internal static bool FilterClient(WorldRegion region, Client player, Packet packet)
        {
            if (packet.PacketID != PlayerPositionLookClient.ID)
                return false;

            CoordDouble pos = player.Session.Position;
            
            //Inner region
            if (region.SubRegions.Count == 0)
                return false;
            WorldRegion inner = region.SubRegions[0];
			
            //Find proportions between region edges
            double dOuter = pos.X - region.MinX;
            dOuter = Math.Min(dOuter, region.MaxX - pos.X);
            dOuter = Math.Min(dOuter, pos.Z - region.MinZ);
            dOuter = Math.Min(dOuter, region.MaxZ - pos.Z);
            double dInner = inner.MinX - pos.X;
            dInner = Math.Max(dInner, pos.X - inner.MaxX);
            dInner = Math.Max(dInner, inner.MinZ - pos.Z);
            dInner = Math.Max(dInner, pos.Z - inner.MaxZ);

            double frac = dOuter / (dOuter + dInner);
#if DEBUG
            //player.Tell(frac.ToString("0.00") + ": " + dOuter + " " + dInner);
#endif

            player.SendToClient(NightTime(frac));
			
            return false;
        }
Beispiel #2
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 public static string Get(Client player)
 {
     if (player.Settings.Nick == null)
         return "no nick";
     else
         return player.MinecraftUsername + " has nick " + player.Settings.Nick;
 }
Beispiel #3
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        public static bool Trigger(Client player, WorldRegion r)
        {
#if DEBUG
            player.TellAbove("DEBUG: ", "You triggered the ban");
#else
            player.BanByServer(DateTime.Now.AddMinutes(30), r.Name);
#endif
            return true;
        }
Beispiel #4
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 public Attacked(Client attacker)
 {
     By = attacker;
     Timestamp = DateTime.Now;
     if (attacker.Session.ActiveItem == null)
         Item = BlockID.BareHands;
     else
         Item = attacker.Session.ActiveItem.ItemID;
 }
Beispiel #5
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 public static void TellChannel(Client player)
 {
     if (player.ChatChannel == null)
     {
         player.TellSystem(Chat.Green, "You are talking to everyone");
     } else
     {
         player.TellSystem(Chat.Green, "You are talking in the \"" + Chat.DarkGreen + player.ChatChannel + Chat.Green + "\" channel");
         player.TellSystem(Chat.Green, "Reset using /reset");
     }
 }
Beispiel #6
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 public static void SetChannel(Client player, string channel)
 {
     if (channel == "public")
     {
         player.ChatChannel = null;
     } else
     {
         channel = channel.Replace("§", "");
         player.ChatChannel = channel;
     }
     TellChannel(player);
 }
        public static void Prod(Client sender, Client to)
        {
            Prod(to);
            to.TellChat(Chat.Green, sender.Name + " gave you a friendly push");
            sender.TellChat(Chat.Green, "You gave " + to.Name + " a friendly push");
			
            VanillaSession rs = to.Session as VanillaSession;
            if (rs != null)
            {
                //Sender see hurt
                sender.Queue.Queue(new EntityStatus(rs.EID, EntityStatuses.EntityHurt));
            }
        }
Beispiel #8
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        public static void Set(Client target, string nick)
        {
            if (nick.Length > 16)
            {
                return;
            }
			
            if (nick == "-" || nick == "reset" || nick == "clear" || nick == target.MinecraftUsername)
                target.Settings.Nick = null;
            else
                target.Settings.Nick = nick;
            target.SaveProxyPlayer();
        }
Beispiel #9
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        public VanillaSession(VanillaWorld world, Client player)
            : base(player)
        {
            this.World = world;
            this.Vanilla = world;

            OreTracker = new OreTracker(player);

            if (player.MinecraftUsername == null)
                throw new ArgumentException("Player must be logged in, missing minecraftusername");

            thread = Threads.Create(this, RunServerReader, WatchdogKilled);
            thread.User = Player.MinecraftUsername;
            thread.Start();
        }
Beispiel #10
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        /// <summary>
        /// Read inbox messages to player
        /// </summary>
        public static void Read(Client player, string[] cmd, int iarg)
        {
            string name = PrepareName(player.MinecraftUsername);
            if (name == null)
            {
                player.TellSystem(Chat.Red, "Invalid name: " + player.MinecraftUsername);
                return;
            }
            string path = Path.Combine(dir, name);

            string[] messages;
            lock (locking)
            {
                if (File.Exists(path) == false)
                    messages = new string[0];
                else
                {
                    messages = File.ReadAllLines(path);
                    File.Delete(path);
                }
            }
            if (messages.Length == 0)
                player.TellSystem(Chat.Purple, "Inbox: no new messages");
            foreach (string line in messages)
            {
                string[] parts = line.Split(new char[]{'\t'}, 3);
                if (parts.Length != 3)
                    player.TellSystem(Chat.Purple, line);
                else
                {
                    DateTime timestamp;
                    DateTime.TryParse(parts [0], out timestamp);
                    TimeSpan ago = DateTime.Now - timestamp;
                    string agoString;
                    if (ago.TotalHours < 1)
                        agoString = ago.TotalMinutes.ToString("0") + " minutes";
                    else if (ago.TotalDays < 1)
                        agoString = ago.TotalHours.ToString("0") + " hours";
                    else
                        agoString = ago.TotalDays.ToString("0") + " days";

                    player.TellSystem(Chat.Yellow, "From " + parts [1] + " " + agoString + " ago");
                    player.TellSystem(Chat.White + "> ", parts [2]);
                }
            }

            Status(player);
        }
Beispiel #11
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        public static void LoginPlayer(Client player)
        {
            if (player.EntityID == 0 || player.MinecraftUsername == null)
                throw new InvalidOperationException("Can't login");
            
            Client pl = null;
            lock (list)
            {
                foreach (Client p in list)
                {
                    if (p == player)
                        return;
                    //Already logged in
                    if (p.MinecraftUsername == player.MinecraftUsername)
                    {
                        list.Remove(p);
                        pl = p;
                        break;
                    }
                }
                
                list.Add(player);
                List = list.ToArray();
            }
            if (pl != null)
            {
                pl.Close("Duplicate connections");
                Log.WritePlayer(player, "Disposed, Connected with another session");
            }

            Log.WriteUsersLog();
            
            //IP correlate
            IPCorrelate(player, player.MinecraftUsername);

            Chat.ReadFile("motd.txt", "", player);

            try
            {
                Welcome(player);
            }
            catch (Exception e)
            {
                Log.Write(e, player);
            }

            //PlayerList.UpdateRefreshTabPlayers();
        }
Beispiel #12
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        public static void SetCloak(Client player, string type)
        {
            if (type == null)
                player.Settings.Cloaked = null;
            else
            {
                try
                {
                    MobType mt = (MobType)Enum.Parse(typeof(MobType), type);
                    player.Settings.Cloaked = mt.ToString();

                    cloakBack.Remove(player.MinecraftUsername);
                    cloakBack.Add(player.MinecraftUsername, player.Session.Position);
                } catch (Exception)
                {
                    player.TellSystem(Chat.DarkRed, "Unknown mob: " + type);
                }
            }
            player.SaveProxyPlayer();
		
            VanillaSession rs = player.Session as VanillaSession;
            if (rs != null)
            {
                if (player.Settings.Cloaked == null)
                {
                    SpawnPlayer spawnNamedEntity = new SpawnPlayer(rs.EID, player);
                    spawnNamedEntity.Position = rs.Position;
                    spawnNamedEntity.Pitch = rs.Pitch;
                    spawnNamedEntity.Yaw = rs.Yaw;
                    rs.World.SendToAllBut(spawnNamedEntity, player.Session);

                    rs.Vanilla.Send("gamemode 0 " + player.MinecraftUsername);

                } else
                {
                    PlayerList.QueueToAll(new DestroyEntities(rs.EID));

                    rs.Vanilla.Send("gamemode 1 " + player.MinecraftUsername);
                }
            }

            TellMode(player);

            PlayerList.UpdateTabPlayers();
        }
Beispiel #13
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        /// <summary>
        /// Report inbox status to player
        /// </summary>
        public static void Status(Client player)
        {
            string name = PrepareName(player.MinecraftUsername);
            if (name == null)
            {
                player.TellSystem(Chat.Red, "Invalid name: " + player.MinecraftUsername);
                return;
            }
            string path = Path.Combine(dir, name);

            lock (locking)
            {
                if (File.Exists(path))
                    player.Inbox = File.ReadAllLines(path).Length;
                else
                    player.Inbox = 0;
            }
        }
Beispiel #14
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        static void CloakCommand(Client player, string[] cmd, int iarg)
        {
            if (player.Admin() == false)
                return;

            if (cmd.Length < 2)
            {
                TellMode(player);
                return;
            }
	
            switch (cmd [iarg])
            {
                case "clear":
                case "reset":
                case "normal":
                case "off":
                    SetCloak(player, null);
                    break;
                case "none":
                case "invisible":
                case "on":
                    SetCloak(player, MobType.None.ToString());
                    break;
            /*
			case "Villager":
			case "Snowman":
			case "EnderDragon":
				player.Tell (Chat.Red, cmd [1] + " is disabled/not working");
				return;
				*/
                case "back":
                    if (cloakBack.ContainsKey(player.MinecraftUsername) == false)
                        throw new ErrorException("No saved position, use /cloak first");
                    player.Warp(cloakBack [player.MinecraftUsername], player.Session.Dimension, World.Main);
                    break;

                default:
                    SetCloak(player, cmd [iarg]);
                    break;
            }
        }
Beispiel #15
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        internal Player(Client p)
        {
            Username = p.MinecraftUsername;
            Uptime = p.Uptime;
            if (p.Session.Position != null)
            {
                Position = p.Session.Position;
            }
            Dimension = (int)p.Session.Dimension;
			
            Session = p.Session.GetType().Name;

            AttachedTo = p.Session.AttachedEntity;
            if (p.ChatEntry != null)
            {
                Chat = new ChatEntry();
                Chat.Channel = p.ChatEntry.Channel;
                Chat.Message = p.ChatEntry.Message;
                Chat.Timestamp = p.ChatEntry.TimeStamp;
            }
        }
Beispiel #16
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 public static void TellStatTo(Client about, ClientSettings settings, Client toPlayer)
 {
     string name = "Offline";
     TimeSpan uptime = settings.Uptime;
     if (about != null)
     {
         uptime = about.Uptime;
         name = about.Name;
         if (about.Country != null)
             toPlayer.TellSystem(Chat.Yellow + name + " ", "From: " + about.Country);
     }
     
     if (settings.FirstOnline.Ticks > 0)
         toPlayer.TellSystem(Chat.Yellow + name + " ", "First login: "******"0") + Chat.Blue + " days ago");
     if (uptime.TotalDays > 1)
         toPlayer.TellSystem(Chat.Yellow + name + " ", "Online: " + uptime.TotalDays.ToString("0.0") + Chat.Blue + " days");
     else
         toPlayer.TellSystem(Chat.Yellow + name + " ", "Online: " + uptime.TotalHours.ToString("0.0") + Chat.Blue + " hours");
     toPlayer.TellSystem(Chat.Yellow + name + " ", "Walked " + settings.WalkDistance.ToString("0") + Chat.Blue + " blocks");
     toPlayer.TellSystem(Chat.Yellow + name + " ", "Last Online: " + (DateTime.Now - settings.LastOnline).TotalHours.ToString("0.0") + " hours ago");
 }
Beispiel #17
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 static void TellMode(Client player)
 {
     if (player.Settings.Cloaked != null)
         player.TellSystem(Chat.Purple, "You are a " + Chat.DarkAqua + player.Settings.Cloaked);
     else
         player.TellSystem(Chat.Purple, "You are yourself");
 }
Beispiel #18
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 public static bool IsDonor(Client player)
 {
     return IsDonor(player.MinecraftUsername);
 }
Beispiel #19
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 static bool BlockClick(Client player, WindowClick wc)
 {
     player.SendToClient(new ConfirmTransactionServer(wc, false));
     return true;
 }
Beispiel #20
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        public virtual void ParseTab(Client player, string[] cmd, int iarg, TabComplete tab)
        {
            if (cmd.Length < iarg) //Show all commands
            {
                CompleteCommand(player, "", tab);
                return;
            }
            
            if (cmd.Length == iarg) //Complete command
            {
                cmd [iarg - 1] = cmd [iarg - 1].ToLowerInvariant();
                CompleteCommand(player, cmd [iarg - 1], tab);
            }

            if (CommandTabs.ContainsKey(cmd [iarg - 1]))
            {
                //Debug.WriteLine("TC: " + cmd.JoinFrom(0));
                CommandTabs [cmd [iarg - 1]](player, cmd, iarg, tab);
            }
        }
Beispiel #21
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 internal static void Entering(Client player)
 {
 }
Beispiel #22
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        public virtual bool ParseCommand(Client player, string[] cmd, int iarg)
        {
            string command = cmd [iarg - 1];
            if (player.Admin())
            {
                if (AdminCommandParse.ContainsKey(command))
                {
                    AdminCommandParse [command](player, cmd, iarg);
                    return true;
                }
            }

            if (CommandParse.ContainsKey(command))
            {
                CommandParse [command](player, cmd, iarg);
                return true;
            }
            return false;
        }
Beispiel #23
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 /// <summary>
 /// Completes the command.
 /// </summary>
 /// <returns>The completion or null if no match was found.</returns>
 /// <param name="player">Player.</param>
 /// <param name="c">command without the leading /</param>
 public void CompleteCommand(Client player, string c, TabComplete tab)
 {
     if (player.Admin())
         Complete(AdminStrings, c, tab);
     Complete(CommandStrings, c, tab);
 }
Beispiel #24
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 public static void FromServer(PacketFromServer packet, Client player)
 {
     #if DEBUG
     if (Show(packet))
         Console.WriteLine("S-> : " + packet);
     #endif
 }
Beispiel #25
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        public static void Write(Exception e, Client player)
        {
            if (e == null)
                return;
            
            //Don't log a few items
            if (player != null)
            {
                if (e is EndOfStreamException)
                    return;
                if (e is System.Net.Sockets.SocketException)
                    return;
            }

            if (LogDate != DateTime.Now.Date)
                OpenLog();

            try
            {
                exceptions.Write(Timestamp + "\t");
                if (player != null)
                {
                    exceptions.Write(player.MinecraftUsername + "\t");
                }
                PrevException prev = e as PrevException;
                if (prev == null)
                {
                    exceptions.WriteLine(e.GetType().Name + ": " + e.Message);
                    exceptions.WriteLine(e.StackTrace);
                    if (e.InnerException != null)
                        Write(e.InnerException, player);
                    exceptions.WriteLine();
                } else
                    exceptions.WriteLine(prev.Packet);
                //exceptions.Flush ();
            } catch (Exception x)
            {
                PrintException(x);
                PrintException(e);
            }
        }
Beispiel #26
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 public static void FromClient(Client c, PacketFromClient packet)
 {
     #if DEBUG
     if (Show(packet))
         Console.WriteLine("C-> : " + packet);
     #endif
 }
Beispiel #27
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 static void Decloak(Client player, string[] cmd, int iarg)
 {
     SetCloak(player, null);
 }
Beispiel #28
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 internal static void Leaving(Client player)
 {
     //Resume outside time
     player.SendToClient(World.Main.Time);
 }
Beispiel #29
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 public static void ToClient(Client c, PacketFromServer packet)
 {
     #if DEBUG
     if (Show(packet))
         Console.WriteLine(" ->C: " + packet.PacketBuffer.Length + ", " + packet);
     //System.Threading.Thread.Sleep(500);
     #endif
 }
Beispiel #30
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        public static void WriteChat(Client player, string channel, int receivers, string message)
        {
            if (LogDate != DateTime.Now.Date)
                OpenLog();

            proxychat.Write(Timestamp + "\t");
            proxychat.WriteLine(
                player.MinecraftUsername + "\t" +
                channel + "\t" +
                receivers + "\t" +
                message);
            //proxychat.Flush ();
        }