/// <summary>
 /// Plays the sound effect when colliding with a sprite.
 /// </summary>
 /// <param name="name">Sprite's name</param>
 /// <param name="sprite">Instance of the sprite</param>
 private void PlaySoundEffects(String name, Sprite sprite)
 {
 if (!sprite.GetCollided())
 {
     switch (name)
     {
         case "tomato":
         case "carrot":
         case "strawberry":
         case "orange":
         case "pineapple":
         case "broccoli":
         case "fries":
         case "hamburger":
         case "pizza":
         case "donut":
         case "muffin":
         case "hotdog": sprite.PlaySoundEffect(soundEffects[1]); break;
         case "level1":
         case "level2":
         case "level3":
             if (sprite.IsSlashed())
                 sprite.PlaySoundEffect(soundEffects[6]);
             else
             {
                 if (sprite.GetKilled())
                     sprite.PlaySoundEffect(soundEffects[8]);
                 else
                 {
                     if (sprite.IsHit())
                         sprite.PlaySoundEffect(soundEffects[5]);
                     else
                     {
                         if (Constants.isPunching && sprite.GetY() == 399)
                             sprite.PlaySoundEffect(soundEffects[7]);
                         else
                             sprite.PlaySoundEffect(soundEffects[5]);
                     }
                 }
             }
             break;
         case "sheild": sprite.PlaySoundEffect(soundEffects[2]); break;
         case "sword": sprite.PlaySoundEffect(soundEffects[3]); break;
     }
 }
 }