public IEnumerator Load() { yield return(null); yield return(null); SceneController.TransformScene(0); }
public void LoadScene(uint v) { SceneController.TransformScene(v); SceneManager.LoadScene((int)v); }
public IEnumerator Load() { yield return(null); yield return(null); SceneController.TransformScene(0); }
public void LoadScene(uint v) { SceneController.TransformScene(v); SceneManager.LoadScene((int)v); }