public DDebugBacktrace(DDebugSession session, long threadId, DEW.DBGEngine engine)
 {
     this.session = session;
     this.Engine = engine;
     fcount = engine.CallStack.Length;
     this.threadId = threadId;
     symbolResolver = new MonoDSymbolResolver(this, Engine);
     if (firstFrame != null)
         this.firstFrame = CreateFrame(Engine.CallStack[0]);
 }
Beispiel #2
0
 public DDebugBacktrace(DDebugSession session, long threadId, DEW.DBGEngine engine)
     : base(session, threadId, engine)
 {
     symbolResolver = new MonoDSymbolResolver(this, engine);
 }
		public DDebugBacktrace(DDebugSession session, long threadId, DEW.DBGEngine engine)
			: base(session, threadId, engine)
		{
			symbolResolver = new MonoDSymbolResolver(this, engine);
		}