public void Save(PersistableObject o, int version)
 {
     using (
         var writer = new BinaryWriter(File.Open(savePath, FileMode.Create))
         ) {
         writer.Write(-version);
         o.Save(new GameDataWriter(writer));
     }
 }
Beispiel #2
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        public void Save(PersistableObject obj, int version)
        {
            try
            {
                FileStream stream = File.Open(_savePath, FileMode.OpenOrCreate);

                using (BinaryWriter writer = new BinaryWriter(stream))
                {
                    /// We flip the version to distinguish it from object data.
                    writer.Write(-version);
                    obj.Save(new GameDataWriter(writer));
                }
            }
            catch (System.Exception exception)
            {
                Debug.Log($"<color=red>[{GetType()}] {exception.Message}</color>");
            }
        }