public static bool RoomOpen(Location location, Avatar avatar)
 {
     WinConditions.CheckFinished(avatar);
     if (location.Open == false && location.GameFinished == false)
     {
         if (Avatar.Characters["Max"].Inventory.Exists(x => x.Title == "Zentralschlüssel"))
         {
             return(Location.rooms["Büro Schulleiter"].Open = true);
         }
         if (Avatar.Characters["Max"].CurrentRoom != 0)
         {
             Console.WriteLine("Das Zimmer ist verschlossen. Finde einen weg hinein.");
         }
         return(location.Open = false);
     }
     return(location.Open = true);
 }
        public static void GameControls()
        {
            ConsoleOutput.GameDescription();
            Location currentLocation = Location.MapSetUp();

            Avatar avatar = Avatar.setupAvatar();
            Enemy  enemy  = Enemy.SetupEnemy();

            ConsoleOutput.DescribeLocation(currentLocation);
            for (;;)
            {
                SplitInput();

                switch (words[0])
                {
                case "north":
                case "n":
                    if (currentLocation.North != null)
                    {
                        if (Location.RoomOpen(currentLocation.North, avatar) == false)
                        {
                            break;
                        }
                        else
                        {
                            currentLocation = currentLocation.North;
                            Avatar.AvatarMove(currentLocation, avatar, enemy);
                        }
                    }
                    else
                    {
                        Console.WriteLine("In diese Richtung gibt es keinen Weg! Bitte gehe in eine andere Richtung!");
                    }
                    break;

                case "east":
                case "e":
                    if (currentLocation.East != null)
                    {
                        if (Location.RoomOpen(currentLocation.East, avatar) == false)
                        {
                            break;
                        }
                        else
                        {
                            currentLocation = currentLocation.East;
                            Avatar.AvatarMove(currentLocation, avatar, enemy);
                        }
                    }
                    else
                    {
                        Console.WriteLine("In diese Richtung gibt es keinen Weg! Bitte gehe in eine andere Richtung!");
                    }
                    break;

                case "south":
                case "s":
                    if (currentLocation.South != null)
                    {
                        if (Location.RoomOpen(currentLocation.South, avatar) == false)
                        {
                            break;
                        }
                        else
                        {
                            currentLocation = currentLocation.South;
                            Avatar.AvatarMove(currentLocation, avatar, enemy);
                        }
                    }
                    else
                    {
                        Console.WriteLine("In diese Richtung gibt es keinen Weg! Bitte gehe in eine andere Richtung!");
                    }
                    break;

                case "west":
                case "w":
                    if (currentLocation.West != null)
                    {
                        if (Location.RoomOpen(currentLocation.West, avatar) == false)
                        {
                            break;
                        }
                        else
                        {
                            currentLocation = currentLocation.West;
                            Avatar.AvatarMove(currentLocation, avatar, enemy);
                        }
                    }
                    else
                    {
                        Console.WriteLine("In diese Richtung gibt es keinen Weg! Bitte gehe in eine andere Richtung!");
                    }
                    break;

                case "take":
                case "t":
                    try
                    {
                        if (words[1] != "")
                        {
                            Items.TakeItem(words[1], currentLocation, avatar);
                        }
                        else
                        {
                            ConsoleOutput.TakeAnyInput();
                        }
                    }
                    catch
                    {
                        ConsoleOutput.TakeAnyInput();
                    }
                    break;

                case "drop":
                case "d":
                    try
                    {
                        if (words[1] != "")
                        {
                            Items.DropItem(words[1], currentLocation, avatar);
                        }
                        else
                        {
                            ConsoleOutput.DropAnyInput();
                        }
                    }
                    catch
                    {
                        ConsoleOutput.DropAnyInput();
                    }
                    break;

                case "Inventory":
                case "i":
                    Items.ShowInventory(avatar);
                    break;

                case "look":
                case "l":
                    ConsoleOutput.DescribeLocation(currentLocation);
                    break;

                case "commands":
                case "c":
                    Console.WriteLine("commands(c), look(l), inventory(i), take(t)<Item>, drop(d)<Item>, getinformation(g)<Item>, quit(q)");
                    break;

                case "quit":
                case "q":
                    Environment.Exit(0);
                    break;

                case "attack":
                case "a":
                    try
                    {
                        if (words[1] != "")
                        {
                            if (enemy.CurrentRoom == avatar.CurrentRoom)
                            {
                                Attack.AttackEnemy(words[1], currentLocation, avatar, enemy);
                            }
                            else
                            {
                                Console.WriteLine("Du kannst diesen Knopf nicht benutzen. Bitte drücke c für Hilfe!");
                                break;
                            }
                        }
                    }
                    catch
                    {
                        ConsoleOutput.AttackWrongInput();
                    }
                    break;

                case "getinformation":
                case "g":
                    try
                    {
                        if (words[1] != "")
                        {
                            Items.GetInformation(words[1]);
                        }
                        else
                        {
                            Console.WriteLine("Falsche eingabe");
                        }
                    }
                    catch
                    {
                    }
                    break;

                default:
                    Console.WriteLine("Du kannst diesen Knopf nicht benutzen. Bitte drücke c für Hilfe!");
                    break;
                }
                WinConditions.CheckFinished(avatar);
            }
        }