public void testLandOn()
        {
            Utility util = new Utility();

            //Create two players
            Player p1 = new Player("Bill");
            Player p2 = new Player("Fred", 1500);

            string msg;

            //test landon normally with no rent payable
            msg = util.landOn(ref p1);
            Console.WriteLine(msg);

            //set owner to p1
            util.setOwner(ref p1);

            //move p2 so that utility rent can be calculated
            p2.move();

            //p2 lands on util and should pay rent
            msg = util.landOn(ref p2);
            Console.WriteLine(msg);

            //check that correct rent  has been paid
            decimal balance = 1500 - (6 * p2.getLastMove());
            Assert.AreEqual(balance, p2.getBalance());
        }
Beispiel #2
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        public void testLandOn()
        {
            Utility util = new Utility();

            //Create two players
            Player p1 = new Player("Bill");
            Player p2 = new Player("Fred", 1500);

            string msg;

            //test landon normally with no rent payable
            msg = util.landOn(ref p1);
            Console.WriteLine(msg);

            //set owner to p1
            util.setOwner(ref p1);

            //move p2 so that utility rent can be calculated
            p2.move();

            //p2 lands on util and should pay rent
            msg = util.landOn(ref p2);
            Console.WriteLine(msg);

            //check that correct rent  has been paid
            decimal balance = 1500 - (6 * p2.getLastMove());

            Assert.AreEqual(balance, p2.getBalance());
        }
        public void testPayRent()
        {
            Utility u = new Utility();

            Player p = new Player("John", 1500);

            //move p so that utility rent can be calculated
            p.move();

            u.payRent(ref p);

            //get p last move
            int i = p.getLastMove();

            //check that p has played correct rent of 6 times last move
            decimal balance = 1500 - (6 * i);
            Assert.AreEqual(balance, p.getBalance());
        }
Beispiel #4
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        public void testPayRent()
        {
            Utility u = new Utility();

            Player p = new Player("John", 1500);

            //move p so that utility rent can be calculated
            p.move();

            u.payRent(ref p);

            //get p last move
            int i = p.getLastMove();

            //check that p has played correct rent of 6 times last move
            decimal balance = 1500 - (6 * i);

            Assert.AreEqual(balance, p.getBalance());
        }
        /*----- METHOD TO MORTGAGE PROEPRTY -----*/
        public void mortgageProperty(Player player)
        {
            decimal playerBalBeforeMortgage = player.getBalance();

            string sPropPrompt = String.Format("{0}\tPlease select a property to mortgage:", this.playerPrompt(player));
            //string sPlayerPrompt = String.Format("{0}\tPlease select a player to trade with:", this.playerPrompt(player));

            //get selected property to mortgage
            TradeableProperty propertyToMortgage = (TradeableProperty)this.displayPropertyChooser(player.getPropertiesOwnedFromBoard(), sPropPrompt);

            //if dont own any properties
            if (player.getPropertiesOwnedFromBoard().Count == 0 /*propertyToMortgage == null*/)
            {
                //write message
                Console.WriteLine("\n{0}You do not own any properties to mortgage.", playerPrompt(player));
                //return from method
                return;
            }

            decimal mortgageValue = propertyToMortgage.calculateMortgage(propertyToMortgage);

            Console.WriteLine("\tProperty you have chosen to mortgage is: " + propertyToMortgage.getName() + ", \tit's purchase price is $" + propertyToMortgage.getPrice());

            Console.WriteLine("\n\tMortgage value is: " + mortgageValue);

            //check if property is already mortgaged
            if (propertyToMortgage.getMortgagedStatus() == false)
            {
                //make the bank pay the player mortgageValue
                Banker.access().pay(mortgageValue);
                //allocate mortgageValue to player
                player.receive(mortgageValue);

                Console.WriteLine("\n\tYour new balance is: " + player.getBalance());

                propertyToMortgage.setPropertyIsMortgaged();
                Console.WriteLine("\tyou've successfully mortaged " + propertyToMortgage.getName());
            }
            else
            {
                Console.WriteLine("\n\t" + propertyToMortgage.getName() + " has already been mortgaged!");
            }
        }
Beispiel #6
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        public void payJailFee(Player player)
        {
            //check player has money to pay
            if (player.getBalance() < 50)
            {
                Console.WriteLine("{0}Does not have enough money to get out of jail .", this.playerPrompt(player));
                return;
            }

            //pay $50 to bank
            player.payJailFee();

            Console.WriteLine("{0}Paid to get out of jail .", this.playerPrompt(player));
            return;
        }
        public void test_PlayerGettersAndSetters()
        {
            Banker theTestBanker = new Banker();
             Player theTestPlayer = new Player();

            //hasRolledDoubles bool
            theTestPlayer.get_hasRolledDoubles();
            theTestPlayer.is_hasRolledDoubles();
            theTestPlayer.hasRolledDoubles = true;
            theTestPlayer.not_hasRolledDoubles();

            //paidFine bool
            theTestPlayer.getPaidFine();
            theTestPlayer.isPaidFine();
            theTestPlayer.notPaidFine();

            //landedInJailByThreeStraightDoubles bool
            theTestPlayer.get_LandedInJailByThreeStraightDoubles();
            theTestPlayer.not_LandedInJailByThreeStraightDoubles();
            theTestPlayer.is_LandedInJailByThreeStraightDoubles();

            //inJail bool
            theTestPlayer.getJailStats();
            theTestPlayer.setIsInJail();
            theTestPlayer.setNotInJail();

            //lastMove int
            theTestPlayer.getLastMove();

            theTestPlayer.getLocation();

            theTestPlayer.getName();

            theTestPlayer.getPropertiesOwned();

            theTestPlayer.getBalance();

            theTestPlayer.getBalance();

            theTestPlayer.hasRolledDoublesInJail();

            theTestPlayer.isNotActive();

            theTestPlayer.get_firstTurnInJail();

            theTestPlayer.not_firstTurnInJail();
        }