/// <summary>
        /// Show.
        /// </summary>
        public void Show()
        {
            if (mGameObject != null)
            {
                mGameObject.SetActive(true);

                if (mAnimator == null)
                {
                    mAnimator = mGameObject.GetComponent <Animator>();
                }
                if (mAnimator != null)
                {
                    mAnimator.Play("Show");
                }

                if (mButton == null)
                {
                    mButton = mGameObject.GetComponent <MyUGUIButton>();
                    if (mButton == null)
                    {
                        mButton = mGameObject.AddComponent <MyUGUIButton>();
                    }
                }
                mButton.OnEventPointerClick.RemoveAllListeners();
                mButton.OnEventPointerClick.AddListener(_OnClickClose);
            }
        }
Beispiel #2
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        /// <summary>
        /// Initialize.
        /// </summary>
        public void Initialize(GameObject gameObject)
        {
            mGameObject = gameObject;

            if (mGameObject != null)
            {
                GameObject tipsRoot = MyUtilities.FindObjectInFirstLayer(mGameObject, ELoadingType.Tips.ToString());
                if (tipsRoot != null)
                {
                    GameObject description = MyUtilities.FindObject(tipsRoot, "Description");
                    if (description != null)
                    {
                        mDescription = description.GetComponent <Text>();
                    }

                    GameObject tips = MyUtilities.FindObject(tipsRoot, "Tips");
                    if (tips != null)
                    {
                        mTips = tips.GetComponent <Text>();
                    }

                    GameObject cancel = MyUtilities.FindObject(tipsRoot, "ButtonCancel");
                    if (cancel != null)
                    {
                        mButtonCancel = cancel.GetComponent <MyUGUIButton>();
                        mButtonCancel.OnEventPointerClick.RemoveAllListeners();
                        mButtonCancel.OnEventPointerClick.AddListener(_OnClickCancel);
                    }
                }
            }
        }
        /// <summary>
        /// Create a template game object.
        /// </summary>
        public static GameObject CreateTemplate()
        {
            GameObject obj = new GameObject(PREFAB_NAME);

#if UNITY_EDITOR
            Animator root_animator = obj.AddComponent <Animator>();
            string[] paths         = new string[] { "Assets/MyClasses", "Assets/Core/MyClasses", "Assets/Plugin/MyClasses", "Assets/Plugins/MyClasses", "Assets/Framework/MyClasses", "Assets/Frameworks/MyClasses" };
            for (int i = 0; i < paths.Length; i++)
            {
                if (System.IO.File.Exists(paths[i] + "/Sources/Animations/my_animator_popup_overlay.controller"))
                {
                    root_animator.runtimeAnimatorController = (RuntimeAnimatorController)UnityEditor.AssetDatabase.LoadAssetAtPath(paths[i] + "/Sources/Animations/my_animator_popup_overlay.controller", typeof(RuntimeAnimatorController));
                    Debug.LogError("[" + typeof(MyUGUIPopupOverlay).Name + "] CreateTemplate(): please setup \"my_animator_popup_overlay\" controller.");
                    Debug.LogError("[" + typeof(MyUGUIPopupOverlay).Name + "] CreateTemplate(): mapping \"my_animation_popup_overlay_show\" motion for \"Show\" state.");
                    Debug.LogError("[" + typeof(MyUGUIPopupOverlay).Name + "] CreateTemplate(): mapping \"my_animation_popup_overlay_hide\" motion for \"Hide\" state.");
                    break;
                }
            }
#endif

            RectTransform rect = obj.AddComponent <RectTransform>();
            MyUtilities.Anchor(ref rect, MyUtilities.EAnchorPreset.DualStretch, MyUtilities.EAnchorPivot.MiddleCenter, Vector2.zero, Vector2.zero);

            obj.AddComponent <CanvasRenderer>();

            Image image = obj.AddComponent <Image>();
            image.color         = new Color(0, 0, 0, 0.5f);
            image.raycastTarget = true;

            Button button = obj.AddComponent <Button>();
            button.transition = Selectable.Transition.None;

            MyUGUIButton myButton   = obj.AddComponent <MyUGUIButton>();
            ColorBlock   colorBlock = myButton.Button.colors;
            colorBlock.normalColor      = Color.white;
            colorBlock.highlightedColor = Color.white;
            colorBlock.pressedColor     = Color.white;
            colorBlock.disabledColor    = Color.white;
            myButton.Button.colors      = colorBlock;
            myButton.SoundResourcePath  = string.Empty;
            myButton.PressAnimationType = MyUGUIButton.EAnimationType.None;
            myButton.ClickAnimationType = MyUGUIButton.EAnimationType.None;

            return(obj);
        }
 /// <summary>
 /// OnEnable.
 /// </summary>
 void OnEnable()
 {
     mScript                                    = (MyUGUIButton)target;
     mPressAnimationType                        = serializedObject.FindProperty("mPressAnimationType");
     mPressAnimationScaleBy                     = serializedObject.FindProperty("mPressAnimationScaleBy");
     mPressAnimationDelayTime                   = serializedObject.FindProperty("mPressAnimationDelayTime");
     mPressAnimationDownDuration                = serializedObject.FindProperty("mPressAnimationDownDuration");
     mPressAnimationUpDuration                  = serializedObject.FindProperty("mPressAnimationUpDuration");
     mPressAnimationUseExtraTouchZone           = serializedObject.FindProperty("mPressAnimationUseExtraTouchZone");
     mClickAnimationType                        = serializedObject.FindProperty("mClickAnimationType");
     mClickAnimationScaleBy                     = serializedObject.FindProperty("mClickAnimationScaleBy");
     mClickAnimationDelayTime                   = serializedObject.FindProperty("mClickAnimationDelayTime");
     mClickAnimationDownDuration                = serializedObject.FindProperty("mClickAnimationDownDuration");
     mClickAnimationUpDuration                  = serializedObject.FindProperty("mClickAnimationUpDuration");
     mClickSoundType                            = serializedObject.FindProperty("mClickSoundType");
     mClickSoundResourcePath                    = serializedObject.FindProperty("mClickSoundResourcePath");
     mClickSoundAudioClip                       = serializedObject.FindProperty("mClickSoundAudioClip");
     mClickSoundDelayTime                       = serializedObject.FindProperty("mClickSoundDelayTime");
     mClickSoundLocalVolume                     = serializedObject.FindProperty("mClickSoundLocalVolume");
     mIsTriggerClickEventAfterAnimationComplete = serializedObject.FindProperty("mIsTriggerClickEventAfterAnimationComplete");
 }
        /// <summary>
        /// OnUGUIInit.
        /// </summary>
        public override void OnUGUIInit()
        {
            base.OnUGUIInit();

            GameObject container = MyUtilities.FindObjectInAllLayers(GameObject, "Container");

            mButtonLeft  = MyUtilities.FindObjectInFirstLayer(container, "ButtonLeft").GetComponent <MyUGUIButton>();
            mButtonRight = MyUtilities.FindObjectInFirstLayer(container, "ButtonRight").GetComponent <MyUGUIButton>();

            GameObject title = MyUtilities.FindObjectInFirstLayer(container, "Title");

            if (title != null)
            {
                mTitle = title.GetComponent <Text>();
#if USE_MY_UI_TMPRO
                if (mTitle == null)
                {
                    mTitleTMPro = title.GetComponent <TextMeshProUGUI>();
                }
#endif
            }

            GameObject body = MyUtilities.FindObjectInFirstLayer(container, "Body");
            if (body != null)
            {
                mBody = body.GetComponent <Text>();
#if USE_MY_UI_TMPRO
                if (mBody == null)
                {
                    mBodyTMPro = body.GetComponent <TextMeshProUGUI>();
                }
#endif
            }

            GameObject close = MyUtilities.FindObjectInFirstLayer(container, "ButtonClose");
            if (close != null)
            {
                mButtonClose = close.GetComponent <MyUGUIButton>();
            }
        }