Beispiel #1
0
        /// <summary>
        /// Initializes the constraint and creates the guid for contact reporting
        /// </summary>
        public void Init(MyRBElementInteraction interaction, MySmallCollPointInfo[] pointInfos, int numPointInfos)
        {
            this.m_Interaction = interaction;

            m_Magnitude = 0.0f;

            numPointInfos = (numPointInfos > MaxCollisionPoints) ? MaxCollisionPoints : numPointInfos;

            m_NumCollPts = 0;
            MyContactConstraintModule mod = MyPhysics.physicsSystem.GetContactConstraintModule();

            for (int i = 0; i < numPointInfos; ++i)
            {
                this.m_PointInfo[m_NumCollPts] = mod.PopCollPointInfo();
                this.m_PointInfo[m_NumCollPts++].Init(ref pointInfos[i]);
            }

            uint guid1 = (uint)interaction.RBElement1.GUID;
            uint guid2 = (uint)interaction.RBElement2.GUID;

            if (guid1 > guid2)
            {
                uint tm = guid2;
                guid2 = guid1;
                guid1 = tm;
            }

            m_Guid = guid1 + (guid2 << 16);
        }
Beispiel #2
0
        // public List<CollPointInfo>

        public void Destroy()
        {
            MyContactConstraintModule mod = MyPhysics.physicsSystem.GetContactConstraintModule();

            for (int i = 0; i < m_NumCollPts; ++i)
            {
                mod.PushCollPointInfo(this.m_PointInfo[i]);
            }
        }
Beispiel #3
0
        public MyPhysics()
        {
            physicsSystem = this;

            m_RigidBodyModule         = new MyRigidBodyModule();
            m_SensorModule            = new MySensorModule();
            m_ContactConstraintModule = new MyContactConstraintModule();

            m_SensorInteractionModule = new MySensorInteractionModule();

            m_RBInteractionModule = new MyRBInteractionModule();
            m_Utils = new MyPhysicsUtils();

            m_PhysicsObjects = new MyPhysicsObjects();

            m_SimulationHandlers = new List <MyPhysSimulationHandler>(16);
        }
Beispiel #4
0
        public MyPhysics()
        {
            physicsSystem = this;

            m_RigidBodyModule = new MyRigidBodyModule();
            m_SensorModule = new MySensorModule();
            m_ContactConstraintModule = new MyContactConstraintModule();

            m_SensorInteractionModule = new MySensorInteractionModule();            

            m_RBInteractionModule = new MyRBInteractionModule();
            m_Utils = new MyPhysicsUtils();

            m_PhysicsObjects = new MyPhysicsObjects();

            m_SimulationHandlers = new List<MyPhysSimulationHandler>(16);
        }