Beispiel #1
0
        public virtual void Draw(Renderer aRenderer, Spacial aSpacial, int min, int max, VisibleObject[] aVisual)
        {
            VisibleObject current = aVisual[0];

            for (int i = min; i < max; i++)
            {
                Geometry geometry = (Geometry)current.Spacial;
                geometry.Effects.Add(this);
                aRenderer.Draw(geometry);
                geometry.Effects.Remove(this);

                current = aVisual[i + 1];
            }
        }
Beispiel #2
0
 /// <summary>
 /// Release any resources that were loaded with LoadResources.
 /// This function is called by Renderer.ReleaseResources.
 /// </summary>
 /// <param name="aRenderer"></param>
 /// <param name="aGeometry"></param>
 public virtual void ReleaseResources(Renderer aRenderer, Geometry aGeometry)
 {
 }
Beispiel #3
0
 /// <summary>
 /// Lead any resources needed by an Effect subclass.
 /// This function is called by Renderer.LoadResources()
 /// </summary>
 /// <param name="aRenderer">The Rendering object doing the calling.</param>
 /// <param name="aGeometry">The Geometry object that is to be rendered.</param>
 public virtual void LoadResources(Renderer aRenderer, Geometry aGeometry)
 {
 }