private void _mCreateNetto()//生成熱斗
 {
     GameObject _gNetto = GameObject.Find("Netto");
     if (_gNetto != null)
     {
         _NettoScript = _gNetto.GetComponent<Netto>();
     }
     else
     {
         _gNetto = Instantiate(Resources.Load("Prefab/Netto", typeof(GameObject))) as GameObject;
         if (!PlayerPrefs.HasKey("NettoStayPosX") || !PlayerPrefs.HasKey("NettoStayPosY") || !PlayerPrefs.HasKey("NettoStayScene"))//測試用,非從網路世界切換回
         {
             _gNetto.transform.position = _v3ClonePosition;
         }
         else//從網路世界切換回
         {
             _gNetto.transform.position = new Vector3(PlayerPrefs.GetFloat("NettoStayPosX"), PlayerPrefs.GetFloat("NettoStayPosY"), 0);
             PlayerPrefs.DeleteKey("NettoStayPosX");
             PlayerPrefs.DeleteKey("NettoStayPosY");
             PlayerPrefs.DeleteKey("NettoStayScene");
         }
         _gNetto.name = "Netto";
         _NettoScript = _gNetto.GetComponent<Netto>();
     }
 }
Beispiel #2
0
        public override int GetHashCode()
        {
            int hashCode = 264909473;

            hashCode = hashCode * -1521134295 + EqualityComparer <string> .Default.GetHashCode(NazwaProduktu);

            hashCode = hashCode * -1521134295 + NettoPcs.GetHashCode();
            hashCode = hashCode * -1521134295 + Netto.GetHashCode();
            hashCode = hashCode * -1521134295 + BruttoPcs.GetHashCode();
            hashCode = hashCode * -1521134295 + Brutto.GetHashCode();
            hashCode = hashCode * -1521134295 + Pcs.GetHashCode();
            return(hashCode);
        }
 void OnTriggerEnter2D(Collider2D _c2d)
 {
     if (_c2d.gameObject.name == "Netto")
     {
         DontDestroyOnLoad(_c2d.gameObject);
         _NettoScript = _c2d.gameObject.GetComponent<Netto>();
         _NettoScript._bOnGameEvent = true;
         _NettoScript._enumPlayerState = MapPlayer.PlayerState.Idle;
         StartCoroutine(_ieTransformMap(0.5f));
     }
     else if (_c2d.gameObject.name == "RockMan")
     {
         DontDestroyOnLoad(_c2d.gameObject);
         _RockmanScript = _c2d.gameObject.GetComponent<RockMan>();
         _RockmanScript._bOnGameEvent = true;
         _RockmanScript._enumPlayerState = MapPlayer.PlayerState.Idle;
         StartCoroutine(_ieTransformMap(0.5f));
     }
 }
Beispiel #4
0
 private void Afa(object sender, EventArgs e)
 {
     try
     {
         double eladás = int.Parse(Eladási_ar_text.Text);
         double x;
         double Netto;
         if (afa_27.Checked)
         {
             x     = (eladás / 1.27);
             Netto = Math.Round(x, 2);
             Netto_ar_text.Text  = Netto.ToString();
             Akcios_ar_text.Text = (eladás * 0.6).ToString();
             Áfa = "C";
         }
         else if (afa_18.Checked)
         {
             x     = (eladás / 1.18);
             Netto = Math.Round(x, 2);
             Netto_ar_text.Text  = Netto.ToString();
             Akcios_ar_text.Text = (eladás * 0.6).ToString();
             Áfa = "B";
         }
         else
         {
             x     = (eladás / 1.05);
             Netto = Math.Round(x, 2);
             Netto_ar_text.Text  = Netto.ToString();
             Akcios_ar_text.Text = (eladás * 0.6).ToString();
             Áfa = "A";
         }
     }
     catch (Exception)
     {
         MessageBox.Show("HIBA: Áfa kiválasztási hiba!");
     }
 }