public override void Parse(GameBitBuffer buffer)
 {
     Field0 = new GameId();
     Field0.Parse(buffer);
     Field1 = new EntityId();
     Field1.Parse(buffer);
     Field2 = buffer.ReadInt(5) + (-1);
 }
Beispiel #2
0
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = new EntityId();
     Field0.Parse(buffer);
     Field1 = new GameId();
     Field1.Parse(buffer);
     GameId = buffer.ReadInt(32);
     Field3 = buffer.ReadInt64(64);
     Field4 = buffer.ReadInt(4) + (2);
     ProtocolHash = buffer.ReadInt(32);
     SNOPackHash = buffer.ReadInt(32);
 }
Beispiel #3
0
 public override void Parse(GameBitBuffer buffer)
 {
     PlayerIndex = buffer.ReadInt(3);
     ToonId = new EntityId();
     ToonId.Parse(buffer);
     GameAccountId = new EntityId();
     GameAccountId.Parse(buffer);
     ToonName = buffer.ReadCharArray(101);
     Field3 = buffer.ReadInt(5) + (-1);
     Field4 = buffer.ReadInt(3) + (-1);
     snoActorPortrait = buffer.ReadInt(32);
     Field6 = buffer.ReadInt(7);
     StateData = new HeroStateData();
     StateData.Parse(buffer);
     Field8 = buffer.ReadBool();
     Field9 = buffer.ReadInt(32);
     ActorID = buffer.ReadUInt(32);
 }
Beispiel #4
0
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = new EntityId();
     Field0.Parse(buffer);
 }