static void Main()
        {
            Player theBestPlayer = new Player("Petio");

            ISportsFan firstFanEver = new SportsFan("Del Piero");
            ISportsFan bestFanEver = new SportsFan("Raul");

            theBestPlayer.Add(firstFanEver);
            theBestPlayer.Add(bestFanEver);

            Console.WriteLine(theBestPlayer.Score);

            theBestPlayer.Score = 45;

            Console.WriteLine();

            theBestPlayer.Score = 0;
        }
        static void Main(string[] args)
        {
            Console.WriteLine("观察者模式:定义对象之间的一种一对多依赖关系,使得每当一个对象状态发生变化时,其相关对象皆得到通知并被自动更新。观察者模式的别名包括发布-订阅模式,模型视图模式等。观察者模式是一种对象行为模式。");

            ConcreteControlCenter center = new ConcreteControlCenter("SB");
            Observer p1=new Player();
            Observer p2=new Player();
            Observer p3=new Player();
            p1.name = "A";
            p2.name = "B";
            p3.name = "C";

            center.join(p1);
            center.join(p2);
            center.join(p3);

            p2.beAttacked(center);

            Console.ReadKey();
        }