ToTree() public method

public ToTree ( ) : TreeNode
return System.Windows.Forms.TreeNode
Beispiel #1
0
        public TreeNode ToTree()
        {
            TreeNode res = new TreeNode(pcc.Exports[MyIndex].ObjectName + "(#" + MyIndex + ")");

            res.Nodes.Add("bCanStepUpOn : " + bCanStepUpOn);
            res.Nodes.Add("bCollideActors : " + bCollideActors);
            res.Nodes.Add("bProcessAllActors : " + bProcessAllActors);
            res.Nodes.Add("bBlockActors : " + bBlockActors);
            res.Nodes.Add("Enabled : " + Enabled);
            res.Nodes.Add("bHiddenEdGroup : " + bHiddenEdGroup);
            res.Nodes.Add("OneShot : " + OneShot);
            res.Nodes.Add("Tag : " + pcc.getNameEntry(Tag));
            res.Nodes.Add("UniqueTag : " + pcc.getNameEntry(UniqueTag));
            res.Nodes.Add("Group : " + pcc.getNameEntry(Group));
            res.Nodes.Add("Brush : " + Brush);
            res.Nodes.Add("BrushComponent : " + BrushComponent);
            res.Nodes.Add("CollisionComponent : " + CollisionComponent);
            res.Nodes.Add("CreationTime : " + CreationTime);
            res.Nodes.Add("DrawScale : " + DrawScale);
            res.Nodes.Add("LocationPriority : " + LocationPriority);
            if (brush != null)
            {
                res.Nodes.Add(brush.ToTree());
            }
            return(res);
        }
Beispiel #2
0
        public TreeNode ToTree()
        {
            TreeNode res = new TreeNode(pcc.Exports[MyIndex].ObjectName + "(#" + MyIndex + ")");

            res.Nodes.Add("bAllowFluidSurfaceInteraction : " + bAllowFluidSurfaceInteraction);
            res.Nodes.Add("bBlockCamera : " + bBlockCamera);
            res.Nodes.Add("bCanStepUpOn : " + bCanStepUpOn);
            res.Nodes.Add("bCollideActors : " + bCollideActors);
            res.Nodes.Add("bHiddenEdGroup : " + bHiddenEdGroup);
            res.Nodes.Add("bInclusionaryList : " + bInclusionaryList);
            res.Nodes.Add("bPathColliding : " + bPathColliding);
            res.Nodes.Add("bSafeFall : " + bSafeFall);
            res.Nodes.Add("OverridePhysMat : " + OverridePhysMat);
            res.Nodes.Add("Brush : #" + Brush);
            res.Nodes.Add("BrushComponent : #" + BrushComponent);
            res.Nodes.Add("CollisionComponent : #" + CollisionComponent);
            res.Nodes.Add("Tag : " + pcc.getNameEntry(Tag));
            res.Nodes.Add("Group : " + pcc.getNameEntry(Group));
            res.Nodes.Add("location : (" + location.X + "; " + location.Y + "; " + location.Z + ")");
            res.Nodes.Add("DrawScale3D : (" + DrawScale3D.X + "; " + DrawScale3D.Y + "; " + DrawScale3D.Z + ")");
            if (brush != null)
            {
                res.Nodes.Add(brush.ToTree());
            }
            return(res);
        }
Beispiel #3
0
 public TreeNode ToTree()
 {
     TreeNode res = new TreeNode(pcc.Exports[MyIndex].ObjectName + "(#" + MyIndex + ")");
     res.Nodes.Add("bColored : " + bColored);
     res.Nodes.Add("Tag : " + pcc.getNameEntry(Tag));
     res.Nodes.Add("Brush : " + Brush);
     res.Nodes.Add("BrushComponent : " + BrushComponent);
     res.Nodes.Add("CollisionComponent : " + CollisionComponent);
     res.Nodes.Add("CreationTime : " + CreationTime);
     if (brush != null)
         res.Nodes.Add(brush.ToTree());
     return res;
 }
Beispiel #4
0
        public TreeNode ToTree()
        {
            TreeNode res = new TreeNode(pcc.Exports[MyIndex].ObjectName + "(#" + MyIndex + ")");

            res.Nodes.Add("Tag : " + pcc.getNameEntry(Tag));
            res.Nodes.Add("Brush : " + Brush);
            res.Nodes.Add("BrushComponent : " + BrushComponent);
            res.Nodes.Add("CollisionComponent : " + CollisionComponent);
            if (brush != null)
            {
                res.Nodes.Add(brush.ToTree());
            }
            return(res);
        }
Beispiel #5
0
        public TreeNode ToTree()
        {
            TreeNode res = new TreeNode(pcc.Exports[MyIndex].ObjectName + "(#" + MyIndex + ")");

            res.Nodes.Add("bAutoPlay : " + bAutoPlay);
            res.Nodes.Add("bLockLocation : " + bLockLocation);
            res.Nodes.Add("Tag : " + pcc.getNameEntry(Tag));
            res.Nodes.Add("UniqueTag : " + pcc.getNameEntry(UniqueTag));
            res.Nodes.Add("Brush : " + Brush);
            res.Nodes.Add("BrushComponent : " + BrushComponent);
            res.Nodes.Add("CollisionComponent : " + CollisionComponent);
            res.Nodes.Add("AudioComponent : " + AudioComponent);
            if (brush != null)
            {
                res.Nodes.Add(brush.ToTree());
            }
            return(res);
        }
        public TreeNode ToTree()
        {
            TreeNode res = new TreeNode(pcc.Exports[MyIndex].ObjectName + "(#" + MyIndex + ")");

            res.Nodes.Add("bHiddenEdGroup : " + bHiddenEdGroup);
            res.Nodes.Add("Tag : " + pcc.getNameEntry(Tag));
            res.Nodes.Add("UniqueTag : " + pcc.getNameEntry(UniqueTag));
            res.Nodes.Add("Group : " + pcc.getNameEntry(Group));
            res.Nodes.Add("Settings : " + Settings);
            res.Nodes.Add("Brush : " + Brush);
            res.Nodes.Add("BrushComponent : " + BrushComponent);
            res.Nodes.Add("CollisionComponent : " + CollisionComponent);
            res.Nodes.Add("Priority : " + Priority);
            if (brush != null)
            {
                res.Nodes.Add(brush.ToTree());
            }
            return(res);
        }