Beispiel #1
0
        public static void Main(string[] args)
        {
            startTime = DateTime.Now;
            if (Process.GetProcessesByName("MCForge").Length != 1)
            {
                foreach (Process pr in Process.GetProcessesByName("MCForge"))
                {
                    if (pr.MainModule.BaseAddress == Process.GetCurrentProcess().MainModule.BaseAddress)
                        if (pr.Id != Process.GetCurrentProcess().Id)
                            pr.Kill();
                }
            }
            PidgeonLogger.Init();
            AppDomain.CurrentDomain.UnhandledException += GlobalExHandler;
            Application.ThreadException += ThreadExHandler;
            bool skip = false;
            remake:
            try
            {
                if (!File.Exists("Viewmode.cfg") || skip)
                {
                    StreamWriter SW = new StreamWriter(File.Create("Viewmode.cfg"));
                    SW.WriteLine("#This file controls how the console window is shown to the server host");
                    SW.WriteLine("#cli: True or False (Determines whether a CLI interface is used) (Set True if on Mono)");
                    SW.WriteLine("#high-quality: True or false (Determines whether the GUI interface uses higher quality objects)");
                    SW.WriteLine();
                    SW.WriteLine("cli = false");
                    SW.WriteLine("high-quality = true");
                    SW.Flush();
                    SW.Close();
                    SW.Dispose();
                }

                if (File.ReadAllText("Viewmode.cfg") == "") { skip = true; goto remake; }

                string[] foundView = File.ReadAllLines("Viewmode.cfg");
                if (foundView[0][0] != '#') { skip = true; goto remake; }

                if (foundView[4].Split(' ')[2].ToLower() == "true")
                {
                    Server s = new Server();
                    s.OnLog += WriteToConsole;
                    s.OnCommand += WriteToConsole;
                    s.OnSystem += WriteToConsole;
                    s.Start();

                    Console.Title = Server.name + " - MCForge " + Server.Version;
                    usingConsole = true;
                    handleComm();

                    //Application.Run();
                }
                else
                {

                    IntPtr hConsole = GetConsoleWindow();
                    if (IntPtr.Zero != hConsole)
                    {
                        ShowWindow(hConsole, 0);
                    }
                    UpdateCheck(true);
                    if (foundView[5].Split(' ')[2].ToLower() == "true")
                    {
                        Application.EnableVisualStyles();
                        Application.SetCompatibleTextRenderingDefault(false);
                    }

                    updateTimer.Elapsed += delegate { UpdateCheck(); }; updateTimer.Start();
                    Application.Run(new MCForge.Gui.Window());
                }
                WriteToConsole("Completed in " + (DateTime.Now - startTime).Milliseconds + "ms");
            }
            catch (Exception e) { Server.ErrorLog(e); }
        }
Beispiel #2
0
        private void Window_Load(object sender, EventArgs e)
        {
            thisWindow = this;
            MaximizeBox = false;
            this.Text = "<server name here>";
            //this.Icon = new Icon(System.Reflection.Assembly.GetExecutingAssembly().GetManifestResourceStream("MCLawl.Lawl.ico"));

            this.Show();
            this.BringToFront();
            WindowState = FormWindowState.Normal;

            s = new Server();
            s.OnLog += WriteLine;
            s.OnCommand += newCommand;
            s.OnError += newError;
            s.OnSystem += newSystem;

            foreach (TabPage tP in tabControl1.TabPages)
                tabControl1.SelectTab(tP);
            tabControl1.SelectTab(tabControl1.TabPages[0]);

            s.HeartBeatFail += HeartBeatFail;
            s.OnURLChange += UpdateUrl;
            s.OnPlayerListChange += UpdateClientList;
            s.OnSettingsUpdate += SettingsUpdate;
            s.Start();
            notifyIcon1.Text = ("MCForge Server: " + Server.name).Truncate(64);

            this.notifyIcon1.ContextMenuStrip = this.iconContext;
            this.notifyIcon1.Icon = this.Icon;
            this.notifyIcon1.Visible = true;
            this.notifyIcon1.MouseClick += new System.Windows.Forms.MouseEventHandler(this.notifyIcon1_MouseClick);

            //if (File.Exists(Logger.ErrorLogPath))
                //txtErrors.Lines = File.ReadAllLines(Logger.ErrorLogPath);
            if (File.Exists("Changelog.txt"))
            {
                txtChangelog.Text = "Changelog for " + Server.Version + ":";
                foreach (string line in File.ReadAllLines(("Changelog.txt")))
                {
                    txtChangelog.AppendText("\r\n           " + line);
                }
            }

            // Bind player list
            dgvPlayers.DataSource = pc;
            dgvPlayers.Font = new Font("Calibri", 8.25f);

            dgvMaps.DataSource = new LevelCollection(new LevelListView());
            dgvMaps.Font = new Font("Calibri", 8.25f);

            System.Timers.Timer UpdateListTimer = new System.Timers.Timer(10000);
            UpdateListTimer.Elapsed += delegate
            {
                UpdateClientList(Player.players);
                UpdateMapList("'");
            }; UpdateListTimer.Start();
        }
Beispiel #3
0
        private void Window_Load(object sender, EventArgs e)
        {
            btnProperties.Enabled = false;
            thisWindow = this;
            MaximizeBox = false;
            this.Text = "Starting MCForge...";
            //this.Icon = new Icon(System.Reflection.Assembly.GetExecutingAssembly().GetManifestResourceStream("MCLawl.Lawl.ico"));

            this.Show();
            this.BringToFront();
            WindowState = FormWindowState.Normal;
            new Thread(() => {
            s = new Server();
            s.OnLog += WriteLine;
            s.OnCommand += newCommand;
            s.OnError += newError;
            s.OnSystem += newSystem;
            s.OnAdmin += WriteAdmin;
            s.OnOp += WriteOp;

            /*foreach (TabPage tP in tabControl1.TabPages)
                tabControl1.SelectTab(tP);
            tabControl1.SelectTab(tabControl1.TabPages[0]);*/

            s.HeartBeatFail += HeartBeatFail;
            s.OnURLChange += UpdateUrl;
            s.OnPlayerListChange += UpdateClientList;
            s.OnSettingsUpdate += SettingsUpdate;
            s.Start();
            //btnProperties.Enabled = true;
            if (btnProperties.InvokeRequired)
            {
                VoidDelegate d = btnPropertiesenable;
                Invoke(d);
            }
            else
            {
                btnProperties.Enabled = true;
            }
            }).Start();
            notifyIcon1.Text = ("MCForge Server: " + Server.name).Truncate(64);

            this.notifyIcon1.ContextMenuStrip = this.iconContext;
            this.notifyIcon1.Icon = this.Icon;
            this.notifyIcon1.Visible = true;
            this.notifyIcon1.MouseClick += new System.Windows.Forms.MouseEventHandler(this.notifyIcon1_MouseClick);

            //if (File.Exists(Logger.ErrorLogPath))
            //txtErrors.Lines = File.ReadAllLines(Logger.ErrorLogPath);
            if (File.Exists("Changelog.txt"))
            {
                txtChangelog.Text = "Changelog for " + Server.Version + ":";
                foreach (string line in File.ReadAllLines(("Changelog.txt")))
                {
                    txtChangelog.AppendText("\r\n           " + line);
                }
            }

            // Bind player list
            dgvPlayers.DataSource = pc;
            dgvPlayers.Font = new Font("Calibri", 8.25f);

            dgvMaps.DataSource = new LevelCollection(new LevelListView());
            dgvMaps.Font = new Font("Calibri", 8.25f);

            dgvMapsTab.DataSource = new LevelCollection(new LevelListViewForTab());
            dgvMapsTab.Font = new Font("Calibri", 8.25f);

            /*using (System.Timers.Timer UpdateListTimer = new System.Timers.Timer(10000))
            {
                UpdateListTimer.Elapsed += delegate
                {
                    UpdateClientList(Player.players);
                    UpdateMapList("'");
                    Server.s.Log("Lists updated!");
                }; UpdateListTimer.Start();
            }*/

            UpdateListTimer.Elapsed += delegate
            {
                try {
                    UpdateClientList(Player.players);
                    UpdateMapList("'");
                } catch {} // needed for slower computers
                //Server.s.Log("Lists updated!");
            }; UpdateListTimer.Start();
        }
Beispiel #4
0
        //public static Window thisWindow;
        private void Window_Load(object sender, EventArgs e)
        {
            btnProperties.Enabled = false;
            //thisWindow = this;
            MaximizeBox = false;
            this.Text = "Starting MCForge...";
            //this.Icon = new Icon(System.Reflection.Assembly.GetExecutingAssembly().GetManifestResourceStream("MCLawl.Lawl.ico"));

            this.Show();
            this.BringToFront();
            WindowState = FormWindowState.Normal;
            new Thread(() =>
            {
                s = new Server();
                s.OnLog += WriteLine;
                s.OnCommand += newCommand;
                s.OnError += newError;
                s.OnSystem += newSystem;
                s.OnAdmin += WriteAdmin;
                s.OnOp += WriteOp;

                s.HeartBeatFail += HeartBeatFail;
                s.OnURLChange += UpdateUrl;
                s.OnPlayerListChange += UpdateClientList;
                s.OnSettingsUpdate += SettingsUpdate;
                s.Start();

                Player.PlayerConnect += new Player.OnPlayerConnect(Player_PlayerConnect);
                Player.PlayerDisconnect += new Player.OnPlayerDisconnect(Player_PlayerDisconnect);

                Level.LevelLoaded += new Level.OnLevelLoaded(Level_LevelLoaded);
                Level.LevelUnload += new Level.OnLevelUnload(Level_LevelUnload);

                GlobalChatBot.OnNewRecieveGlobalMessage += new GlobalChatBot.RecieveChat(GlobalChatRecieve);
                GlobalChatBot.OnNewSayGlobalMessage += new GlobalChatBot.SendChat(GlobalChatSay);

                RunOnUiThread(delegate { btnProperties.Enabled = true; });

            }).Start();

            notifyIcon1.Text = ("MCForge Server: " + Server.name).Truncate(64);

            this.notifyIcon1.ContextMenuStrip = this.iconContext;
            this.notifyIcon1.Icon = this.Icon;
            this.notifyIcon1.Visible = true;
            this.notifyIcon1.MouseClick += new System.Windows.Forms.MouseEventHandler(this.notifyIcon1_MouseClick);

            if (File.Exists("Changelog.txt"))
            {
                txtChangelog.Text = "Changelog for " + Server.Version + ":";
                foreach (string line in File.ReadAllLines(("Changelog.txt")))
                {
                    txtChangelog.AppendText("\r\n           " + line);
                }
            }

            // Bind player list
            dgvPlayers.DataSource = pc;
            dgvPlayers.Font = new Font("Calibri", 8.25f);

            dgvMaps.DataSource = new LevelCollection(new LevelListView());
            dgvMaps.Font = new Font("Calibri", 8.25f);

            dgvMapsTab.DataSource = new LevelCollection(new LevelListViewForTab());
            dgvMapsTab.Font = new Font("Calibri", 8.25f);

            /*using (System.Timers.Timer UpdateListTimer = new System.Timers.Timer(10000))
            {
                UpdateListTimer.Elapsed += delegate
                {
                    UpdateClientList(Player.players);
                    UpdateMapList("'");
                    Server.s.Log("Lists updated!");
                }; UpdateListTimer.Start();
            }*/

            UpdateListTimer.Elapsed += delegate
            {
                try
                {
                    UpdateClientList(Player.players);
                    UpdateMapList();
                }
                catch { } // needed for slower computers
                //Server.s.Log("Lists updated!");
            }; UpdateListTimer.Start();
        }