private void Awake()
 {
     _damagedComponent   = GetComponentInParent <DamagedComponent>();
     _ownerCharacterData = _damagedComponent.GetComponent <CharacterData>();
 }
Beispiel #2
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 private void Awake()
 {
     _damagedComponent   = GetComponentInParent <DamagedComponent>();
     _ownerCharacterData = gameObject.transform.parent.GetComponent <CharacterData>();
 }