Beispiel #1
0
        /// <summary>
        /// Initialize OpenGL namespace static environment. This method shall be called before any other classes methods.
        /// </summary>
        public static void Initialize()
        {
            if (_Initialized == true)
            {
                return;                 // Already initialized
            }
            _Initialized = true;
#if !NETSTANDARD1_1
            // Optional initialization
            string envGlInit = Environment.GetEnvironmentVariable("OPENGL_NET_INIT");
            if (envGlInit != null && envGlInit == "NO")
            {
                return;
            }
#endif
            // Environment options
            LogComment("OpenGL.Net is initializing");

            // Loader function			OS API			GL API
            // ------------------------------------------------------
            // Supported platform: Windows
            // wglGetProcAddress		WGL				GL
            // wglGetProcAddress		WGL				GLES2+ (with WGL_create_context_es(2)?_profile_EXT)
            // eglGetProcAddress		EGL(Angle)		GLES2+
            // ------------------------------------------------------
            // Supported platform: Linux
            // glXGetProcAddress		GLX				GL
            // glXGetProcAddress		GLX				GLES2+ (with GLX_create_context_es(2)?_profile_EXT)
            // eglGetProcAddress		EGL				GLES2+
            // ------------------------------------------------------
            // Supported platform: Android
            // eglGetProcAddress		EGL				GL
            // eglGetProcAddress		EGL				GLES2+

            try {
#if !MONODROID
                // Determine whether use EGL as device context backend
                if (Egl.IsAvailable)
                {
                    switch (Platform.CurrentPlatformId)
                    {
                    case Platform.Id.Linux:
                        if (Glx.IsAvailable == false)
                        {
                            Egl.IsRequired = true;
                        }
                        break;
                    }
                }
#endif

                // Create native window for getting preliminary information on desktop systems
                // This instance will be used for creating contexts without explictly specify a window
                _NativeWindow = DeviceContext.CreateHiddenWindow();

                // Create device context
                using (DeviceContext windowDevice = DeviceContext.Create()) {
                    // Create basic OpenGL context
                    IntPtr renderContext = windowDevice.CreateSimpleContext();
                    if (renderContext == IntPtr.Zero)
                    {
                        throw new NotImplementedException("unable to create a simple context");
                    }

                    // Make contect current
                    if (windowDevice.MakeCurrent(renderContext) == false)
                    {
                        throw new InvalidOperationException("unable to make current", windowDevice.GetPlatformException());
                    }

#if !MONODROID
                    // Reload platform function pointers, if required
                    if (Egl.IsRequired == false)
                    {
                        switch (Platform.CurrentPlatformId)
                        {
                        case Platform.Id.WindowsNT:
                            Wgl.BindAPI();
                            break;
                        }
                    }
#endif

                    // Query OpenGL informations
                    string glVersion = GetString(StringName.Version);
                    _CurrentVersion = KhronosVersion.Parse(glVersion);

                    // Query OpenGL extensions (current OpenGL implementation, CurrentCaps)
                    _CurrentExtensions = new Extensions();
                    _CurrentExtensions.Query();
                    // Query platform extensions
                    windowDevice.QueryPlatformExtensions();
                    // Query OpenGL limits
                    _CurrentLimits = Limits.Query(Gl.CurrentVersion, _CurrentExtensions);

                    // Obtain current OpenGL Shading Language version
                    string glslVersion = null;

                    switch (_CurrentVersion.Api)
                    {
                    case KhronosVersion.ApiGl:
                        if (_CurrentVersion >= Version_200 || _CurrentExtensions.ShadingLanguage100_ARB)
                        {
                            glslVersion = GetString(StringName.ShadingLanguageVersion);
                        }
                        break;

                    case KhronosVersion.ApiGles2:
                        glslVersion = GetString(StringName.ShadingLanguageVersion);
                        break;
                    }

                    if (glslVersion != null)
                    {
                        _CurrentShadingVersion = GlslVersion.Parse(glslVersion, _CurrentVersion.Api);
                    }

                    // Vendor/Render information
                    _Vendor   = GetString(StringName.Vendor);
                    _Renderer = GetString(StringName.Renderer);

                    if (EnvDebug || EnvExperimental)
                    {
                        Debug.Assert(CurrentVersion != null && CurrentExtensions != null);
                        CheckExtensionCommands <Gl>(CurrentVersion, CurrentExtensions, EnvExperimental);
                    }

                    // Before deletion, make uncurrent
                    windowDevice.MakeCurrent(IntPtr.Zero);
                    // Detroy context
                    if (windowDevice.DeleteContext(renderContext) == false)
                    {
                        throw new InvalidOperationException("unable to delete OpenGL context");
                    }
                }

                LogComment("OpenGL.Net has been initialized");
            } catch (Exception excepton) {
                _InitializationException = excepton;
                LogComment("Unable to initialize OpenGL.Net: {0}", _InitializationException.ToString());
            }
        }
Beispiel #2
0
        /// <summary>
        /// Initialize OpenGL namespace static environment. This method shall be called before any other classes methods.
        /// </summary>
        public static void Initialize()
        {
            if (_Initialized == true)
            {
                return;                 // Already initialized
            }
            _Initialized = true;

#if DEBUG
            string envGlInit = Environment.GetEnvironmentVariable("GL_INIT");

            if (envGlInit != null && envGlInit == "NO")
            {
                return;
            }
#endif

            LogComment("OpenGL.Net is initializing");

            // Loader function			OS API			GL API
            // ------------------------------------------------------
            // Supported platform: Windows
            // wglGetProcAddress		WGL				GL
            // wglGetProcAddress		WGL				GLES2+ (with WGL_create_context_es(2)?_profile_EXT)
            // eglGetProcAddress		EGL(Angle)		GLES2+
            // ------------------------------------------------------
            // Supported platform: Linux
            // glXGetProcAddress		GLX				GL
            // glXGetProcAddress		GLX				GLES2+ (with GLX_create_context_es(2)?_profile_EXT)
            // ------------------------------------------------------
            // Supported platform: Android
            // eglGetProcAddress		EGL				GL
            // eglGetProcAddress		EGL				GLES2+

            try {
                // Create native window for getting preliminary information on desktop systems
                // This instance will be used for creating contexts without explictly specify a window
                _NativeWindow = DeviceContext.CreateHiddenWindow();

                // Create device context
                using (DeviceContext windowDevice = DeviceContext.Create()) {
                    // Create basic OpenGL context
                    IntPtr renderContext = windowDevice.CreateSimpleContext();
                    if (renderContext == IntPtr.Zero)
                    {
                        throw new NotImplementedException("unable to create a simple context");
                    }

                    // Make contect current
                    if (windowDevice.MakeCurrent(renderContext) == false)
                    {
                        throw new InvalidOperationException("unable to make current", windowDevice.GetPlatformException());
                    }

                    // Query OpenGL informations
                    string glVersion = GetString(StringName.Version);
                    _CurrentVersion = KhronosVersion.Parse(glVersion);

                    // Obtain current OpenGL Shading Language version
                    switch (_CurrentVersion.Api)
                    {
                    case KhronosVersion.ApiGl:
                    case KhronosVersion.ApiGles2:
                        string glslVersion = GetString(StringName.ShadingLanguageVersion);
                        _CurrentShadingVersion = GlslVersion.Parse(glslVersion);
                        break;
                    }

                    // Vendor/Render information
                    _Vendor   = GetString(StringName.Vendor);
                    _Renderer = GetString(StringName.Renderer);

                    // Query OpenGL extensions (current OpenGL implementation, CurrentCaps)
                    _CurrentExtensions = new Extensions();
                    _CurrentExtensions.Query();

                    // Query OpenGL limits
                    _CurrentLimits = Limits.Query(_CurrentExtensions);

                    // Query platform extensions
                    windowDevice.QueryPlatformExtensions();

                    // Before deletion, make uncurrent
                    windowDevice.MakeCurrent(IntPtr.Zero);
                    // Detroy context
                    if (windowDevice.DeleteContext(renderContext) == false)
                    {
                        throw new InvalidOperationException("unable to delete OpenGL context");
                    }
                }

                LogComment("OpenGL.Net has been initialized");
            } catch (Exception excepton) {
                LogComment("Unable to initialize OpenGL.Net: {0}", excepton.ToString());
            }
        }