private void OnDestroy() { if (current != this) { return; } current = null; foreach (var i in allEvents) { i.DisposeEvent(); } allEvents = null; data.buffer.Dispose(); sceneController.OnDestroy(); PipelineSharedData.DisposeAll(); }
private void OnDestroy() { if (current != this) { return; } current = null; foreach (var i in allEvents) { i.DisposeEvent(); } allEvents = null; data.buffer.Dispose(); sceneController.OnDestroy(); PipelineSharedData.DisposeAll(); }