Beispiel #1
0
 public static void Write(BodyChunk bodyChunk, ref BinaryWriter writer)
 {
     //IntVector2NHandler.Write(bodyChunk.ContactPoint, ref writer);
     //IntVector2NHandler.Write(bodyChunk.lastContactPoint, ref writer);
     //Vector2Handler.Write(bodyChunk.lastLastPos, ref writer);
     //Vector2Handler.Write(bodyChunk.lastPos, ref writer);
     Vector2Handler.Write(bodyChunk.pos, ref writer);
     Vector2Handler.Write(bodyChunk.vel, ref writer);
 }
Beispiel #2
0
 public static void Write(PhysicalObject.Appendage appendage, ref BinaryWriter writer)
 {
     writer.Write(appendage.appIndex);
     writer.Write(appendage.canBeHit);
     writer.Write(appendage.segments.Length);
     for (int a = 0; a < appendage.segments.Length; a++)
     {
         Vector2Handler.Write(appendage.segments[a], ref writer);
     }
     writer.Write(appendage.totalLength);
 }
Beispiel #3
0
 public static void Write(Player.InputPackage input, ref BinaryWriter writer)
 {
     writer.Write(input.x);
     writer.Write(input.y);
     writer.Write(input.jmp);
     writer.Write(input.thrw);
     writer.Write(input.pckp);
     writer.Write(input.mp);
     writer.Write(input.gamePad);
     writer.Write(input.crouchToggle);
     Vector2Handler.Write(input.analogueDir, ref writer);
     writer.Write(input.downDiagonal);
 }
Beispiel #4
0
        /* public static Spear Read(Spear weapon, ref BinaryReader reader)
         * {
         *  weapon = PhysicalObjectHandler.Read(weapon, ref reader);
         *  weapon.changeDirCounter = reader.ReadInt32();
         *  weapon.closestCritDist = reader.ReadSingle();
         *  weapon.exitThrownModeSpeed = reader.ReadSingle();
         *  weapon.firstFrameTraceFromPos = Vector2NHandler.Read(ref reader);
         *  //Weapon.Mode lastMode = (Weapon.Mode)reader.ReadInt32();
         *  Weapon.Mode mode = (Weapon.Mode)reader.ReadInt32();
         *  if (mode != weapon.mode)
         *  {
         *      //weapon.ChangeOverlap(true);
         *      weapon.ChangeMode(mode);
         *  }
         *  if (mode == Weapon.Mode.Thrown && weapon.grabbedBy.Count > 0)
         *  {
         *      weapon.AllGraspsLetGoOfThisObject(false);
         *  }
         *  //weapon.lastMode = lastMode;
         *  weapon.mode = mode;
         *  weapon.rotation = Vector2Handler.Read(ref reader);
         *  weapon.rotationSpeed = reader.ReadSingle();
         *  weapon.throwModeFrames = reader.ReadInt32();
         *  weapon.thrownBy = DistHandler.ReadCreature(ref weapon.thrownBy, ref reader, weapon.room);
         *  weapon.thrownClosestToCreature = DistHandler.ReadCreature(ref weapon.thrownClosestToCreature, ref reader, weapon.room);
         *  weapon.thrownPos = Vector2Handler.Read(ref reader);
         *  return weapon;
         * } */

        public static void Write(Weapon weapon, ref BinaryWriter writer)
        {
            PhysicalObjectHandler.Write(weapon, ref writer);
            writer.Write(weapon.changeDirCounter);
            writer.Write(weapon.closestCritDist);
            writer.Write(weapon.exitThrownModeSpeed);
            Vector2NHandler.Write(weapon.firstFrameTraceFromPos, ref writer);
            //writer.Write((int)weapon.lastMode);
            writer.Write((int)weapon.mode);
            Vector2Handler.Write(weapon.rotation, ref writer);
            writer.Write(weapon.rotationSpeed);
            writer.Write(weapon.throwModeFrames);
            DistHandler.Write(weapon.thrownBy, ref writer);
            DistHandler.Write(weapon.thrownClosestToCreature, ref writer);
            Vector2Handler.Write(weapon.thrownPos, ref writer);
        }