/// <summary>
 /// Deprecated Method for adding a new object to the Achievements EntitySet. Consider using the .Add method of the associated ObjectSet&lt;T&gt; property instead.
 /// </summary>
 public void AddToAchievements(Achievement achievement)
 {
     base.AddObject("Achievements", achievement);
 }
 /// <summary>
 /// Create a new Achievement object.
 /// </summary>
 /// <param name="id">Initial value of the Id property.</param>
 /// <param name="rowVersion">Initial value of the RowVersion property.</param>
 /// <param name="description">Initial value of the Description property.</param>
 /// <param name="nominatedOn">Initial value of the NominatedOn property.</param>
 /// <param name="numberOfRatings">Initial value of the NumberOfRatings property.</param>
 /// <param name="achievement_AchievementCategory">Initial value of the Achievement_AchievementCategory property.</param>
 /// <param name="achievement_User">Initial value of the Achievement_User property.</param>
 /// <param name="achievement_User1">Initial value of the Achievement_User1 property.</param>
 public static Achievement CreateAchievement(global::System.Int32 id, global::System.Byte[] rowVersion, global::System.String description, global::System.DateTime nominatedOn, global::System.Int32 numberOfRatings, global::System.Int32 achievement_AchievementCategory, global::System.Int32 achievement_User, global::System.Int32 achievement_User1)
 {
     Achievement achievement = new Achievement();
     achievement.Id = id;
     achievement.RowVersion = rowVersion;
     achievement.Description = description;
     achievement.NominatedOn = nominatedOn;
     achievement.NumberOfRatings = numberOfRatings;
     achievement.Achievement_AchievementCategory = achievement_AchievementCategory;
     achievement.Achievement_User = achievement_User;
     achievement.Achievement_User1 = achievement_User1;
     return achievement;
 }