEducation)agent_data[3]); } // If Adult else if (type_of_agent == AgentClass.Adult) { // Instantiate prefab prefab = Resources.Load(AgentUtils.getCitizenPath(type_of_agent)) as GameObject; agent_obj = GameObject.Instantiate(prefab) as GameObject; // Add component to new agent new_agent = Adult.CreateComponent(agent_obj, (CitizenGender)agent_data[0], (AdultVariation)agent_data[1], (CitizenTraits)agent_data[2], (AdultEducation)agent_data[3]); } // If Elder else if (type_of_agent == AgentClass.Elder) { // Instantiate prefab prefab = Resources.Load(AgentUtils.getCitizenPath(type_of_agent)) as GameObject; agent_obj = GameObject.Instantiate(prefab) as GameObject; // Add component to new agent new_agent = Elder.CreateComponent(agent_obj, (CitizenGender)agent_data[0], (ElderVariation)agent_data[1], (CitizenTraits)agent_data[2], (ElderEducation)agent_data[3]); } // If Car else if (type_of_agent == AgentClass.Car) { // Instantiate prefab prefab = Resources.Load(AgentUtils.getCarPath(agent_data[0])) as GameObject; agent_obj = GameObject.Instantiate(prefab) as GameObject; // Add component to new agent new_agent = Car.CreateComponent(agent_obj, (CarVariation)agent_data[1]); } // If Airplane else if (type_of_agent == AgentClass.Airplane) { // Instantiate prefab prefab = Resources.Load(AgentUtils.getAirplanePath(agent_data[0])) as GameObject; agent_obj = GameObject.Instantiate(prefab) as GameObject; // Add component to new agent new_agent = Airplane.CreateComponent(agent_obj, (AirplaneVariation)agent_data[1]); } // If Boat else if (type_of_agent == AgentClass.Boat) { // Instantiate prefab prefab = Resources.Load(AgentUtils.getBoatPath(agent_data[0])) as GameObject; agent_obj = GameObject.Instantiate(prefab) as GameObject; // Add component to new agent new_agent = Boat.CreateComponent(agent_obj, (BoatVariation)agent_data[1]); } return(new_agent); }
// Overloaded Citizen public static string getCitizenPath(AgentClass size) { return(getCitizenPath((int)size)); }
public AgentSubsystem(IIntelProvider intelProvider, AgentClass agentClass) { IntelProvider = intelProvider; IntelProvider.AddIntelMutator(this); AgentClass = agentClass; }