public override void Use(Player p, string message)
 {
     if ((message.ToLower() == "set") && p != null)
     {
         p.level.jailx    = p.pos[0]; p.level.jaily = p.pos[1]; p.level.jailz = p.pos[2];
         p.level.jailrotx = p.rot[0]; p.level.jailroty = p.rot[1];
         Player.SendMessage(p, "Set Jail point.");
     }
     else
     {
         Player who = Player.Find(message);
         if (who != null)
         {
             if (!who.jailed)
             {
                 if (p != null)
                 {
                     if (who.group.Permission >= p.group.Permission)
                     {
                         Player.SendMessage(p, "Cannot jail someone of equal or greater rank."); return;
                     }
                 }
                 Player.GlobalDie(who, false);
                 if (p != null)
                 {
                     Player.GlobalSpawn(who, p.level.jailx, p.level.jaily, p.level.jailz, p.level.jailrotx, p.level.jailroty, true);
                 }
                 else
                 {
                     Player.GlobalSpawn(who, who.level.jailx, who.level.jaily, who.level.jailz, who.level.jailrotx, who.level.jailroty, true);
                 }
                 who.jailed = true;
                 if (p == null)
                 {
                     if (Server.devs.Contains(who.name) || Server.gcmodhasprotection(who.name))
                     {
                         return;
                     }
                     Player.SendMessage(p, who.name + " was jailed.");
                 }
                 Player.GlobalChat(who, who.color + who.name + Server.DefaultColor + " was &8jailed", false);
             }
             else
             {
                 if (p == null)
                 {
                     if (Server.devs.Contains(who.name) || Server.gcmodhasprotection(who.name))
                     {
                         return;
                     }
                     Player.SendMessage(p, who.name + " was freed from jail.");
                 }
                 who.jailed = false;
                 Player.GlobalChat(who, who.color + who.name + Server.DefaultColor + " was &afreed" + Server.DefaultColor + " from jail", false);
             }
         }
         else
         {
             Player.SendMessage(p, "Could not find specified player.");
         }
     }
 }