private const int MAX_COLUMN = 8; //列の最大数 // Start is called before the first frame update void Start() { //初期化 playerPosition = GetComponent <SelectPlace>(); CountSquares = GetComponent <SelectPlace>(); cardsPosition = GetComponent <CollCreate>(); topObjList = GetComponent <ObjList>(); downObjList = GetComponent <ObjList>(); rightObjList = GetComponent <ObjList>(); leftObjList = GetComponent <ObjList>(); //変数初期化 sideCount = 0; //isDirectionCount = false; isMinusCount = true; isPlusCount = true; isNone = false; //ポジションをとる //positionNum = playerPosition.myNumber; topPos = playerPosition.myNumber; downPos = playerPosition.myNumber; rightPos = playerPosition.myNumber; leftPos = playerPosition.myNumber; }
// Start is called before the first frame update void Start() { playerPosition = GetComponent <SelectPlace>(); cardsPosition = GetComponent <CollCreate>(); isTurnOverOk = false; }
public bool isListAdd;//追加するとき // Start is called before the first frame update void Start() { putTheCardScript = GetComponent <PutTheCard>(); playerPosition = GetComponent <SelectPlace>(); cardsPosition = GetComponent <CollCreate>(); cardsDate = GetComponent <CardsDate>(); counttop = GetComponent <CountTop>(); objList = GetComponent <ObjList>(); }
bool isLiftObj; //オブジェクトを選択しているとわかりやすいように持ち上げて表示するとき // Use this for initialization void Start() { master = GameObject.Find("MasterCube"); selectMode = master.GetComponent <SelectPlace>(); cardsDate = GetComponent <CardsDate>(); cards = master.GetComponent <CollCreate>(); initPosition = transform.position; isLiftObj = false; }
private const int MAX_CARDS = 64;//複製するオブジェクトの最大数 // Start is called before the first frame update void Start() { //初期化 cardsPosition = GetComponent <CollCreate>(); objList = GetComponent <ObjList>(); //変数初期化 isCountInit = true; isPut = false; x = 0; y = 0; myNumber = 0; }