Beispiel #1
0
        public Module()
        {
            _cache = new Dictionary <string, object>();
            _game  = new CCGame();
            _game.AutoFilling.Enabled    = true;
            _game.AutoFilling.Min        = 0;
            _game.AutoFilling.Max        = 10;
            _game.StructureChanged      += delegate { _cache.Clear(); };
            _game.ValueChanged          += delegate { _cache.Clear(); };
            _game.PlayerFunctionChanged += delegate { _cache.Clear(); };

            _game.Init();
            _game.X.Add("X1");
            _game.X.Add("X2");
            _game.Y.Add("Y1");
            _game.Y.Add("Y2");
        }
Beispiel #2
0
 public StrategyArray(CCGame parent, Dictionary <string, Dictionary <string, int> > u)
 {
     _parent = parent;
     _u      = u;
 }
Beispiel #3
0
 public abstract void Init(CCGame game);