private void MeniuClick(MenuItemManager menu)
        {
            string strResult = menu.onClick(Mouse.GetState().X, Mouse.GetState().Y);

            if (strResult == "Play")
            {
                BackgroundMusic(playMusic);
                gameStage = gameType;
            }
            else if (strResult == "Exit")
                End();
            else if (strResult == "Options")
            {
                setupOptionsMenu();
                gameStage = GameStage.Options;
            }
            else if (strResult == "Credits")
                gameStage = GameStage.Credits;

            else if (strResult == "Back")
            {
                setupMenu();
                gameStage = GameStage.Meniu;
            }

            else if (strResult == "Sound FX")
            {
                optionsMenu.ToggleAct("Sound FX");
                if (optionsMenu.IsActivated("Sound FX"))
                    volSfx = 1f;
                else volSfx = 0f;
            }

            else if (strResult == "Background Music")
            {
                optionsMenu.ToggleAct("Background Music");
                if (optionsMenu.IsActivated("Background Music"))
                {
                    volBg = 1f;
                    BackgroundMusic(meniuMusic);
                }
                else
                {
                    volBg = 0f;
                    BackgroundMusic(meniuMusic);
                }
            }

            else if (strResult == "Borders")
            {
                optionsMenu.ToggleAct("Borders");
                if(optionsMenu.IsActivated("Borders"))
                    gameType = GameStage.SinglePlayerWBorders;
                else
                    gameType = GameStage.SinglePlayerBorderless;
            }

            else if (strResult == "Moving Score")
            {
                optionsMenu.ToggleAct("Moving Score");
                if (optionsMenu.IsActivated("Moving Score"))
                {
                    bMovingScore = true;
                }
                else
                {
                    bMovingScore = false;
                }
            }

            else if (strResult == "Highscores")
            {
                gameStage = GameStage.Highscores;
                highScore = HighScores.LoadHighScores();
            }
        }