Beispiel #1
0
        private void CompletePath()
        {
            Signature sig = mViewInfo.CurrentSignature;

            InputAction inputAction = Arrangement.GetAction(sig);

            switch (inputAction.Type)
            {
            /*
             * case InputAction.ActionType.Lock:
             * LockMode = !LockMode;
             * break;
             * case InputAction.ActionType.ToggleArrangementMode:
             * // Cycle through ArrangementModes
             * Mode = Mode == ArrangementMode.LowerCase ? ArrangementMode.UpperCase :
             *  Mode == ArrangementMode.UpperCase ? ArrangementMode.NumbersAndSymbols :
             *  ArrangementMode.LowerCase;
             * break;*/
            case InputAction.ActionType.Upper:
                Mode = ArrangementMode.UpperCase;
                break;

            case InputAction.ActionType.Lower:
                Mode = ArrangementMode.LowerCase;
                break;

            default:
                // For everything else, just raise an event with the selected action
                ActionChosenEventArgs args = new ActionChosenEventArgs();
                args.Action = inputAction;
                OnActionChosen(args);
                break;
            }
        }
Beispiel #2
0
        protected virtual void OnActionChosen(ActionChosenEventArgs e)
        {
            if (e.Action.Type == InputAction.ActionType.TypeCharacter)
            {
                mPreviousCharacter = e.Action.Character;
            }

            EventHandler <ActionChosenEventArgs> handler = ActionChosen;

            if (handler != null)
            {
                handler(this, e);
            }
        }