Beispiel #1
0
 /// <summary>
 /// Called when the script is being destroyed.
 /// </summary>
 private void OnDestroy()
 {
     //Plugin.Log?.Debug($"{name}: OnDestroy()");
     if (Instance == this)
     {
         Instance = null; // This MonoBehaviour is being destroyed, so set the static instance property to null.
     }
 }
Beispiel #2
0
 // These methods are automatically called by Unity, you should remove any you aren't using.
 #region Monobehaviour Messages
 /// <summary>
 /// Only ever called once, mainly used to initialize variables.
 /// </summary>
 private void Awake()
 {
     // For this particular MonoBehaviour, we only want one instance to exist at any time, so store a reference to it in a static property
     //   and destroy any that are created while one already exists.
     if (Instance != null)
     {
         Plugin.Log?.Warn($"Instance of {GetType().Name} already exists, destroying.");
         GameObject.DestroyImmediate(this);
         return;
     }
     GameObject.DontDestroyOnLoad(this); // Don't destroy this object on scene changes
     Instance = this;
     //Plugin.Log?.Debug($"{name}: Awake()");
 }