public void Start() { tileMap = GameMap.Instance.tileMap; connectedTileMap = GameMap.Instance.connectedTileMap; interactionMap = this.gameObject.AddComponent <InteractionTileMap>(); }
private void InitConnectedTileMap() { connectedTileMap = new GameObject("ConnectedTileObjects").AddComponent <ConnectedTileMap>(); connectedTileMap.transform.parent = transform; connectedTileMap.transform.position = new Vector3(0f, 0.05f, 0f); }