private void OnDestroy()
 {
     if (DecayingInventoryItemView.LastUsed == this)
     {
         DecayingInventoryItemView.LastUsed = null;
     }
 }
        public override void OnItemDropped(GameObject worldGo)
        {
            DecayingItem component = worldGo.GetComponent <DecayingItem>();

            if (component)
            {
                DecayingInventoryItemView.LastUsed = this;
                component._renderer.sharedMaterial = this._decayStatesMats[(int)this._state];
            }
        }
 public override void OnItemAdded()
 {
     DecayingInventoryItemView.LastUsed = this;
     if (this._state == DecayingInventoryItemView.DecayStates.None)
     {
         this.Decay();
     }
     else
     {
         this._canDropFromInventory = (this._state == DecayingInventoryItemView.DecayStates.Spoilt && base.ItemCache.MatchType(Item.Types.WorldObject));
     }
 }
Beispiel #4
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        public void CancelCommandFor(DecayingInventoryItemView diiv)
        {
            int num = this._commands.IndexOf(this._commands.FirstOrDefault((ItemDecayMachine.ItemDecayCommand c) => c._diiv.Equals(diiv)));

            if (num >= 0)
            {
                this._commands.RemoveAt(num);
            }
            if (this._commands.Count == 0)
            {
                base.enabled = false;
            }
        }
Beispiel #5
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        public void NewDecayCommand(DecayingInventoryItemView diiv, float decayDuration)
        {
            int   num       = 0;
            float decayTime = Time.time + decayDuration;

            this.CancelCommandFor(diiv);
            if (this._commands.Count > 0)
            {
                num = this._commands.IndexOf(this._commands.FirstOrDefault((ItemDecayMachine.ItemDecayCommand c) => c._decayTime > decayTime));
                if (num < 0)
                {
                    num = this._commands.Count;
                }
            }
            this._commands.Insert(num, new ItemDecayMachine.ItemDecayCommand
            {
                _diiv      = diiv,
                _decayTime = decayTime
            });
            base.enabled = true;
        }
 public override void OnItemRemoved()
 {
     DecayingInventoryItemView.LastUsed = this;
     this.ToggleState(DecayingInventoryItemView.DecayStates.None);
 }