Beispiel #1
0
 public TargetableUnit(Actor self, TargetableUnitInfo info)
 {
     this.info = info;
     cloak     = self.TraitOrDefault <Cloak>();
 }
Beispiel #2
0
 // Arbitrary units can receive cloak via a crate during gameplay
 public void ReceivedCloak(Actor self)
 {
     Cloak = self.TraitOrDefault <Cloak>();
 }