public Module() { _cache = new Dictionary <string, object>(); _game = new CCGame(); _game.AutoFilling.Enabled = true; _game.AutoFilling.Min = 0; _game.AutoFilling.Max = 10; _game.StructureChanged += delegate { _cache.Clear(); }; _game.ValueChanged += delegate { _cache.Clear(); }; _game.PlayerFunctionChanged += delegate { _cache.Clear(); }; _game.Init(); _game.X.Add("X1"); _game.X.Add("X2"); _game.Y.Add("Y1"); _game.Y.Add("Y2"); }
public StrategyArray(CCGame parent, Dictionary <string, Dictionary <string, int> > u) { _parent = parent; _u = u; }
public abstract void Init(CCGame game);