/// <summary>
            /// Adds the newly generated items to the list of items to be displayed.
            /// </summary>
            private void NewItems()
            {
            current = generator.GenerateMore();

            Texture2D texture = items[18];

            for (int i = 0; i <= 9; i++)
            {
                int height = 0, length = 50;
                bool transparent = false;

                switch (current[i, 1])
                {
                    case "0": height = 499; break;
                    case "1": height = 399; break;
                    case "2": height = 299; break;
                }

                switch (current[i, 0])
                {
                    case "tomato": texture = items[0]; break;
                    case "carrot": texture = items[1]; break;
                    case "strawberry": texture = items[2]; break;
                    case "orange": texture = items[3]; break;
                    case "pineapple": texture = items[4]; break;
                    case "broccoli": texture = items[5]; break;
                    case "fries": texture = items[6]; break;
                    case "hamburger": texture = items[7]; break;
                    case "pizza": texture = items[8]; break;
                    case "donut": texture = items[9]; break;
                    case "muffin": texture = items[10]; break;
                    case "hotdog": texture = items[11]; break;
                    case "level1": texture = items[12]; break;
                    case "level2": texture = items[13]; break;
                    case "level3": texture = items[14]; break;
                    case "sheild": texture = items[15]; break;
                    case "sword": texture = items[16]; break;
                    case "gym": texture = items[17]; length = 200; height = 349; break;
                    case "Empty": transparent = true; break;
                    default: break;
                }

                if (current[i, 0].Contains("boss"))
                {
                    texture = items[19];
                    length = 200;
                    height = 349;
                }

                if (!transparent)
                {
                    Sprite sprite = new Sprite(texture, new Rectangle(1280, height, length, length), Content);
                    sprite.EnterName(current[i, 0]);
                    currentSprite.Add(sprite);
                }
            }
            }