Beispiel #1
0
 private static void newListenerInstance_ConnectionReceived(StreamSocketListener sender, StreamSocketListenerConnectionReceivedEventArgs args)
 {
     try
     {
         var newConnectionInfo = new ConnectionInfo(true, ConnectionType.TCP, new IPEndPoint(IPAddress.Parse(args.Socket.Information.RemoteAddress.DisplayName.ToString()), int.Parse(args.Socket.Information.RemotePort)));
         TCPConnection.GetConnection(newConnectionInfo, NetworkComms.DefaultSendReceiveOptions, args.Socket, true);
     }
     catch (ConfirmationTimeoutException)
     {
         //If this exception gets thrown its generally just a client closing a connection almost immediately after creation
     }
     catch (CommunicationException)
     {
         //If this exception gets thrown its generally just a client closing a connection almost immediately after creation
     }
     catch (ConnectionSetupException)
     {
         //If we are the server end and we did not pick the incoming connection up then tooo bad!
     }
     catch (SocketException)
     {
         //If this exception gets thrown its generally just a client closing a connection almost immediately after creation
     }
     catch (Exception ex)
     {
         //For some odd reason SocketExceptions don't always get caught above, so another check
         if (ex.GetBaseException().GetType() != typeof(SocketException))
         {
             //Can we catch the socketException by looking at the string error text?
             if (ex.ToString().StartsWith("System.Net.Sockets.SocketException"))
             {
                 NetworkComms.LogError(ex, "ConnectionSetupError_SE");
             }
             else
             {
                 NetworkComms.LogError(ex, "ConnectionSetupError");
             }
         }
     }
 }
Beispiel #2
0
        internal static TCPConnection GetConnection(ConnectionInfo connectionInfo, SendReceiveOptions defaultSendReceiveOptions, TcpClient tcpClient, bool establishIfRequired = true)
#endif
        {
            connectionInfo.ConnectionType = ConnectionType.TCP;

            //If we have a tcpClient at this stage we must be serverside
#if WINDOWS_PHONE
            if (socket != null)
            {
                connectionInfo.ServerSide = true;
            }
#else
            if (tcpClient != null)
            {
                connectionInfo.ServerSide = true;
            }
#endif

            bool          newConnection = false;
            TCPConnection connection;

            lock (NetworkComms.globalDictAndDelegateLocker)
            {
                //Check to see if a conneciton already exists, if it does return that connection, if not return a new one
                if (NetworkComms.ConnectionExists(connectionInfo.RemoteEndPoint, connectionInfo.ConnectionType))
                {
                    if (NetworkComms.LoggingEnabled)
                    {
                        NetworkComms.Logger.Trace("Attempted to create new TCPConnection to connectionInfo='" + connectionInfo + "' but there is an existing connection. Existing connection will be returned instead.");
                    }

                    establishIfRequired = false;
                    connection          = (TCPConnection)NetworkComms.GetExistingConnection(connectionInfo.RemoteEndPoint, connectionInfo.ConnectionType);
                }
                else
                {
                    if (NetworkComms.LoggingEnabled)
                    {
                        NetworkComms.Logger.Trace("Creating new TCPConnection to connectionInfo='" + connectionInfo + "'." + (establishIfRequired ? " Connection will be established." : " Connection will not be established."));
                    }

                    if (connectionInfo.ConnectionState == ConnectionState.Establishing)
                    {
                        throw new ConnectionSetupException("Connection state for connection " + connectionInfo + " is marked as establishing. This should only be the case here due to a bug.");
                    }

                    //If an existing connection does not exist but the info we are using suggests it should we need to reset the info
                    //so that it can be reused correctly. This case generally happens when using Comms in the format
                    //TCPConnection.GetConnection(info).SendObject(packetType, objToSend);
                    if (connectionInfo.ConnectionState == ConnectionState.Established || connectionInfo.ConnectionState == ConnectionState.Shutdown)
                    {
                        connectionInfo.ResetConnectionInfo();
                    }

                    //We add a reference to networkComms for this connection within the constructor
#if WINDOWS_PHONE
                    connection = new TCPConnection(connectionInfo, defaultSendReceiveOptions, socket);
#else
                    connection = new TCPConnection(connectionInfo, defaultSendReceiveOptions, tcpClient);
#endif
                    newConnection = true;
                }
            }

            if (newConnection && establishIfRequired)
            {
                connection.EstablishConnection();
            }
            else if (!newConnection)
            {
                connection.WaitForConnectionEstablish(NetworkComms.ConnectionEstablishTimeoutMS);
            }

            if (!NetworkComms.commsShutdown)
            {
                TriggerConnectionKeepAliveThread();
            }

            return(connection);
        }
Beispiel #3
0
        /// <summary>
        /// Establish the connection
        /// </summary>
        protected override void EstablishConnectionSpecific()
        {
#if WINDOWS_PHONE
            if (socket == null)
            {
                ConnectSocket();
            }

            //For the local endpoint
            var localEndPoint = new IPEndPoint(IPAddress.Parse(socket.Information.LocalAddress.CanonicalName.ToString()), int.Parse(socket.Information.LocalPort));

            //We should now be able to set the connectionInfo localEndPoint
            ConnectionInfo.UpdateLocalEndPointInfo(localEndPoint);

            //Set the outgoing buffer size
            socket.Control.OutboundBufferSizeInBytes = (uint)NetworkComms.SendBufferSizeBytes;
#else
            if (tcpClient == null)
            {
                ConnectSocket();
            }

            //We should now be able to set the connectionInfo localEndPoint
            ConnectionInfo.UpdateLocalEndPointInfo((IPEndPoint)tcpClient.Client.LocalEndPoint);

            //We are going to be using the networkStream quite a bit so we pull out a reference once here
            tcpClientNetworkStream = tcpClient.GetStream();

            //When we tell the socket/client to close we want it to do so immediately
            //this.tcpClient.LingerState = new LingerOption(false, 0);

            //We need to set the keep alive option otherwise the connection will just die at some random time should we not be using it
            //NOTE: This did not seem to work reliably so was replaced with the keepAlive packet feature
            //this.tcpClient.Client.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.KeepAlive, true);

            tcpClient.ReceiveBufferSize = NetworkComms.ReceiveBufferSizeBytes;
            tcpClient.SendBufferSize    = NetworkComms.SendBufferSizeBytes;

            //This disables the 'nagle alogrithm'
            //http://msdn.microsoft.com/en-us/library/system.net.sockets.socket.nodelay.aspx
            //Basically we may want to send lots of small packets (<200 bytes) and sometimes those are time critical (e.g. when establishing a connection)
            //If we leave this enabled small packets may never be sent until a suitable send buffer length threshold is passed. i.e. BAD
            tcpClient.NoDelay        = true;
            tcpClient.Client.NoDelay = true;
#endif

            //Start listening for incoming data
            StartIncomingDataListen();

            //Get a list of existing listeners
            List <IPEndPoint> existingListeners = TCPConnection.ExistingLocalListenEndPoints(ConnectionInfo.LocalEndPoint.Address);

            //Select a listener for this connection
            IPEndPoint selectedExistingListener = null;
            if (existingListeners.Count > 0)
            {
                selectedExistingListener = (existingListeners.Contains(ConnectionInfo.LocalEndPoint) ? ConnectionInfo.LocalEndPoint : existingListeners[0]);
            }

            //If we are server side and we have just received an incoming connection we need to return a conneciton id
            //This id will be used in all future connections from this machine
            if (ConnectionInfo.ServerSide)
            {
                if (selectedExistingListener == null)
                {
                    throw new ConnectionSetupException("Detected a server side connection when an existing listener was not present.");
                }

                if (NetworkComms.LoggingEnabled)
                {
                    NetworkComms.Logger.Debug("Waiting for client connnectionInfo from " + ConnectionInfo);
                }

                //Wait for the client to send its identification
                if (!connectionSetupWait.WaitOne(NetworkComms.ConnectionEstablishTimeoutMS))
                {
                    throw new ConnectionSetupException("Timeout waiting for client connectionInfo with " + ConnectionInfo + ". Connection created at " + ConnectionInfo.ConnectionCreationTime.ToString("HH:mm:ss.fff") + ", its now " + DateTime.Now.ToString("HH:mm:ss.f"));
                }

                if (connectionSetupException)
                {
                    if (NetworkComms.LoggingEnabled)
                    {
                        NetworkComms.Logger.Debug("Connection setup exception. ServerSide with " + ConnectionInfo + ", " + connectionSetupExceptionStr);
                    }
                    throw new ConnectionSetupException("ServerSide. " + connectionSetupExceptionStr);
                }

                //Trigger the connection establish delegates before replying to the connection establish
                base.EstablishConnectionSpecific();

                //Once we have the clients id we send our own
                SendObject(Enum.GetName(typeof(ReservedPacketType), ReservedPacketType.ConnectionSetup), new ConnectionInfo(ConnectionType.TCP, NetworkComms.NetworkIdentifier, new IPEndPoint(ConnectionInfo.RemoteEndPoint.Address, selectedExistingListener.Port), true), NetworkComms.InternalFixedSendReceiveOptions);
            }
            else
            {
                if (NetworkComms.LoggingEnabled)
                {
                    NetworkComms.Logger.Debug("Sending connnectionInfo to " + ConnectionInfo);
                }

                //As the client we initiated the connection we now forward our local node identifier to the server
                //If we are listening we include our local listen port as well
                SendObject(Enum.GetName(typeof(ReservedPacketType), ReservedPacketType.ConnectionSetup), new ConnectionInfo(ConnectionType.TCP, NetworkComms.NetworkIdentifier, new IPEndPoint(ConnectionInfo.RemoteEndPoint.Address, (selectedExistingListener != null ? selectedExistingListener.Port : ConnectionInfo.LocalEndPoint.Port)), selectedExistingListener != null), NetworkComms.InternalFixedSendReceiveOptions);

                //Wait here for the server end to return its own identifier
                if (!connectionSetupWait.WaitOne(NetworkComms.ConnectionEstablishTimeoutMS))
                {
                    throw new ConnectionSetupException("Timeout waiting for server connnectionInfo from " + ConnectionInfo + ". Connection created at " + ConnectionInfo.ConnectionCreationTime.ToString("HH:mm:ss.fff") + ", its now " + DateTime.Now.ToString("HH:mm:ss.f"));
                }

                //If we are client side we can update the localEndPoint for this connection to reflect what the remote end might see if we are also listening
                if (selectedExistingListener != null)
                {
                    ConnectionInfo.UpdateLocalEndPointInfo(selectedExistingListener);
                }

                if (connectionSetupException)
                {
                    if (NetworkComms.LoggingEnabled)
                    {
                        NetworkComms.Logger.Debug("Connection setup exception. ClientSide with " + ConnectionInfo + ", " + connectionSetupExceptionStr);
                    }
                    throw new ConnectionSetupException("ClientSide. " + connectionSetupExceptionStr);
                }

                //Trigger the connection establish delegates once the server has replied to the connection establish
                base.EstablishConnectionSpecific();
            }

#if !WINDOWS_PHONE
            //Once the connection has been established we may want to re-enable the 'nagle algorithm' used for reducing network congestion (apparently).
            //By default we leave the nagle algorithm disabled because we want the quick through put when sending small packets
            if (EnableNagleAlgorithmForNewConnections)
            {
                tcpClient.NoDelay        = false;
                tcpClient.Client.NoDelay = false;
            }
#endif
        }