public void Load(PersistableObject o)
        {
            byte[] data   = File.ReadAllBytes(savePath);
            var    reader = new BinaryReader(new MemoryStream(data));

            o.Load(new GameDataReader(reader, -reader.ReadInt32()));
        }
        public void Load(PersistableObject o)
        {
            //using (var reader = new BinaryReader(File.Open(savePath, FileMode.Open)))
            //{
            //    o.Load(new GameDataReader(reader, -reader.ReadInt32()));
            //}
            byte[] data   = File.ReadAllBytes(savePath);
            var    reader = new BinaryReader(new MemoryStream(data));

            o.Load(new GameDataReader(reader, -reader.ReadInt32()));
        }
Beispiel #3
0
 public void Load(PersistableObject obj)
 {
     try
     {
         byte[] data   = File.ReadAllBytes(_savePath);
         var    reader = new BinaryReader(new MemoryStream(data));
         obj.Load(new GameDataReader(reader, -reader.ReadInt32()));
     }
     catch (System.Exception exception)
     {
         Debug.Log($"<color=red>[{GetType()}] {exception.Message}</color>");
     }
 }