public void MapFullUpdate() { for (int x = 0; x < WidthOfGameMap; x++) { for (int y = 0; y < HeightOfGameMap; y++) { gameMap[x, y] = new emptyTile(x, y); } } }
//this is the map initialize method public void MapInitialization() { for (int x = 0; x < WidthOfGameMap; x++) { for (int y = 0; y < HeightOfGameMap; y++) { gameMap[x, y] = new emptyTile(x, y); } } GenerateOB(); }